- Hook up texture creation and binding
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- Source/Core/Data/DataManager.cs 3 additions, 3 deletionsSource/Core/Data/DataManager.cs
- Source/Core/Rendering/RenderDevice.cs 22 additions, 15 deletionsSource/Core/Rendering/RenderDevice.cs
- Source/Core/Rendering/Renderer2D.cs 18 additions, 18 deletionsSource/Core/Rendering/Renderer2D.cs
- Source/Core/Rendering/Renderer3D.cs 11 additions, 11 deletionsSource/Core/Rendering/Renderer3D.cs
- Source/Core/Rendering/ShaderManager.cs 6 additions, 6 deletionsSource/Core/Rendering/ShaderManager.cs
- Source/Core/Rendering/SurfaceManager.cs 1 addition, 1 deletionSource/Core/Rendering/SurfaceManager.cs
- Source/Native/RenderDevice.cpp 68 additions, 10 deletionsSource/Native/RenderDevice.cpp
- Source/Native/RenderDevice.h 10 additions, 6 deletionsSource/Native/RenderDevice.h
- Source/Native/Shader.cpp 0 additions, 1 deletionSource/Native/Shader.cpp
- Source/Native/Texture.cpp 46 additions, 0 deletionsSource/Native/Texture.cpp
- Source/Native/Texture.h 6 additions, 0 deletionsSource/Native/Texture.h
- Source/Native/exports.def 2 additions, 0 deletionsSource/Native/exports.def
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