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[*.cs]
indent_style = tab
\ No newline at end of file
name: Continuous Integration - Other
on: [push, pull_request]
jobs:
build:
name: ${{ matrix.config.name }}
runs-on: ${{ matrix.config.os }}
strategy:
fail-fast: false
matrix:
config:
# - {
# name: "macOS",
# os: macos-latest
# }
- {
name: "Linux",
os: ubuntu-latest
}
steps:
- uses: actions/checkout@v1
- name: Build
run: |
if [[ "${{ runner.os }}" == 'macOS' ]]; then
make mac
elif [[ "${{ runner.os }}" == 'Linux' ]]; then
sudo apt-get update
sudo apt install mesa-common-dev libxfixes-dev
make linux
fi
- name: Test Files Presence
run: |
FILES=( \
Build/Builder.exe \
Build/libBuilderNative.so \
Build/Plugins/AutomapMode.dll \
Build/Plugins/BuilderEffects.dll \
Build/Plugins/BuilderModes.dll \
Build/Plugins/ColorPicker.dll \
Build/Plugins/CommentsPanel.dll \
Build/Plugins/NodesViewer.dll \
Build/Plugins/SoundPropagationMode.dll \
Build/Plugins/StairSectorBuilder.dll \
Build/Plugins/TagExplorer.dll \
Build/Plugins/TagRange.dll \
Build/Plugins/ThreeDFloorMode.dll \
Build/Plugins/VisplaneExplorer.dll \
)
for filename in "${FILES[@]}"; do
if [ ! -f $filename ]; then
echo "ERROR: File $filename is missing"
exit 1
fi
done
- name: Upload Package
uses: actions/upload-artifact@v1
with:
path: Build
name: "UDB_${{ matrix.config.name }}"
name: Continuous Integration - Windows
on: [push, pull_request]
jobs:
build:
name: "Visual Studio ${{ matrix.platform }} ${{ matrix.configuration }}"
runs-on: windows-latest
strategy:
fail-fast: false
matrix:
configuration: [Release, Debug]
platform: [x64, x86]
steps:
- uses: actions/checkout@v1
- name: Build
run: |
$vswhere = "${env:ProgramFiles(x86)}\Microsoft Visual Studio\Installer\vswhere.exe"
$msbuild = & "$vswhere" -latest -requires Microsoft.Component.MSBuild -find MSBuild\**\Bin\MSBuild.exe | select-object -first 1
$options = @( `
'-property:Configuration=${{ matrix.configuration }}', `
'-property:Platform=${{ matrix.platform }}', `
'-maxcpucount', `
'-verbosity:minimal' `
)
& $msbuild Builder.sln $options
if (-not $?) { throw "Build failed" }
& $msbuild Source\Tools\Updater\Updater.csproj $options
if (-not $?) { throw "Build failed" }
- name: Test Files Presence
run: |
$files = @( `
'Build\Builder.exe', `
'Build\BuilderNative.dll', `
'Build\Plugins\AutomapMode.dll', `
'Build\Plugins\BuilderEffects.dll', `
'Build\Plugins\BuilderModes.dll', `
'Build\Plugins\ColorPicker.dll', `
'Build\Plugins\CommentsPanel.dll', `
'Build\Plugins\NodesViewer.dll', `
'Build\Plugins\SoundPropagationMode.dll', `
'Build\Plugins\StairSectorBuilder.dll', `
'Build\Plugins\TagExplorer.dll', `
'Build\Plugins\TagRange.dll', `
'Build\Plugins\ThreeDFloorMode.dll', `
'Build\Plugins\VisplaneExplorer.dll', `
'Build\Updater.exe' `
)
foreach($file in $files)
{
if (!(Test-Path -Path $file -PathType Leaf))
{
Write-Output "ERROR: File $file is missing"
exit 1
}
}
- name: Prepare Package
run: |
# Delete unwanted files
Remove-Item Build\Setup -recurse
- name: Upload Package
uses: actions/upload-artifact@v1
with:
path: Build
name: "vs_${{ matrix.platform }}_${{ matrix.configuration }}"
/GIT_Build
/Release
obj
bin
/Build/Builder.xml
/Build/Builder.exe
/Build/Refmanual.chm
/.vs
/Build/DevIL.dll
/Build/Plugins/*.dll
/Build/Builder.pdb
/Build/Builder.exe.config
/Build/Plugins/*.pdb
/Source/Plugins/VisplaneExplorer/Resources/*.ilk
/Source/Plugins/VisplaneExplorer/Resources/*.exp
/Source/Plugins/VisplaneExplorer/Resources/*.lib
/Source/Plugins/VisplaneExplorer/Resources/*.pdb
/Source/Plugins/vpo_dll/Debug
/Source/Plugins/vpo_dll/*.user
/Build/BuilderNative.dll
/Build/BuilderNative.exp
/Build/BuilderNative.ilk
/Build/BuilderNative.lib
/Build/BuilderNative.pdb
/Source/Native/Debug
/Source/Native/Release
*.iobj
*.ipdb
/Source/Plugins/vpo_dll/Release
/Source/Core/*.user
/Build/libBuilderNative.so
/Build/OpenGLDebug.log
/Source/Native/*.log
/Build/builder
/Build/System.Buffers.dll
/Build/System.Memory.dll
/Build/System.Numerics.Vectors.dll
/Build/System.Runtime.CompilerServices.Unsafe.dll
/Build/Updater.ini
/Build.Native
/builder
*.csproj.dtbcache.json
variables:
BUILDTYPE: Release
default:
image: git.do.srb2.org:5050/stjr/srb2ci/srb2ci:stable
cache:
- key: ccache-$CI_PROJECT_PATH_SLUG-$CI_JOB_NAME_SLUG
fallback_keys:
- cache-$CI_PROJECT_PATH_SLUG-$CI_DEFAULT_BRANCH
- cache-$CI_PROJECT_PATH_SLUG-default
paths:
- ccache
#- ccache_statslog
- key: apt-$CI_JOB_IMAGE
paths:
- apt-cache
unprotect: true
before_script:
- - |
# debconf
echo -e "\e[0Ksection_start:`date +%s`:debconf[collapsed=true]\r\e[0KSetup debconf's environment"
- export DEBIAN_FRONTEND="noninteractive"
- export DEBIAN_PRIORITY="low"
- export DEBCONF_NONINTERACTIVE_SEEN="true"
- |
# debconf
echo -e "\e[0Ksection_end:`date +%s`:debconf\r\e[0K"
- - |
# dpkg_aa
echo -e "\e[0Ksection_start:`date +%s`:dpkg_aa[collapsed=true]\r\e[0KAdding architectures to dpkg"
- dpkg --add-architecture i386
- dpkg --add-architecture amd64
- dpkg --add-architecture arm64
- |
# dpkg_aa
echo -e "\e[0Ksection_end:`date +%s`:dpkg_aa\r\e[0K"
- - |
# apt_conf
echo -e "\e[0Ksection_start:`date +%s`:apt_conf[collapsed=true]\r\e[0KSetting up APT conf"
- export APT_CACHE_DIR=`pwd`/apt-cache
- mkdir --parents --verbose $APT_CACHE_DIR/partial/
- touch /etc/apt/apt.conf.d/99build
- |
# apt.conf
echo Adding options to apt.conf':'
- |
# APT::Install-Recommends
echo APT::Install-Recommends "false"\; | tee --append /etc/apt/apt.conf.d/99build
- |
# quit
echo quiet "1"\; | tee --append /etc/apt/apt.conf.d/99build
- |
# APT::Get::Assume-Yes
echo APT::Get::Assume-Yes "true"\; | tee --append /etc/apt/apt.conf.d/99build
- |
# Dir::Cache::Archives
echo Dir::Cache::Archives "$APT_CACHE_DIR"\; | tee --append /etc/apt/apt.conf.d/99build
- |
# apt_conf
echo -e "\e[0Ksection_end:`date +%s`:apt_conf\r\e[0K"
- - |
# apt_update
echo -e "\e[0Ksection_start:`date +%s`:apt_update[collapsed=true]\r\e[0KUpdating APT listing"
- apt-get update
- |
# apt_update
echo -e "\e[0Ksection_end:`date +%s`:apt_update\r\e[0K"
- - |
# apt_pre
echo -e "\e[0Ksection_start:`date +%s`:apt_pre[collapsed=true]\r\e[0KInstalling pre packages"
- apt-get install apt-utils
- |
# apt_pre
echo -e "\e[0Ksection_end:`date +%s`:apt_pre\r\e[0K"
- - |
# apt_upgrade
echo -e "\e[0Ksection_start:`date +%s`:apt_upgrade[collapsed=true]\r\e[0KUpdating existing packages"
- apt-get upgrade
- |
# apt_update
echo -e "\e[0Ksection_end:`date +%s`:apt_upgrade\r\e[0K"
- - |
# apt_common
echo -e "\e[0Ksection_start:`date +%s`:apt_common[collapsed=true]\r\e[0KInstalling common packages"
- apt-get install make git ccache
- |
# apt_common
echo -e "\e[0Ksection_end:`date +%s`:apt_common\r\e[0K"
- - |
# ccache_config
echo -e "\e[0Ksection_start:`date +%s`:ccache_config[collapsed=true]\r\e[0KSetting up ccache config"
- mkdir --parents --verbose ~/.ccache/
- touch ~/.ccache/ccache.conf
- |
# cache.conf
echo Adding ccache configution option
- |
# base_dir
echo base_dir = $PWD | tee --append ~/.ccache/ccache.conf
- |
# cache_dir
echo cache_dir = $PWD/ccache | tee --append ~/.ccache/ccache.conf
