Traceback
This shows the traceback in the console/log when a Lua script error happens:
WARNING: ...ath\Is\Not\For\You\Maps.pk3|Lua/Data/Objects/Player.lua:53: attempt to call field 'switchToGroundAnimationwaaaaaaaaaaaaaa' (a nil value)
stack traceback:
...Not\For\You\Maps.pk3|Lua/Data/Objects/Player.lua:53: in function 'onLand'
...ath\Is\Not\For\You\Maps.pk3|Lua/Game/Physics.lua:86: in function 'landObject'
...ath\Is\Not\For\You\Maps.pk3|Lua/Game/Physics.lua:214: in function 'checkGround'
...ath\Is\Not\For\You\Maps.pk3|Lua/Game/Physics.lua:439: in function 'handleObjectPhysics'
...Not\For\You\Maps.pk3|Lua/Data/Objects/Player.lua:12: in function 'on_tick'
...\ath\Is\Not\For\You\Maps.pk3|Lua/Game/Object.lua:203: in function 'handleObjects'
...b\This\Path\Is\Not\For\You\Maps.pk3|Lua/Core.lua:415: in function 'handleGame'
...b\This\Path\Is\Not\For\You\Maps.pk3|Lua/Core.lua:438: in function <...\This\Path\Is\Not\For\You\Maps.pk3|Lua/Core.lua:422>
Edited by LJ Sonic