- Aug 12, 2019
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Magnus Norddahl authored
- add shader program - fix that alpha color was stored in red channel in Color4 - fix buffer upload bug
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- Aug 10, 2019
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Magnus Norddahl authored
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Magnus Norddahl authored
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- Aug 09, 2019
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Magnus Norddahl authored
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Magnus Norddahl authored
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Magnus Norddahl authored
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Magnus Norddahl authored
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Magnus Norddahl authored
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- Aug 08, 2019
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Magnus Norddahl authored
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Magnus Norddahl authored
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Magnus Norddahl authored
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Magnus Norddahl authored
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Magnus Norddahl authored
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Magnus Norddahl authored
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Magnus Norddahl authored
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Magnus Norddahl authored
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- Aug 07, 2019
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Magnus Norddahl authored
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Magnus Norddahl authored
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- Jul 16, 2019
- Jun 20, 2019
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biwa authored
- Added option to enable additive paint selecting without holding shift independently from regular additive selecting
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biwa authored
- The missing textures checker now finds missing upper/lower textures on 3D floors when the appropriate flags of the Sector_Set3dFloor special are used. Fixes #269
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- Jun 18, 2019
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biwa authored
- Textures will now wrap correctly in visual mode when the flag of the Line_SetIdentification special is set in Hexen format. Fixes #271
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- Jun 16, 2019
- Jun 15, 2019
- May 31, 2019
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biwa authored
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- May 30, 2019
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biwa authored
- Improved performance of the texture browser. This should significantly reduce the times it takes to open the texture browser when using large texture sets
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- Apr 20, 2019
- Apr 19, 2019
- Apr 16, 2019
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biwa authored
- Test map from current mouse position now works properly in Hexen/UDMF maps with multiple player starts. Also works in maps without a valid player start now. Fixes #263.
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- Apr 14, 2019
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biwa authored
- Improved support for auto aligning scaled textures
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- Mar 29, 2019
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ZZYZX authored
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