- |
# compiler_check
echo compiler_check = content | tee --append ~/.ccache/ccache.conf
- |
# stats_log
echo #stats_log = $PWD/ccache_statslog | tee --append ~/.ccache/ccache.conf
- |
# max_size
echo max_size = 50M | tee --append ~/.ccache/ccache.conf
- |
# ccache_config
echo -e "\e[0Ksection_end:`date +%s`:ccache_config\r\e[0K"
- - |
# cache_reset
echo -e "\e[0Ksection_start:`date +%s`:ccache_reset[collapsed=true]\r\e[0KResetting ccache statistics"
- ccache --zero-stats
- ccache --show-stats
- |
# ccache_reset
echo -e "\e[0Ksection_end:`date +%s`:ccache_reset\r\e[0K"
artifacts:
paths:
- "Build/"
exclude:
- "Build/Source/Native/*.d"
- "Build/Source.Native/*.o"
- "Build/Source.Native/OpenGL/*.d"
- "Build/Source.Native/OpenGL/*.o"
- "Build/Source.Native/OpenGL/gl_load/*.d"
- "Build/Source.Native/OpenGL/gl_load/*.o"
- "Build/Source.Native/VPO/*.d"
- "Build/Source.Native/VPO/*.o"
- "Build/libBuilderNative.so"
expose_as: "Base"
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-$CI_JOB_NAME_SLUG"
after_script:
- - |
# apt_clean
echo -e "\e[0Ksection_start:`date +%s`:apt_clean[collapsed=true]\r\e[0KCleaning of unneeded APT packages"
- apt-get autoclean
- |
# apt_clean
echo -e "\e[0Ksection_end:`date +%s`:apt_clean\r\e[0K"
- - |
# ccache_stats
echo -e "\e[0Ksection_start:`date +%s`:ccache_stats[collapsed=true]\r\e[0Kccache statistics:"
- ccache --show-stats --verbose || ccache --show-stats
- ccache --show-log-stats --verbose || ccache --show-log-stats || true
- |
# ccahe_stats
echo -e "\e[0Ksection_end:`date +%s`:ccache_stats\r\e[0K"
stages:
- build
Release:
stage: build
variables:
CC: ccache clang
CXX: ccache clang
script:
- - |
# apt_toolchain
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
- apt-get install clang msbuild
- |
# apt_toolchain
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
- - |
# apt_development
echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages"
- apt-get install mesa-common-dev
- |
# apt_development
echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K"
- - |
# make
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling UZB"
- make --keep-going --silent || make --keep-going
- |
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
i386:
stage: build
variables:
CC: ccache i686-linux-gnu-gcc
CXX: ccache i686-linux-gnu-g++
CPPFLAGS: -msse2
artifacts:
paths:
- "Build/libBuilderNative.so"
expose_as: "Linux i386"
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-$CI_JOB_NAME_SLUG"
script:
- - |
# apt_toolchain
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
- apt-get install g++-i686-linux-gnu || apt-get install g++
- |
# apt_toolchain
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
- - |
# apt_development
echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages"
- apt-get install mesa-common-dev:i386
- |
# apt_development
echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K"
- - |
# make
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling Native"
- make --keep-going Build/libBuilderNative.so || make --keep-going Build/libBuilderNative.so
- |
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
amd64:
stage: build
variables:
CC: ccache x86_64-linux-gnu-gcc
CXX: ccache x86_64-linux-gnu-gcc
artifacts:
paths:
- "Build/libBuilderNative.so"
expose_as: "Linux amd64"
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-$CI_JOB_NAME_SLUG"
script:
- - |
# apt_toolchain
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
- apt-get install g++-x86-64-linux-gnu || apt-get install g++
- |
# apt_toolchain
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
- - |
# apt_development
echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages"
- apt-get install mesa-common-dev:amd64
- |
# apt_development
echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K"
- - |
# make
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling Native"
- make --keep-going Build/libBuilderNative.so || make --keep-going Build/libBuilderNative.so
- |
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
arm64:
stage: build
variables:
CC: ccache aarch64-linux-gnu-gcc
CXX: ccache aarch64-linux-gnu-g++
artifacts:
paths:
- "Build/libBuilderNative.so"
expose_as: "Linux arm64"
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-$CI_JOB_NAME_SLUG"
script:
- - |
# apt_toolchain
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
- apt-get install g++-aarch64-linux-gnu || apt-get install g++
- |
# apt_toolchain
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
- - |
# apt_development
echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages"
- apt-get install mesa-common-dev:arm64
- |
# apt_development
echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K"
- - |
# make
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling Native"
- make --keep-going Build/libBuilderNative.so || make --keep-going Build/libBuilderNative.so
- |
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
win32:
stage: build
variables:
CC: ccache i686-w64-mingw32-gcc-posix
CXX: ccache i686-w64-mingw32-g++-posix
artifacts:
paths:
- "Build/BuilderNative.dll"
expose_as: "Windows x86"
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-$CI_JOB_NAME_SLUG"
script:
- - |
# apt_toolchain
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
- apt-get install g++-mingw-w64-i686
- |
# apt_toolchain
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
- - |
# make
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling Native"
- make --keep-going Build/BuilderNative.dll MINGW=1 || make --keep-going Build/BuilderNative.dll MINGW=1
- |
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
win64:
stage: build
variables:
CC: ccache x86_64-w64-mingw32-gcc-posix
CXX: ccache x86_64-w64-mingw32-g++-posix
artifacts:
paths:
- "Build/BuilderNative.dll"
expose_as: "Windows amd64"
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-$CI_JOB_NAME_SLUG"
script:
- - |
# apt_toolchain
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
- apt-get install g++-mingw-w64-x86-64
- |
# apt_toolchain
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
- - |
# make
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling Native"
- make --keep-going Build/BuilderNative.dll MINGW=1 || make --keep-going Build/BuilderNative.dll MINGW=1
- |
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
Debug:
extends:
- Release
allow_failure: true
variables:
BUILDTYPE: Debug
Updater.exe
Updater.ini
Updater.pdb
DevIL.dll
Screenshots
/Source
compilers
{
// This defines what files a compiler uses
// The setting named "program" defines what .exe to run
// The "interface" setting defines what interal interface to use for processing and error feedback
// All others are the required files (the setting names do not matter)
bcc
{
interface = "BccCompiler";
program = "bcc.exe";
zcommon = "zcommon.bcs";
std = "std.acs";
}
}
File added
/*
The following declarations are based on the declarations found in the
zdefs.acs and zspecial.acs files, both shipped with the acc compiler.
