Classic modes: further text label rendering optimization.
MODELDEF parser: rewrote most of the parser logic. Now it picks actor model(s) based on Frame / FrameName properties.
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- Source/Core/GZBuilder/GZDoom/ModeldefParser.cs 83 additions, 64 deletionsSource/Core/GZBuilder/GZDoom/ModeldefParser.cs
- Source/Core/GZBuilder/GZDoom/ModeldefStructure.cs 443 additions, 439 deletionsSource/Core/GZBuilder/GZDoom/ModeldefStructure.cs
- Source/Core/General/Launcher.cs 4 additions, 4 deletionsSource/Core/General/Launcher.cs
- Source/Core/Rendering/Renderer2D.cs 2 additions, 2 deletionsSource/Core/Rendering/Renderer2D.cs
- Source/Core/Rendering/TextLabel.cs 39 additions, 19 deletionsSource/Core/Rendering/TextLabel.cs
- Source/Core/Windows/MainForm.cs 13 additions, 24 deletionsSource/Core/Windows/MainForm.cs
- Source/Plugins/BuilderModes/ClassicModes/LinedefsMode.cs 2 additions, 2 deletionsSource/Plugins/BuilderModes/ClassicModes/LinedefsMode.cs
- Source/Plugins/BuilderModes/ClassicModes/SectorsMode.cs 1 addition, 1 deletionSource/Plugins/BuilderModes/ClassicModes/SectorsMode.cs
- Source/Plugins/BuilderModes/ClassicModes/ThingsMode.cs 2 additions, 3 deletionsSource/Plugins/BuilderModes/ClassicModes/ThingsMode.cs
- Source/Plugins/BuilderModes/General/LineLengthLabel.cs 8 additions, 6 deletionsSource/Plugins/BuilderModes/General/LineLengthLabel.cs
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