- implement ApplyUniforms
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- Source/Core/Data/DataManager.cs 6 additions, 6 deletionsSource/Core/Data/DataManager.cs
- Source/Core/Rendering/RenderDevice.cs 62 additions, 14 deletionsSource/Core/Rendering/RenderDevice.cs
- Source/Core/Rendering/Renderer2D.cs 35 additions, 35 deletionsSource/Core/Rendering/Renderer2D.cs
- Source/Core/Rendering/Renderer3D.cs 145 additions, 145 deletionsSource/Core/Rendering/Renderer3D.cs
- Source/Core/Rendering/ShaderManager.cs 10 additions, 10 deletionsSource/Core/Rendering/ShaderManager.cs
- Source/Core/Rendering/SurfaceManager.cs 4 additions, 4 deletionsSource/Core/Rendering/SurfaceManager.cs
- Source/Native/RenderDevice.cpp 77 additions, 2 deletionsSource/Native/RenderDevice.cpp
- Source/Native/RenderDevice.h 73 additions, 7 deletionsSource/Native/RenderDevice.h
- Source/Native/Shader.cpp 26 additions, 0 deletionsSource/Native/Shader.cpp
- Source/Native/Shader.h 1 addition, 0 deletionsSource/Native/Shader.h
- Source/Native/ShaderManager.cpp 2 additions, 2 deletionsSource/Native/ShaderManager.cpp
- Source/Native/ShaderManager.h 2 additions, 34 deletionsSource/Native/ShaderManager.h
- Source/Native/exports.def 2 additions, 0 deletionsSource/Native/exports.def
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