*/
region std {
enum ON = 1;
enum OFF = 0;
enum YES = 1;
enum NO = 0;
enum LINE_FRONT = 0;
enum LINE_BACK = 1;
enum SIDE_FRONT = 0;
enum SIDE_BACK = 1;
enum TEXTURE_TOP = 0;
enum TEXTURE_MIDDLE = 1;
enum TEXTURE_BOTTOM = 2;
enum TEXFLAG_TOP = 1;
enum TEXFLAG_MIDDLE = 2;
enum TEXFLAG_BOTTOM = 4;
enum TEXFLAG_ADDOFFSET = 8;
enum {
GAME_SINGLE_PLAYER,
GAME_NET_COOPERATIVE,
GAME_NET_DEATHMATCH,
GAME_TITLE_MAP
};
enum CLASS_FIGHTER = 0;
enum CLASS_CLERIC = 1;
enum CLASS_MAGE = 2;
enum {
SKILL_VERY_EASY,
SKILL_EASY,
SKILL_NORMAL,
SKILL_HARD,
SKILL_VERY_HARD
};
enum {
BLOCK_NOTHING,
BLOCK_CREATURES,
BLOCK_EVERYTHING,
BLOCK_RAILING,
BLOCK_PLAYERS
};
enum SCROLL = 0;
enum CARRY = 1;
enum SCROLL_AND_CARRY = 2;
enum {
MOD_UNKNOWN,
MOD_ROCKET = 5,
MOD_R_SPLASH,
MOD_PLASMARIFLE,
MOD_BFG_BOOM,
MOD_BFG_SPLASH,
MOD_CHAINSAW,
MOD_SSHOTGUN,
MOD_WATER,
MOD_SLIME,
MOD_LAVA,
MOD_CRUSH,
MOD_TELEFRAG,
MOD_FALLING,
MOD_SUICIDE,
MOD_BARREL,
MOD_EXIT,
MOD_SPLASH,
MOD_HIT,
MOD_RAILGUN,
MOD_ICE,
MOD_DISINTEGRATE,
MOD_POISON,
MOD_ELECTRIC
};
enum MOVIE_PLAYED = 0;
enum MOVIE_PLAYED_NOVIDEO = 1;
enum MOVIE_PLAYED_ABORTED = 2;
enum MOVIE_FAILED = -1;
enum {
PROP_FROZEN,
PROP_NOTARGET,
PROP_INSTANTWEAPONSWITCH,
PROP_FLY,
PROP_TOTALLYFROZEN,
PROP_INVULNERABILITY,
PROP_STRENGTH,
PROP_INVISIBILITY,
PROP_RADIATIONSUIT,
PROP_ALLMAP,
PROP_INFRARED,
PROP_WEAPONLEVEL2,
PROP_FLIGHT,
PROP_SPEED = 15,
PROP_BUDDHA
};
enum {
INPUT_OLDBUTTONS,
INPUT_BUTTONS,
INPUT_PITCH,
INPUT_YAW,
INPUT_ROLL,
INPUT_FORWARDMOVE,
INPUT_SIDEMOVE,
INPUT_UPMOVE
};
enum {
MODINPUT_OLDBUTTONS = 8,
MODINPUT_BUTTONS,
MODINPUT_PITCH,
MODINPUT_YAW,
MODINPUT_ROLL,
MODINPUT_FORWARDMOVE,
MODINPUT_SIDEMOVE,
MODINPUT_UPMOVE
};
enum BT_ATTACK = 0x1;
enum BT_USE = 0x2;
enum BT_JUMP = 0x4;
enum BT_CROUCH = 0x8;
enum BT_TURN180 = 0x10;
enum BT_ALTATTACK = 0x20;
enum BT_RELOAD = 0x40;
enum BT_ZOOM = 0x80;
enum BT_SPEED = 0x100;
enum BT_STRAFE = 0x200;
enum BT_MOVERIGHT = 0x400;
enum BT_MOVELEFT = 0x800;
enum BT_BACK = 0x1000;
enum BT_FORWARD = 0x2000;
enum BT_RIGHT = 0x4000;
enum BT_LEFT = 0x8000;
enum BT_LOOKUP = 0x10000;
enum BT_LOOKDOWN = 0x20000;
enum BT_MOVEUP = 0x40000;
enum BT_MOVEDOWN = 0x80000;
enum BT_SHOWSCORES = 0x100000;
enum BT_USER1 = 0x200000;
enum BT_USER2 = 0x400000;
enum BT_USER3 = 0x800000;
enum BT_USER4 = 0x1000000;
enum {
CR_UNTRANSLATED = -1,
CR_BRICK,
CR_TAN,
CR_GRAY,
CR_GREY = CR_GRAY,
CR_GREEN,
CR_BROWN,
CR_GOLD,
CR_RED,
CR_BLUE,
CR_ORANGE,
CR_WHITE,
CR_YELLOW,
CR_BLACK = 12,
CR_LIGHTBLUE,
CR_CREAM,
CR_OLIVE,
CR_DARKGREEN,
CR_DARKRED,
CR_DARKBROWN,
CR_PURPLE,
CR_DARKGRAY,
CR_DARKGREY = CR_DARKGRAY,
CR_CYAN
};
enum HUDMSG_PLAIN = 0;
enum HUDMSG_FADEOUT = 1;
enum HUDMSG_TYPEON = 2;
enum HUDMSG_FADEINOUT = 3;
enum HUDMSG_LOG = 0x80000000;
enum HUDMSG_COLORSTRING = 0x40000000;
enum HUDMSG_ADDBLEND = 0x20000000;
enum HUDMSG_ALPHA = 0x10000000;
enum HUDMSG_NOWRAP = 0x8000000;
enum HUDMSG_LAYER_OVERHUD = 0x0;
enum HUDMSG_LAYER_UNDERHUD = 0x1000;
enum HUDMSG_LAYER_OVERMAP = 0x2000;
enum HUDMSG_NOTWITH3DVIEW = 0x10000;
enum HUDMSG_NOTWITHFULLMAP = 0x20000;
enum HUDMSG_NOTWITHOVERLAYMAP = 0x40000;
enum {
MARINEWEAPON_DUMMY,
MARINEWEAPON_FIST,
MARINEWEAPON_BERSERKFIST,
MARINEWEAPON_CHAINSAW,
MARINEWEAPON_PISTOL,
MARINEWEAPON_SHOTGUN,
MARINEWEAPON_SUPERSHOTGUN,
MARINEWEAPON_CHAINGUN,
MARINEWEAPON_ROCKETLAUNCHER,
MARINEWEAPON_PLASMARIFLE,
MARINEWEAPON_RAILGUN,
MARINEWEAPON_BFG
};
enum {
APROP_HEALTH,
APROP_SPEED,
APROP_DAMAGE,
APROP_ALPHA,
APROP_RENDERSTYLE,
APROP_SEESOUND,
APROP_ATTACKSOUND,
APROP_PAINSOUND,
APROP_DEATHSOUND,
APROP_ACTIVESOUND,
APROP_AMBUSH,
APROP_INVULNERABLE,
APROP_JUMPZ,
APROP_CHASEGOAL,
APROP_FRIGHTENED,
APROP_GRAVITY,
APROP_FRIENDLY,
APROP_SPAWNHEALTH,
APROP_DROPPED,
APROP_NOTARGET,
APROP_SPECIES,
APROP_NAMETAG,
APROP_SCORE,
APROP_NOTRIGGER,
APROP_DAMAGEFACTOR,
APROP_MASTERTID,
APROP_TARGETTID,
APROP_TRACERTID,
APROP_WATERLEVEL,
APROP_SCALEX,
APROP_SCALEY,
APROP_DORMANT,
APROP_MASS,
APROP_ACCURACY,
APROP_STAMINA,
APROP_HEIGHT,
APROP_RADIUS,
APROP_REACTIONTIME,
APROP_MELEERANGE,
APROP_VIEWHEIGHT,
APROP_ATTACKZOFFSET,
APROP_STENCILCOLOR
};
enum {
STYLE_NONE,
STYLE_NORMAL,
STYLE_FUZZY,
STYLE_SOULTRANS,
STYLE_OPTFUZZY,
STYLE_STENCIL,
STYLE_ADDSTENCIL,
STYLE_ADDSHADED,
STYLE_TRANSLUCENT = 64,
STYLE_ADD,
STYLE_SHADED,
STYLE_TRANSLUCENTSTENCIL,
STYLE_SHADOW,
STYLE_SUBTRACT
};
enum {
LEVELINFO_PAR_TIME,
LEVELINFO_CLUSTERNUM,
LEVELINFO_LEVELNUM,
LEVELINFO_TOTAL_SECRETS,
LEVELINFO_FOUND_SECRETS,
LEVELINFO_TOTAL_ITEMS,
LEVELINFO_FOUND_ITEMS,
LEVELINFO_TOTAL_MONSTERS,
LEVELINFO_KILLED_MONSTERS,
LEVELINFO_SUCK_TIME
};
enum {
PLAYERINFO_TEAM,
PLAYERINFO_AIMDIST,
PLAYERINFO_COLOR,
PLAYERINFO_GENDER,
PLAYERINFO_NEVERSWITCH,
PLAYERINFO_MOVEBOB,
PLAYERINFO_STILLBOB,
PLAYERINFO_PLAYERCLASS,
PLAYERINFO_FOV,
PLAYERINFO_DESIREDFOV
};
enum NOT_BOTTOM = 1;
enum NOT_MIDDLE = 2;
enum NOT_TOP = 4;
enum NOT_FLOOR = 8;
enum NOT_CEILING = 16;
enum DAMAGE_PLAYERS = 1;
enum DAMAGE_NONPLAYERS = 2;
enum DAMAGE_IN_AIR = 4;
enum DAMAGE_SUBCLASSES_PROTECT = 8;
enum MRF_OLDEFFECTS = 0x0;
enum MRF_ADDSTAMINA = 0x1;
enum MRF_FULLHEALTH = 0x2;
enum MRF_UNDOBYTOMEOFPOWER = 0x4;
enum MRF_UNDOBYCHAOSDEVICE = 0x8;
enum MRF_FAILNOTELEFRAG = 0x10;
enum MRF_FAILNOLAUGH = 0x20;
enum MRF_WHENINVULNERABLE = 0x40;
enum MRF_LOSEACTUALWEAPON = 0x80;
enum MRF_NEWTIDBEHAVIOUR = 0x100;
enum MRF_UNDOBYDEATH = 0x200;
enum MRF_UNDOBYDEATHFORCED = 0x400;
enum MRF_UNDOBYDEATHSAVES = 0x800;
enum {
T_ROCK1 = 41,
T_ROCK2,
T_ROCK3,
T_DIRT1,
T_DIRT2,
T_DIRT3,
T_DIRT4,
T_DIRT5,
T_DIRT6,
T_STAINEDGLASS1 = 54,
T_STAINEDGLASS2,
T_STAINEDGLASS3,
T_STAINEDGLASS4,
T_STAINEDGLASS5,
T_STAINEDGLASS6,
T_STAINEDGLASS7,
T_STAINEDGLASS8,
T_STAINEDGLASS9,
T_STAINEDGLASS0
};
enum {
T_NONE,
T_SHOTGUY,
T_CHAINGUY,
T_BARON,
T_ZOMBIE,
T_IMP,
T_ARACHNOTRON,
T_SPIDERMASTERMIND,
T_DEMON,
T_SPECTRE,
T_IMPFIREBALL,
T_CLIP,
T_SHELLS,
T_CACODEMON = 19,
T_REVENANT,
T_BRIDGE,
T_ARMORBONUS,
T_STIMPACK,
T_MEDKIT,
T_SOULSPHERE,
T_SHOTGUN = 27,
T_CHAINGUN,
T_ROCKETLAUNCHER,
T_PLASMAGUN,
T_BFG,
T_CHAINSAW,
