Skip to content
GitLab
Explore
Sign in
Register
STJr
SRB2
Merge requests
Open
13
Merged
60
Closed
14
All
87
Actions
Subscribe to RSS feed
Recent searches
{{formattedKey}}
{{ title }}
{{ help }}
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
Upcoming
Started
{{title}}
None
Any
{{title}}
None
Any
{{title}}
None
Any
{{name}}
Yes
No
Yes
No
{{title}}
{{title}}
{{title}}
Created date
Optimize PNG conversion
!1143
· created
Sep 10, 2020
by
Lactozilla
pictureformats
Enhancement
Rendering
Merged
5
0
updated
Sep 10, 2020
Compare PNG palettes with the game's palette, instead of assuming they are the same
!1185
· created
Oct 10, 2020
by
Lactozilla
Rendering
Merged
2
0
updated
Nov 09, 2020
WIP: Uncap the amount of sprites that can be rendered
2 of 4 checklist items completed
!1190
· created
Oct 12, 2020
by
Golden
Enhancement
Rendering
Closed
1
3
updated
Feb 28, 2023
New sprite features
!1257
· created
Nov 19, 2020
by
Lactozilla
Discussion
Enhancement
Feature
Refactoring
Rendering
Merged
3
3
updated
Mar 21, 2022
WIP: True color rendering
!1258
· created
Nov 19, 2020
by
Lactozilla
Enhancement
Feature
OpenGL renderer
Refactoring
Rendering
Software renderer
Suggestion
Closed
1
updated
Nov 22, 2020
gr_fakecontrast and gr_spritebillboarding in the OpenGL settings menu
!1339
· created
Dec 17, 2020
by
Radicalicious
Enhancement
OpenGL renderer
Rendering
Closed
3
1
updated
May 12, 2021
Optimize Picture_GetPatchPixel
!1342
· created
Dec 20, 2020
by
Lactozilla
2.2.10
Rendering
Merged
3
0
updated
Jun 02, 2021
Make anisotropic settings save actually
!1345
· created
Dec 20, 2020
by
Golden
Changed behavior
OpenGL renderer
Rendering
Closed
4
1
4
updated
Jul 25, 2023
Take slopes into account in FOF wall cutoff in HWR_ProcessSeg
!1361
· created
Dec 29, 2020
by
Hannu Hanhi
2.2.10
Bug
OpenGL renderer
Rendering
Merged
3
0
updated
Sep 28, 2023
Render midtextures on two-sided lines with a z-buffer offset
!1376
· created
Jan 10, 2021
by
Hannu Hanhi
Bug
OpenGL renderer
Rendering
Merged
6
0
updated
Apr 25, 2021
OpenGL: Fix linedef type 10 not culling FOFs (Closes #438)
!1399
· created
Feb 12, 2021
by
ChaoLoveIceMDBoy
Bug
OpenGL renderer
Rendering
Merged
1
updated
Jan 01, 2024
Fix translation colormap cache rebuilding using the old translation enumerations (fixes #443, #449, #459)
!1421
· created
Feb 28, 2021
by
Lactozilla
Bug
Rendering
Merged
3
0
updated
Mar 01, 2021
Remove misplaced SetShader call in CompileShaders (Fixes #402)
!1423
· created
Mar 06, 2021
by
Hannu Hanhi
2.2.9
Bug
OpenGL renderer
Regression
Rendering
Merged
4
1
updated
Mar 09, 2021
Use double precision in R_StoreWallRange sloped seg culling calculations (Fixes #434)
!1424
· created
Mar 06, 2021
by
Hannu Hanhi
2.2.9
Bug
Regression
Rendering
Software renderer
Merged
4
1
updated
Mar 09, 2021
Blending changes
!1446
· created
Mar 31, 2021
by
Lactozilla
Enhancement
Rendering
Merged
2
0
updated
Apr 11, 2021
Fix blend tables generation
!1458
· created
Apr 13, 2021
by
Lactozilla
2.2.9
Regression
Rendering
Merged
3
0
updated
Apr 19, 2021
Fix slope plane rotation and alignment (resolves #508)
!1464
· created
Apr 18, 2021
by
Lactozilla
2.2.10
Bug
Rendering
Merged
2
12
updated
Jun 02, 2021
Draft: Split software renderer off into its own folder.
1 of 3 checklist items completed
!1468
· created
Apr 20, 2021
by
Golden
Refactoring
Rendering
Unmergeable
Closed
8
updated
Oct 29, 2023
Handle invalid blend modes
!1486
· created
Apr 27, 2021
by
Lactozilla
2.2.10
Bug
Lua
Rendering
Merged
2
0
updated
Jun 05, 2021
OpenGL palette rendering and related things
!1516
· created
May 22, 2021
by
Hannu Hanhi
2.2.14
Enhancement
Feature
OpenGL renderer
Rendering
Merged
Approved
4
51
updated
Feb 19, 2024
Prev
1
2
3
4
5
Next