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  1. Dec 26, 2019
  2. Dec 24, 2019
  3. Jan 14, 2017
  4. Apr 14, 2015
    • MaxED's avatar
      Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats)... · 76559ae8
      MaxED authored
      Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes.
      MAPINFO: added "DoomEdNum" and "SpawnNums" blocks support.
      MAPINFO: added "#include" directive support.
      MAPINFO: added "$gzdb_skip" special comment support.
      DECORATE: "spawnthing" Game Configuration block is now updated using "SpawnID" actor property.
      Game configurations: added "class" property to the most of ZDoom things.
      Actions: removed "Reload MAPINFO" action.
      Documentation: merged "GLDEFS and MODELDEF support", "(Z)MAPINFO support" and "TEXTURES support" topics into "(G)ZDoom text lumps support", added info about the other text lumps GZDB can use.
      76559ae8
  5. Apr 06, 2015
  6. Mar 31, 2015
  7. Mar 17, 2015
    • MaxED's avatar
      Added, Thing Edit form: thing class is now displayed. · fa4dd4e3
      MaxED authored
      Added, Game configurations: added "thingclasshelp" property. It's used to open a website when thing class name is clicked in the Thing Edit form.
      Changed, "Raise/Lower sector to nearest" action: 3d floors are now taken into account when using the action on things.
      Updated documentation.
      fa4dd4e3
  8. Mar 07, 2014
  9. Aug 22, 2013
  10. Aug 19, 2013
    • MaxED's avatar
      Updated documentation. · 5853624d
      MaxED authored
      Increased maximum zoom level in Classic modes to 3000%.
      Added "1 mp" option in grid size menu.
      Added "400%" option in zoom menu.
      Renamed "Toggle GZDoom rendering effects" action to "Toggle Geometry Effects".
      Sync camera position: Visual Camera height is now changed only if camera is above or below current sector.
      Classic modes: view was not redrawn after "Test map from current position" action.
      "Test map from current position" action: incorrect player start was used when a map had several Player 1 Start things.
      5853624d
  11. Jun 29, 2012
    • MaxED's avatar
      GZDoom Builder 1.09b: · 254ffeb6
      MaxED authored
      Added X and Y position controls to Edit Thing menu.
      Added "Place selected Things at cursor's position" action.
      254ffeb6
  12. Jun 19, 2012
    • MaxED's avatar
      GZDoom Builder 1.08: · 998d1d7d
      MaxED authored
      Added Bridge mode.
      Documented all GZDoom Builder specific features.
      Crash fix in 1.07e was not implemented properly...
      998d1d7d
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