T_SUPERSHOTGUN,
T_PLASMABOLT = 51,
T_TRACER = 53,
T_GREENARMOR = 68,
T_BLUEARMOR,
T_CELL = 75,
T_BLUEKEYCARD = 85,
T_REDKEYCARD,
T_YELLOWKEYCARD,
T_YELLOWSKULLKEY,
T_REDSKULLKEY,
T_BLUESKULLKEY,
T_TEMPLARGEFLAME = 98,
T_STEALTHBARON = 100,
T_STEALTHKNIGHT,
T_STEALTHZOMBIE,
T_STEALTHSHOTGUY,
T_LOSTSOUL = 110,
T_VILE,
T_MANCUBUS,
T_HELLKNIGHT,
T_CYBERDEMON,
T_PAINELEMENTAL,
T_WOLFSS,
T_STEALTHARACHNOTRON,
T_STEALTHVILE,
T_STEALTHCACODEMON,
T_STEALTHCHAINGUY,
T_STEALTHSERGEANT,
T_STEALTHIMP,
T_STEALTHMANCUBUS,
T_STEALTHREVENANT,
T_BARREL,
T_CACODEMONSHOT,
T_ROCKET,
T_BFGSHOT,
T_ARACHNOTRONPLASMA,
T_BLOOD,
T_PUFF,
T_MEGASPHERE,
T_INVULNERABILITY,
T_BERSERK,
T_INVISIBILITY,
T_IRONFEET,
T_COMPUTERMAP,
T_LIGHTAMP,
T_AMMOBOX,
T_ROCKETAMMO,
T_ROCKETBOX,
T_BATTERY,
T_SHELLBOX,
T_BACKPACK,
T_GUTS,
T_BLOODPOOL,
T_BLOODPOOL1,
T_BLOODPOOL2,
T_FLAMINGBARREL,
T_BRAINS,
T_SCRIPTEDMARINE,
T_HEALTHBONUS,
T_MANCUBUSSHOT,
T_BARONBALL
};
enum {
T_CLINK = 1,
T_MUMMYLEADER,
T_BEAST,
T_MUMMY,
T_KNIGHT = 6,
T_IMPLEADER,
T_MUMMYGHOST,
T_MUMMYLEADERGHOST,
T_WIMPYWANDAMMO = 11,
T_HEFTYWANDAMMO,
T_ITEMEGG = 14,
T_ITEMFLIGHT,
T_ITEMTELEPORT = 18,
T_WIZARD,
T_IRONLICH,
T_ITEMHEALTHPOTION = 23,
T_ITEMHEALTHFLASH,
T_ITEMHEALTHFLASK = T_ITEMHEALTHFLASH,
T_ITEMHEALTHFULL,
T_CROSSBOW = 27,
T_BLASTER,
T_PHOENIXROD,
T_SKULLROD,
T_MACE,
T_GAUNTLETS,
T_WIMPYCROSSBOWAMMO,
T_HEFTYCROSSBOWAMMO,
T_WIMPYMACEAMMO,
T_HEFTYMACEAMMO,
T_WIMPYBLASTERAMMO,
T_HEFTYBLASTERAMMO,
T_MORPHBLAST = 40,
T_SHIELD1 = 68,
T_SHIELD2,
T_ITEMTIMEBOMB = 72,
T_ITEMTORCH,
T_BLUEKEY = 85,
T_GREENKEY,
T_YELLOWKEY,
T_SOUND_WIND = 110,
T_SOUND_WATERFALL,
T_BEASTBALL = 120,
T_FEATHER,
T_CHICKEN,
T_VOLCANOBALL,
T_TINYVOLCANOBALL,
T_POD,
T_PODGENERATOR,
T_KNIGHTAXE,
T_KNIGHTBLOODAXE,
T_KNIGHTGHOST,
T_MUMMYHEAD = 131,
T_SNAKE,
T_ITEMINVULNERABILITY,
T_ITEMTOME,
T_ITEMINVISIBILITY,
T_ITEMBAGOFHOLDING,
T_ITEMALLMAP,
T_SNAKEPROJECTILE,
T_SNAKEPROJECTILEBIG,
T_WIZARDSHOT,
T_DSPARILTELEPORTDEST,
T_DSPARILONSERPENT,
T_DSPARILALONE,
T_SERPENTFIREBALL,
T_DSPARILBLUESHOT,
T_DSPARILWIZARDSPAWNER,
T_CROSSBOWMAINBLAST,
T_CROSSBOWMINIBLAST,
T_CROSSBOWPOWERBLAST,
T_VOLCANO,
T_POWERWANDMINIBLAST,
T_POWERWANDBIGGERBLAST,
T_DEATHBALL,
T_NOGRAVITYMACEBALL,
T_BOUNCYMACEBALL,
T_HEAVYMACEBALL,
T_RIPPER,
T_WIMPYSKULLRODAMMO,
T_HEFTYSKULLRODAMMO,
T_SKULLRODBLAST,
T_WIMPYPHOENIXRODAMMO,
T_HEFTYPHOENIXRODAMMO,
T_PHOENIXSHOT,
T_IRONLICHBLUESHOT,
T_WHIRLWIND,
T_REDTELEGLITTER,
T_BLUETELEGLITTER
};
enum {
T_CENTAUR = 1,
T_CENTAURLEADER,
T_DEMON1,
T_ETTIN,
T_FIREGARGOYLE,
T_WATERLURKER,
T_WATERLURKERLEADER,
T_WRAITH,
T_WRAITHBURIED,
T_FIREBALL1,
T_MANA1,
T_MANA2,
T_ITEMBOOTS,
T_ITEMPORK,
T_ITEMSUMMON = 16,
T_ITEMTPORTOTHER,
T_BISHOP = 19,
T_ICEGOLEM,
T_DRAGONSKINBRACERS = 22,
T_ITEMBOOSTMANA = 26,
T_FIGHTERAXE,
T_FIGHTERHAMMER,
T_FIGHTERSWORD1,
T_FIGHTERSWORD2,
T_FIGHTERSWORD3,
T_CLERICSTAFF,
T_CLERICHOLY1,
T_CLERICHOLY2,
T_CLERICHOLY3,
T_MAGESHARDS,
T_MAGESTAFF1,
T_MAGESTAFF2,
T_MAGESTAFF3,
T_ARROW = 50,
T_DART,
T_POISONDART,
T_RIPPERBALL,
T_BLADE = 64,
T_ICESHARD,
T_FLAME_SMALL,
T_FLAME_LARGE,
T_MESHARMOR,
T_FALCONSHIELD,
T_PLATINUMHELM,
T_AMULETOFWARDING,
T_ITEMFLECHETTE,
T_ITEMREPULSION = 74,
T_MANA3,
T_PUZZSKULL,
T_PUZZGEMBIG,
T_PUZZGEMRED,
T_PUZZGEMGREEN1,
T_PUZZGEMGREEN2,
T_PUZZGEMBLUE1,
T_PUZZGEMBLUE2,
T_PUZZBOOK1,
T_PUZZBOOK2,
T_METALKEY,
T_SMALLMETALKEY,
T_AXEKEY,
T_FIREKEY,
T_EMERALDKEY,
T_MACEKEY,
T_SILVERKEY,
T_RUSTYKEY,
T_HORNKEY,
T_SERPENTKEY,
T_WATERDRIP,
T_TEMPSMALLFLAME,
T_PERMSMALLFLAME,
T_PERMLARGEFLAME = 99,
T_DEMON_MASH,
T_DEMON2_MASH,
T_ETTIN_MASH,
T_CENTAUR_MASH,
T_THRUSTSPIKEUP,
T_THRUSTSPIKEDOWN,
T_FLESH_DRIP1,
T_FLESH_DRIP2,
T_SPARK_DRIP
};
enum ACTOR_NONE = 0x0;
enum ACTOR_WORLD = 0x1;
enum ACTOR_PLAYER = 0x2;
enum ACTOR_BOT = 0x4;
enum ACTOR_VOODOODOLL = 0x8;
enum ACTOR_MONSTER = 0x10;
enum ACTOR_ALIVE = 0x20;
enum ACTOR_DEAD = 0x40;
enum ACTOR_MISSILE = 0x80;
enum ACTOR_GENERIC = 0x100;
enum {
SECSEQ_FLOOR = 1,
SECSEQ_CEILING,
SECSEQ_FULLHEIGHT,
SECSEQ_INTERIOR
};
enum CHAN_AUTO = 0;
enum CHAN_WEAPON = 1;
enum CHAN_VOICE = 2;
enum CHAN_ITEM = 3;
enum CHAN_BODY = 4;
enum CHAN_LISTENERZ = 0x8;
enum CHAN_MAYBE_LOCAL = 0x10;
enum CHAN_UI = 0x20;
enum CHAN_NOPAUSE = 0x40;
enum ATTN_NONE = 0;
enum ATTN_NORM = 1.0;
enum ATTN_IDLE = 1.001;
enum ATTN_STATIC = 3.0;
enum {
SOUND_SEE,
SOUND_ATTACK,
SOUND_PAIN,
SOUND_DEATH,
SOUND_ACTIVE,
SOUND_USE,
SOUND_BOUNCE,
SOUND_WALLBOUNCE,
SOUND_CRUSHPAIN,
SOUND_HOWL
};
enum SDF_ABSANGLE = 0x1;
enum SDF_PERMANENT = 0x2;
enum AAPTR_DEFAULT = 0x0;
enum AAPTR_NULL = 0x1;
enum AAPTR_TARGET = 0x2;
enum AAPTR_MASTER = 0x4;
enum AAPTR_TRACER = 0x8;
enum AAPTR_PLAYER_GETTARGET = 0x10;
enum AAPTR_PLAYER_GETCONVERSATION = 0x20;
enum AAPTR_PLAYER1 = 0x40;
enum AAPTR_PLAYER2 = 0x80;
enum AAPTR_PLAYER3 = 0x100;
enum AAPTR_PLAYER4 = 0x200;
enum AAPTR_PLAYER5 = 0x400;
enum AAPTR_PLAYER6 = 0x800;
enum AAPTR_PLAYER7 = 0x1000;
enum AAPTR_PLAYER8 = 0x2000;
enum AAPTR_FRIENDPLAYER = 0x4000;
enum PTROP_UNSAFETARGET = 0x1;
enum PTROP_UNSAFEMASTER = 0x2;
enum PTROP_NOSAFEGUARDS = PTROP_UNSAFETARGET | PTROP_UNSAFEMASTER;
enum {
ARMORINFO_CLASSNAME,
ARMORINFO_SAVEAMOUNT,
ARMORINFO_SAVEPERCENT,
ARMORINFO_MAXABSORB,
ARMORINFO_MAXFULLABSORB,
ARMORINFO_ACTUALSAVEAMOUNT,
};
enum SPAC_NONE = 0x0;
enum SPAC_CROSS = 0x1;
enum SPAC_USE = 0x2;
enum SPAC_MCROSS = 0x4;
enum SPAC_IMPACT = 0x8;
enum SPAC_PUSH = 0x10;
enum SPAC_PCROSS = 0x20;
enum SPAC_ANYCROSS = 0x40;
enum SPAC_MUSE = 0x80;
enum SPAC_MPUSH = 0x100;
enum SPAC_USEBACK = 0x200;
enum TEAM_BLUE = 0;
enum TEAM_RED = 1;
enum NO_TEAM = 2;
enum {
TPROP_NAME,
TPROP_SCORE,
TPROP_ISVALID,
TPROP_NUMPLAYERS,
TPROP_NUMLIVEPLAYERS,
TPROP_TEXTCOLOR,
TPROP_PLAYERSTARTNUM,
TPROP_SPREAD,
TPROP_CARRIER,
TPROP_ASSISTER,
TPROP_FRAGCOUNT,
TPROP_DEATHCOUNT,
TPROP_WINCOUNT,
TPROP_POINTCOUNT,
TPROP_RETURNTICS,
TPROP_TEAMITEM,
TPROP_WINNERTHEME,
TPROP_LOSERTHEME
};
enum {
IS_WAITINGFORPLAYERS,
IS_FIRSTCOUNTDOWN,
IS_INPROGRESS,
IS_BOSSFIGHT,
IS_WAVECOMPLETE,
IS_COUNDOWN
};
enum {
T_GRENADE = 216,
