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* userdataType(variable) now exists to print the userdata type of whatever you supply as a string, e.g. "player_t" or "mobj_t". Was included with this MR: http://git.magicalgirl.moe/STJr/SRB2...ge_requests/67
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* I added a linedef type and the Lua function EV_StartCrumble for making an FOF "crumble" (i.e. fall down) remotely: http://git.magicalgirl.moe/STJr/SRB2...ge_requests/55
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* TEXTURES now supports horizontal/vertical flipping of texture patches (Software only as of writing for now though), which is implemented like in ZDoom for SLADE compatibility: http://git.magicalgirl.moe/STJr/SRB2...ge_requests/58
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* FOF wall slope skewing: http://git.magicalgirl.moe/STJr/SRB2...ge_requests/39
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# Plane displacement
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Linedef types 66-68 are the plane displacement specials; 66 = move floor only, 67 = move ceiling only, 68 = both
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