- fix vertex array object binding bug
- add shader program - fix that alpha color was stored in red channel in Color4 - fix buffer upload bug
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- Source/Core/Rendering/Matrix.cs 3 additions, 2 deletionsSource/Core/Rendering/Matrix.cs
- Source/Core/Rendering/PixelColor.cs 6 additions, 6 deletionsSource/Core/Rendering/PixelColor.cs
- Source/Core/Rendering/RenderDevice.cs 0 additions, 9 deletionsSource/Core/Rendering/RenderDevice.cs
- Source/Native/BuilderNative.vcxproj 2 additions, 0 deletionsSource/Native/BuilderNative.vcxproj
- Source/Native/BuilderNative.vcxproj.filters 4 additions, 0 deletionsSource/Native/BuilderNative.vcxproj.filters
- Source/Native/IndexBuffer.cpp 1 addition, 1 deletionSource/Native/IndexBuffer.cpp
- Source/Native/OpenGLContext.cpp 14 additions, 0 deletionsSource/Native/OpenGLContext.cpp
- Source/Native/OpenGLContext.h 3 additions, 0 deletionsSource/Native/OpenGLContext.h
- Source/Native/Precomp.h 1 addition, 0 deletionsSource/Native/Precomp.h
- Source/Native/RenderDevice.cpp 153 additions, 16 deletionsSource/Native/RenderDevice.cpp
- Source/Native/RenderDevice.h 30 additions, 4 deletionsSource/Native/RenderDevice.h
- Source/Native/Shader.cpp 83 additions, 0 deletionsSource/Native/Shader.cpp
- Source/Native/Shader.h 29 additions, 0 deletionsSource/Native/Shader.h
- Source/Native/VertexBuffer.cpp 2 additions, 3 deletionsSource/Native/VertexBuffer.cpp
- Source/Native/exports.def 0 additions, 1 deletionSource/Native/exports.def
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