T_BFG10KSHOT,
T_DARKIMPFIREBALL,
T_CACOLANTERNSHOT,
T_ABADDONSHOT = 221
};
enum {
T_DARKIMP = 155,
T_BLOODDEMON,
T_SSGGUY,
T_HECTEBUS,
T_CACOLANTERN,
T_BELPHEGOR = 215,
T_ABADDON = 220
};
enum {
T_PISTOL = 162,
T_GRENADELAUNCHER,
T_RAILGUN,
T_BFG10000,
T_MINIGUN = 214
};
enum {
T_MAXHEALTHBONUS = 166,
T_MAXARMORBONUS,
T_REDARMOR
};
enum {
T_TURBOSPHERE = 169,
T_ANTIGRAVBELT,
T_TIMEFREEZER,
T_INFRAGOGGLES,
T_INFRATRACKER,
T_TRANSLUCENCY,
T_DOOMSPHERE,
T_RANDOMPOWERUP
};
enum {
T_BLUEFLAG = 177,
T_REDFLAG,
T_WHITEFLAG
};
enum {
T_STRENGTH = 180,
T_RAGE,
T_DRAIN,
T_SPREAD,
T_RESISTANCE,
T_REGENERATION,
T_PROSPERITY,
T_REFLECTION,
T_HIGHJUMP,
T_HASTE
};
enum {
EV_KEYDOWN = 1,
EV_KEYREPEAT,
EV_KEYUP,
EV_CHAR,
EV_MOUSEMOVE,
EV_LBUTTONDOWN,
EV_LBUTTONUP,
EV_LBUTTONDBLCLICK,
EV_MBUTTONDOWN,
EV_MBUTTONUP,
EV_MBUTTONDBLCLICK,
EV_RBUTTONDOWN,
EV_RBUTTONUP,
EV_RBUTTONDBLCLICK,
EV_WHEELDOWN,
EV_WHEELUP
};
enum GKM_SHIFT = 0x100;
enum GKM_CTRL = 0x200;
enum GKM_ALT = 0x400;
enum GKM_LBUTTON = 0x800;
enum GKM_MBUTTON = 0x1000;
enum GKM_RBUTTON = 0x2000;
enum {
GK_PGDN = 1,
GK_PGUP,
GK_HOME,
GK_END,
GK_LEFT,
GK_RIGHT,
GK_ALERT,
GK_BACKSPACE,
GK_TAB,
GK_LINEFEED,
GK_DOWN = GK_LINEFEED,
GK_VTAB,
GK_UP = GK_VTAB,
GK_FORMFEED,
GK_RETURN,
GK_F1,
GK_F2,
GK_F3,
GK_F4,
GK_F5,
GK_F6,
GK_F7,
GK_F8,
GK_F9,
GK_F10,
GK_F11,
GK_F12,
GK_DEL,
GK_ESCAPE,
GK_FREE1,
GK_FREE2,
GK_FREE3,
GK_CESCAPE
};
enum CHANGELEVEL_KEEPFACING = 0x1;
enum CHANGELEVEL_RESETINVENTORY = 0x2;
enum CHANGELEVEL_NOMONSTERS = 0x4;
enum CHANGELEVEL_CHANGESKILL = 0x8;
enum CHANGELEVEL_NOINTERMISSION = 0x10;
enum CHANGELEVEL_RESETHEALTH = 0x20;
enum CHANGELEVEL_PRERAISEWEAPON = 0x40;
enum NO_CHANGE = 32767.0;
enum SECF_SILENT = 0x1;
enum SECF_NOFALLINGDAMAGE = 0x2;
enum SECF_FLOORDROP = 0x4;
enum SECF_NORESPAWN = 0x8;
enum BLOCKF_CREATURES = 0x1;
enum BLOCKF_MONSTERS = 0x2;
enum BLOCKF_PLAYERS = 0x4;
enum BLOCKF_FLOATERS = 0x8;
enum BLOCKF_PROJECTILES = 0x10;
enum BLOCKF_EVERYTHING = 0x20;
enum BLOCKF_RAILING = 0x40;
enum BLOCKF_USE = 0x80;
enum BLOCKF_SIGHT = 0x100;
enum FOGP_DENSITY = 0;
enum FOGP_OUTSIDEDENSITY = 1;
enum FOGP_SKYFOG = 2;
enum PRINTNAME_LEVELNAME = -1;
enum PRINTNAME_LEVEL = -2;
enum PRINTNAME_SKILL = -3;
enum CSF_NOFAKEFLOORS = 0x1;
enum CSF_NOBLOCKALL = 0x2;
enum FHF_NORANDOMPUFFZ = 0x1;
enum {
GAMESTATE_UNSPECIFIED = -1,
GAMESTATE_WAITFORPLAYERS,
GAMESTATE_COUNTDOWN,
GAMESTATE_INPROGRESS,
GAMESTATE_INRESULTSEQUENCE
};
enum {
GAMEEVENT_PLAYERFRAGS,
GAMEEVENT_MEDALS,
GAMEEVENT_CAPTURES,
GAMEEVENT_TOUCHES,
GAMEEVENT_RETURNS,
GAMEEVENT_ROUND_STARTS,
GAMEEVENT_ROUND_ENDS,
GAMEEVENT_ROUND_ABORTED
};
enum DB_ORDER_DESC = false;
enum DB_ORDER_ASC = true;
// Action specials
// Tail format: = <action-special-number> , <script-callable>
int Polyobj_StartLine( int, int, int, int ) = 1, 0;
int Polyobj_RotateLeft( int, int, int ) = 2, 1;
int Polyobj_RotateRight( int, int, int ) = 3, 1;
int Polyobj_Move( int, int, int, int ) = 4, 1;
int Polyobj_ExplicitLine( int, int, int, int, int ) = 5, 0;
int Polyobj_MoveTimes8( int, int, int, int ) = 6, 1;
int Polyobj_DoorSwing( int, int, int, int ) = 7, 1;
int Polyobj_DoorSlide( int, int, int, int, int ) = 8, 1;
int Line_Horizon() = 9, 0;
int Door_Close( int, int, int = 0 ) = 10, 1;
int Door_Open( int, int, int = 0 ) = 11, 1;
int Door_Raise( int, int, int, int = 0 ) = 12, 1;
int Door_LockedRaise( int, int, int, int, int = 0 ) = 13, 1;
int Door_Animated( int, int, int, int = 0 ) = 14, 1;
int Autosave() = 15, 1;
int Transfer_WallLight( int, int ) = 16, 0;
int Thing_Raise( int ) = 17, 1;
int StartConversation( int, int = 0 ) = 18, 1;
int Thing_Stop( int ) = 19, 1;
int Floor_LowerByValue( int, int, int ) = 20, 1;
int Floor_LowerToLowest( int, int ) = 21, 1;
int Floor_LowerToNearest( int, int ) = 22, 1;
int Floor_RaiseByValue( int, int, int ) = 23, 1;
int Floor_RaiseToHighest( int, int ) = 24, 1;
int Floor_RaiseToNearest( int, int ) = 25, 1;
int Stairs_BuildDown( int, int, int, int, int ) = 26, 1;
int Stairs_BuildUp( int, int, int, int, int ) = 27, 1;
int Floor_RaiseAndCrush( int, int, int, int = 0 ) = 28, 1;
int Pillar_Build( int, int, int ) = 29, 1;
int Pillar_Open( int, int, int, int ) = 30, 1;
int Stairs_BuildDownSync( int, int, int, int ) = 31, 1;
int Stairs_BuildUpSync( int, int, int, int ) = 32, 1;
int ForceField() = 33, 1;
int ClearForceField( int ) = 34, 1;
int Floor_RaiseByValueTimes8( int, int, int ) = 35, 1;
int Floor_LowerByValueTimes8( int, int, int ) = 36, 1;
int Floor_MoveToValue( int, int, int, int = 0 ) = 37, 1;
int Ceiling_Waggle( int, int, int, int, int ) = 38, 1;
int Teleport_ZombieChanger( int, int ) = 39, 1;
int Ceiling_LowerByValue( int, int, int ) = 40, 1;
int Ceiling_RaiseByValue( int, int, int ) = 41, 1;
int Ceiling_CrushAndRaise( int, int, int, int = 0 ) = 42, 1;
int Ceiling_LowerAndCrush( int, int, int, int = 0 ) = 43, 1;
int Ceiling_CrushStop( int ) = 44, 1;
int Ceiling_CrushRaiseAndStay( int, int, int, int = 0 ) = 45, 1;
int Floor_CrushStop( int ) = 46, 1;
int Ceiling_MoveToValue( int, int, int, int = 0 ) = 47, 1;
int Sector_Attach3dMidTex( int, int, int ) = 48, 0;
int GlassBreak( int = 0 ) = 49, 1;
int ExtraFloor_LightOnly( int, int ) = 50, 0;
int Sector_SetLink( int, int, int, int ) = 51, 1;
int Scroll_Wall( int, int, int, int, int ) = 52, 1;
int Line_SetTextureOffset( int, int, int, int, int ) = 53, 1;
int Sector_ChangeFlags( int, int, int ) = 54, 1;
int Line_SetBlocking( int, int, int ) = 55, 1;
int Line_SetTextureScale( int, int, int, int, int ) = 56, 1;
int Sector_SetPortal( int, int, int, int, int ) = 57, 0;
int Sector_CopyScroller( int, int ) = 58, 0;
int Polyobj_Or_MoveToSpot( int, int, int ) = 59, 1;
int Plat_PerpetualRaise( int, int, int ) = 60, 1;
int Plat_Stop( int ) = 61, 1;
int Plat_DownWaitUpStay( int, int, int ) = 62, 1;
int Plat_DownByValue( int, int, int, int ) = 63, 1;
int Plat_UpWaitDownStay( int, int, int ) = 64, 1;
int Plat_UpByValue( int, int, int, int ) = 65, 1;
int Floor_LowerInstant( int, int, int ) = 66, 1;
int Floor_RaiseInstant( int, int, int ) = 67, 1;
int Floor_MoveToValueTimes8( int, int, int, int ) = 68, 1;
int Ceiling_MoveToValueTimes8( int, int, int, int ) = 69, 1;
int Teleport( int, int = 0, int = 0 ) = 70, 1;
int Teleport_NoFog( int, int = 0, int = 0, int = 0 ) = 71, 1;
int ThrustThing( int, int, int = 0, int = 0 ) = 72, 1;
int DamageThing( int, int = 0 ) = 73, 1;
int Teleport_NewMap( int, int, int = 0 ) = 74, 1;
int Teleport_EndGame() = 75, 1;
int TeleportOther( int, int, int ) = 76, 1;
int TeleportGroup( int, int, int, int, int ) = 77, 1;
int TeleportInSector( int, int, int, int, int = 0 ) = 78, 1;
int Thing_SetConversation( int, int ) = 79, 1;
int Acs_Execute( int, int, int = 0, int = 0, int = 0 ) = 80, 1;
int Acs_Suspend( int, int ) = 81, 1;
int Acs_Terminate( int, int ) = 82, 1;
int Acs_LockedExecute( int, int, int, int, int ) = 83, 1;
int Acs_ExecuteWithResult( int, int = 0, int = 0, int = 0 ) = 84, 1;
int Acs_LockedExecuteDoor( int, int, int, int, int ) = 85, 1;
int Polyobj_MoveToSpot( int, int, int ) = 86, 1;
int Polyobj_Stop( int ) = 87, 1;
int Polyobj_MoveTo( int, int, int, int ) = 88, 1;
int Polyobj_Or_MoveTo( int, int, int, int ) = 89, 1;
int Polyobj_Or_RotateLeft( int, int, int ) = 90, 1;
int Polyobj_Or_RotateRight( int, int, int ) = 91, 1;
int Polyobj_Or_Move( int, int, int, int ) = 92, 1;
int Polyobj_Or_MoveTimes8( int, int, int, int ) = 93, 1;
int Pillar_BuildAndCrush( int, int, int, int, int = 0 ) = 94, 1;
int FloorAndCeiling_LowerByValue( int, int, int ) = 95, 1;
int FloorAndCeiling_RaiseByValue( int, int, int ) = 96, 1;
int Ceiling_LowerAndCrushDist( int, int, int, int = 0, int = 0 ) = 97, 1;
int Sector_SetTranslucent( int, int, int, int ) = 98, 1;
int Floor_RaiseAndCrushDoom( int, int, int, int = 0 ) = 99, 1;
int Scroll_Texture_Left( int, int = 0 ) = 100, 0;
int Scroll_Texture_Right( int, int = 0 ) = 101, 0;
int Scroll_Texture_Up( int, int = 0 ) = 102, 0;
int Scroll_Texture_Down( int, int = 0 ) = 103, 0;
int Light_ForceLightning( int ) = 109, 1;
int Light_RaiseByValue( int, int ) = 110, 1;
int Light_LowerByValue( int, int ) = 111, 1;
int Light_ChangeToValue( int, int ) = 112, 1;
int Light_Fade( int, int, int ) = 113, 1;
int Light_Glow( int, int, int, int ) = 114, 1;
int Light_Flicker( int, int, int ) = 115, 1;
int Light_Strobe( int, int, int, int, int ) = 116, 1;
int Light_Stop( int ) = 117, 1;
int Plane_Copy( int, int, int, int, int ) = 118, 0;
int Thing_Damage( int, int, int = 0 ) = 119, 1;
int Radius_Quake( int, int, int, int, int ) = 120, 1;
int Line_SetIdentification( int, int, int, int, int ) = 121, 0;
int Thing_Move( int, int, int = 0 ) = 125, 1;
int Thing_SetSpecial( int, int, int, int, int ) = 127, 1;
int ThrustThingZ( int, int, int, int ) = 128, 1;
int UsePuzzleItem() = 129, 0;
int Thing_Activate( int ) = 130, 1;
int Thing_Deactivate( int ) = 131, 1;
int Thing_Remove( int ) = 132, 1;
int Thing_Destroy( int, int = 0 ) = 133, 1;
int Thing_Projectile( int, int, int, int, int ) = 134, 1;
int Thing_Spawn( int, int, int, int = 0 ) = 135, 1;
int Thing_ProjectileGravity( int, int, int, int, int ) = 136, 1;
int Thing_SpawnNoFog( int, int, int, int = 0 ) = 137, 1;
int Floor_Waggle( int, int, int, int, int ) = 138, 1;
int Thing_SpawnFacing( int, int, int = 0, int = 0 ) = 139, 1;
int Sector_ChangeSound( int, int ) = 140, 1;
int Player_SetTeam( int ) = 145, 1;
int Team_Score( int, int ) = 152, 1;
int Team_GivePoints( int, int, int ) = 153, 1;
int Teleport_NoStop( int, int, int = 0 ) = 154, 1;
int SetGlobalFogParameter( int, int ) = 157, 1;
int Fs_Excute( int, int = 0, int = 0, int = 0 ) = 158, 1;
int Sector_SetPlaneReflection( int, int, int ) = 159, 1;
int Sector_Set3dFloor( int, int, int, int, int ) = 160, 0;
int Sector_SetContents( int, int, int ) = 161, 0;
int Ceiling_CrushAndRaiseDist( int, int, int, int, int = 0 ) = 168, 1;
int Generic_Crusher2( int, int, int, int, int ) = 169, 1;
int Sector_SetCeilingScale2( int, int, int ) = 170, 1;
int Sector_SetFloorScale2( int, int, int ) = 171, 1;
int Plat_UpNearestWaitDownStay( int, int, int ) = 172, 1;
int NoiseAlert( int, int ) = 173, 1;
int SendToCommunicator( int, int, int, int ) = 174, 1;
int Thing_ProjectileIntercept( int, int, int, int, int ) = 175, 1;
int Thing_ChangeTid( int, int ) = 176, 1;
int Thing_Hate( int, int, int = 0 ) = 177, 1;
int Thing_ProjectileAimed( int, int, int, int, int = 0 ) = 178, 1;
int ChangeSkill( int ) = 179, 1;
int Thing_SetTranslation( int, int ) = 180, 1;
int Plane_Align( int, int, int ) = 181, 0;
int Line_Mirror() = 182, 0;
int Line_AlignCeiling( int, int ) = 183, 1;
int Line_AlignFloor( int, int ) = 184, 1;
int Sector_SetRotation( int, int, int ) = 185, 1;
int Sector_SetCeilingPanning( int, int, int, int, int ) = 186, 1;
int Sector_SetFloorPanning( int, int, int, int, int ) = 187, 1;
int Sector_SetCeilingScale( int, int, int, int, int ) = 188, 1;
int Sector_SetFloorScale( int, int, int, int, int ) = 189, 1;
int Static_Init( int, int, int, int ) = 190, 0;
int SetPlayerProperty( int, int, int ) = 191, 1;
int Ceiling_LowerToHighestFloor( int, int ) = 192, 1;
int Ceiling_LowerInstant( int, int, int ) = 193, 1;
int Ceiling_RaiseInstant( int, int, int ) = 194, 1;
int Ceiling_CrushRaiseAndStayA( int, int, int, int, int = 0 ) = 195, 1;
int Ceiling_CrushAndRaiseA( int, int, int, int, int = 0 ) = 196, 1;
int Ceiling_CrushAndRaiseSilentA( int, int, int, int, int = 0 ) = 197, 1;
int Ceiling_RaiseByValueTimes8( int, int, int ) = 198, 1;
int Ceiling_LowerByValueTImes8( int, int, int ) = 199, 1;
int Generic_Floor( int, int, int, int, int ) = 200, 1;
int Generic_Ceiling( int, int, int, int, int ) = 201, 1;
int Generic_Door( int, int, int, int, int ) = 202, 1;
int Generic_Lift( int, int, int, int, int ) = 203, 1;
int Generic_Stairs( int, int, int, int, int ) = 204, 1;
int Generic_Crusher( int, int, int, int, int ) = 205, 1;
int Plat_DownWaitUpStayLip( int, int, int, int, int = 0 ) = 206, 1;
int Plat_PerpetualRaiseLip( int, int, int, int ) = 207, 1;
int TranslucentLine( int, int, int = 0 ) = 208, 1;
int Transfer_Heights( int, int ) = 209, 0;
int Transfer_FloorLight( int ) = 210, 0;
int Transfer_CeilingLight( int ) = 211, 0;
int Sector_SetColor( int, int, int, int, int = 0 ) = 212, 1;
int Sector_SetFade( int, int, int, int ) = 213, 1;
int Sector_SetDamage( int, int, int ) = 214, 1;
int Teleport_Line( int, int ) = 215, 1;
int Sector_SetGravity( int, int, int ) = 216, 1;
int Stairs_BuildUpDoom( int, int, int, int, int ) = 217, 1;
int Sector_SetWind( int, int, int, int ) = 218, 1;
int Sector_SetFriction( int, int ) = 219, 1;
int Sector_SetCurrent( int, int, int, int ) = 220, 1;
int Scroll_Texture_Both( int, int, int, int, int ) = 221, 1;
int Scroll_Texture_Model( int, int ) = 222, 0;
int Scroll_Floor( int, int, int, int ) = 223, 1;
int Scroll_Ceiling( int, int, int, int ) = 224, 1;
int Scroll_Texture_Offsets( int ) = 225, 0;
int Acs_ExecuteAlways( int, int, int = 0, int = 0, int = 0 ) = 226, 1;
int PointPush_SetForce( int, int, int, int ) = 227, 0;
int Plat_RaiseAndStayTx0( int, int, int = 0 ) = 228, 1;
int Thing_SetGoal( int, int, int, int = 0 ) = 229, 1;
int Plat_UpByValueStayTx( int, int, int ) = 230, 1;
int Plat_ToggleCeiling( int ) = 231, 1;
int Light_StrobeDoom( int, int, int ) = 232, 1;
int Light_MinNeighbor( int ) = 233, 1;
int Light_MaxNeighbor( int ) = 234, 1;
int Floor_TransferTrigger( int ) = 235, 1;
int Floor_TransferNumeric( int ) = 236, 1;
int ChangeCamera( int, int, int ) = 237, 1;
int Floor_RaiseToLowestCeiling( int, int ) = 238, 1;
int Floor_RaiseByValueTxTy( int, int, int ) = 239, 1;
int Floor_RaiseByTexture( int, int ) = 240, 1;
int Floor_LowerToLowestTxTy( int, int ) = 241, 1;
int Floor_LowerToHighest( int, int, int ) = 242, 1;
int Exit_Normal( int ) = 243, 1;
int Exit_Secret( int ) = 244, 1;
int Elevator_RaiseToNearest( int, int ) = 245, 1;
int Elevator_MoveToFloor( int, int ) = 246, 1;
int Elevator_LowerToNearest( int, int ) = 247, 1;
int HealThing( int, int = 0 ) = 248, 1;
int Door_CloseWaitOpen( int, int, int, int = 0 ) = 249, 1;
int Floor_Donut( int, int, int ) = 250, 1;
int FloorAndCeiling_LowerRaise( int, int, int, int = 0 ) = 251, 1;
int Ceiling_RaiseToNearest( int, int ) = 252, 1;
int Ceiling_LowerToLowest( int, int ) = 253, 1;
int Ceiling_LowerToFloor( int, int ) = 254, 1;
int Ceiling_CrushRaiseAndStaySilA( int, int, int, int,
int = 0 ) = 255, 1;
// Extension functions
// Tail format: -= <function-index>
int GetLineUdmfInt( int, str ) -= 1;
int GetLineUdmfFixed( int, str ) -= 2;
int GetThingUdmfInt( int, str ) -= 3;
int GetThingUdmfFixed( int, str ) -= 4;
int GetSectorUdmfInt( int, str ) -= 5;
int GetSectorUdmfFixed( int, str ) -= 6;
int GetSideUdmfInt( int, bool, str ) -= 7;
int GetSideUdmfFixed( int, bool, str ) -= 8;
int GetActorVelX( int ) -= 9;
int GetActorVelY( int ) -= 10;
int GetActorVelZ( int ) -= 11;
bool SetActivator( int ) -= 12;
bool SetActivatorToTarget( int ) -= 13;
int GetActorViewHeight( int ) -= 14;
int GetChar( str, int ) -= 15;
int GetAirSupply( int ) -= 16;
bool SetAirSupply( int, int ) -= 17;
void SetSkyScrollSpeed( int, int ) -= 18;
int GetArmorType( str, int ) -= 19;
int SpawnSpotForced( str, int, int = 0, int = 0 ) -= 20;
int SpawnSpotFacingForced( str, int, int = 0 ) -= 21;
bool CheckActorProperty( int, int, int ) -= 22;
bool SetActorVelocity( int, int, int, int, bool, bool ) -= 23;
void SetUserVariable( int, str, int ) -= 24;
int GetUserVariable( int, str ) -= 25;
void Radius_Quake2( int, int, int, int, int, str ) -= 26;
bool CheckActorClass( int, str ) -= 27;
void SetUserArray( int, str, int, int ) -= 28;
int GetUserArray( int, str, int ) -= 29;
void SoundSequenceOnActor( int, str ) -= 30;
void SoundSequenceOnSector( int, str, int ) -= 31;
void SoundSequenceOnPolyobj( int, str ) -= 32;
int GetPolyobjX( int ) -= 33;
int GetPolyobjY( int ) -= 34;
bool CheckSight( int, int, int ) -= 35;
int SpawnForced( str, int, int, int, int = 0, int = 0 ) -= 36;
void AnnouncerSound( str, int ) -= 37;
bool SetPointer( int, int, int = 0, int = 0 ) -= 38;
bool Acs_NamedExecute( str, int, int = 0, int = 0, int = 0 ) -= 39;
bool Acs_NamedSuspend( str, int ) -= 40;
bool Acs_NamedTerminate( str, int ) -= 41;
bool Acs_NamedLockedExecute( str, int, int, int, int ) -= 42;
bool Acs_NamedLockedExecuteDoor( str, int, int, int, int ) -= 43;
int Acs_NamedExecuteWithResult( str, int = 0, int = 0, int = 0 ) -= 44;
bool Acs_NamedExecuteAlways( str, int, int = 0, int = 0, int = 0 ) -= 45;
int UniqueTid( int = 0, int = 0 ) -= 46;
bool IsTidUsed( int ) -= 47;
int Sqrt( int ) -= 48;
int FixedSqrt( int ) -= 49;
int VectorLength( int, int ) -= 50;
void SetHudClipRect( int, int, int, int, int = 0 ) -= 51;
void SetHudWrapWidth( int ) -= 52;
bool SetCVar( str, int ) -= 53;
int GetUserCVar( int, str ) -= 54;
bool SetUserCVar( int, str, int ) -= 55;
str GetCVarString( str ) -= 56;
bool SetCVarString( str, str ) -= 57;
str GetUserCVarString( int, str ) -= 58;
bool SetUserCVarString( int, str, str ) -= 59;
void LineAttack( int, int, int, int, str, str, int, int = 0 ) -= 60;
void PlaySound( int, str, int, int, bool, int ) -= 61;
void StopSound( int, int ) -= 62;
int Strcmp( str, str, int = 0 ) -= 63;
int Stricmp( str, str, int = 0 ) -= 64;
int Strcasecmp( str, str, int = 0 ) -= 64;
str StrLeft( str, int ) -= 65;
str StrRight( str, int ) -= 66;
str StrMid( str, int, int ) -= 67;
str GetActorClass( int ) -= 68;
str GetWeapon() -= 69;
void SoundVolume( int, int, int ) -= 70;
void PlayActorSound( int, int, int = 0, int = 0.0, bool = false,
int = 0.0 ) -= 71;
int SpawnDecal( int, str, int = 0, int = 0.0, int = 0.0, int = 0.0 ) -= 72;
bool CheckFont( str ) -= 73;
int DropItem( int, str, int = 0, int = 0 ) -= 74;
bool CheckFlag( int, str ) -= 75;
void SetLineActivation( int, int ) -= 76;
int GetLineActivation( int ) -= 77;
int GetActorPowerupTics( int, str ) -= 78;
void ChangeActorAngle( int, int, bool = false ) -= 79;
void ChangeActorPitch( int, int, bool = false ) -= 80;
int GetArmorInfo( int ) -= 81;
bool ResetMap() -= 100;
bool PlayerIsSpectator( int ) -= 101;
int ConsolePlayerNumber() -= 102;
int GetTeamProperty( int, int ) -= 103;
int GetPlayerLivesLeft( int ) -= 104;
bool SetPlayerLivesLeft( int, int ) -= 105;
bool KickFromGame( int, str ) -= 106;
int GetGamemodeState() -= 107;
void SetDBEntry( str, str, int ) -= 108;
int GetDBEntry( str, str ) -= 109;
void SetDBEntryString( str, str, str ) -= 110;
str GetDBEntryString( str, str ) -= 111;
void IncrementDBEntry( str, str, int ) -= 112;
bool PlayerIsLoggedIn( int ) -= 113;
str GetPlayerAccountName( int ) -= 114;
int SortDBEntries( str, int, int, bool ) -= 115;
int CountDBResults( int ) -= 116;
void FreeDBResults( int ) -= 117;
str GetDBResultKeyString( int, int ) -= 118;
str GetDBResultValueString( int, int ) -= 119;
int GetDBResultValue( int, int ) -= 120;
int GetDBEntryRank( str, str, bool ) -= 121;
int RequestScriptPuke( int, int = 0, int = 0, int = 0 ) -= 122;
int GetTeamScore( int ) -= 19620;
void SetTeamScore( int, int ) -= 19621;
// Dedicated functions
// Tail format: += <opcode> , <is-latent>
void Delay( int ) += 55, 1;
int Random( int, int ) += 57, 0;
int ThingCount( int, int = 0 ) += 59, 0;
void TagWait( int ) += 61, 1;
void PolyWait( int ) += 63, 1;
void ChangeFloor( int, str ) += 65, 0;
void ChangeCeiling( int, str ) += 67, 0;
int LineSide() += 80, 0;
void ScriptWait( int ) += 81, 1;
void ClearLineSpecial() += 83, 0;
int PlayerCount() += 90, 0;
int GameType() += 91, 0;
int GameSkill() += 92, 0;
int Timer() += 93, 0;
void SectorSound( str, int ) += 94, 0;
void AmbientSound( str, int ) += 95, 0;
void SoundSequence( str ) += 96, 0;
void SetLineTexture( int, int, int, str ) += 97, 0;
void SetLineBlocking( int, int ) += 98, 0;
void SetLineSpecial( int, int, int = 0, int = 0, int = 0, int = 0,
int = 0 ) += 99, 0;
void ThingSound( int, str, int ) += 100, 0;
void ActivatorSound( str, int ) += 102, 0;
void LocalAmbientSound( str, int ) += 103, 0;
void SetLineMonsterBlocking( int, int ) += 104, 0;
bool IsMultiplayer() += 118, 0;
int PlayerTeam() += 119, 0;
int PlayerHealth() += 120, 0;
int PlayerArmorPoints() += 121, 0;
int PlayerFrags() += 122, 0;
int BlueCount() += 124, 0;
int BlueTeamCount() += 124, 0;
int RedCount() += 125, 0;
int RedTeamCount() += 125, 0;
int BlueScore() += 126, 0;
int BlueTeamScore() += 126, 0;
int RedScore() += 127, 0;
int RedTeamScore() += 127, 0;
bool IsOneFlagCtf() += 128, 0;
int GetInvasionWave() += 129, 0;
int GetInvasionState() += 130, 0;
void Music_Change( str, int ) += 132, 0;
void ConsoleCommand( str, int = 0, int = 0 ) += 134, 0;
bool SinglePlayer() += 135, 0;
int FixedMul( int, int ) += 136, 0;
int FixedDiv( int, int ) += 137, 0;
void SetGravity( int ) += 138, 0;
void SetAirControl( int ) += 140, 0;
void ClearInventory() += 142, 0;
void GiveInventory( str, int ) += 143, 0;
void TakeInventory( str, int ) += 145, 0;
int CheckInventory( str ) += 147, 0;
int Spawn( str, int, int, int, int = 0, int = 0 ) += 149, 0;
int SpawnSpot( str, int, int = 0, int = 0 ) += 151, 0;
void SetMusic( str, int = 0, int = 0 ) += 153, 0;
void LocalSetMusic( str, int = 0, int = 0 ) += 155, 0;
void SetFont( str ) += 165, 0;
void SetThingSpecial( int, int, int = 0, int = 0, int = 0, int = 0,
int = 0 ) += 180, 0;
void FadeTo( int, int, int, int, int ) += 190, 0;
void FadeRange( int, int, int, int, int, int, int, int, int ) += 191, 0;
void CancelFade() += 192, 0;
int PlayMovie( str ) += 193, 0;
void SetFloorTrigger( int, int, int, int = 0, int = 0, int = 0,
int = 0, int = 0 ) += 194, 0;
void SetCeilingTrigger( int, int, int, int = 0, int = 0, int = 0,
int = 0, int = 0 ) += 195, 0;
int GetActorX( int ) += 196, 0;
int GetActorY( int ) += 197, 0;
int GetActorZ( int ) += 198, 0;
int Sin( int ) += 220, 0;
int Cos( int ) += 221, 0;
int VectorAngle( int, int ) += 222, 0;
bool CheckWeapon( str ) += 223, 0;
bool SetWeapon( str ) += 224, 0;
void SetMarineWeapon( int, int ) += 244, 0;
void SetActorProperty( int, int, int ) += 245, 0;
int GetActorProperty( int, int ) += 246, 0;
int PlayerNumber() += 247, 0;
int ActivatorTid() += 248, 0;
void SetMarineSprite( int, str ) += 249, 0;
int GetScreenWidth() += 250, 0;
int GetScreenHeight() += 251, 0;
void Thing_Projectile2( int, int, int, int, int, int, int ) += 252, 0;
int StrLen( str ) += 253, 0;
void SetHudSize( int, int, bool ) += 254, 0;
int GetCvar( str ) += 255, 0;
void SetResultValue( int ) += 257, 0;
int GetLineRowOffset() += 258, 0;
int GetActorFloorZ( int ) += 259, 0;
int GetActorAngle( int ) += 260, 0;
int GetSectorFloorZ( int, int, int ) += 261, 0;
int GetSectorCeilingZ( int, int, int ) += 262, 0;
int GetSigilPieces() += 264, 0;
int GetLevelInfo( int ) += 265, 0;
void ChangeSky( str, str ) += 266, 0;
bool PlayerInGame( int ) += 267, 0;
bool PlayerIsBot( int ) += 268, 0;
void SetCameraToTexture( int, str, int ) += 269, 0;
int GetAmmoCapacity( str ) += 271, 0;
void SetAmmoCapacity( str, int ) += 272, 0;
void SetActorAngle( int, int ) += 276, 0;
void SpawnProjectile( int, str, int, int, int, int, int ) += 280, 0;
int GetSectorLightLevel( int ) += 281, 0;
int GetActorCeilingZ( int ) += 282, 0;
bool SetActorPosition( int, int, int, int, bool ) += 283, 0;
void ClearActorInventory( int ) += 284, 0;
void GiveActorInventory( int, str, int ) += 285, 0;
void TakeActorInventory( int, str, int ) += 286, 0;
int CheckActorInventory( int, str ) += 287, 0;
int ThingCountName( str, int ) += 288, 0;
int SpawnSpotFacing( str, int, int = 0 ) += 289, 0;
int PlayerClass( int ) += 290, 0;
int GetPlayerInfo( int, int ) += 326, 0;
void ChangeLevel( str, int, int, int = 0 ) += 327, 0;
void SectorDamage( int, int, str, str, int ) += 328, 0;
void ReplaceTextures( str, str, int = 0 ) += 329, 0;
int GetActorPitch( int ) += 331, 0;
void SetActorPitch( int, int ) += 332, 0;
int SetActorState( int, str, bool = false ) += 334, 0;
int Thing_Damage2( int, int, str ) += 335, 0;
int UseInventory( str ) += 336, 0;
int UseActorInventory( int, str ) += 337, 0;
bool CheckActorCeilingTexture( int, str ) += 338, 0;
bool CheckActorFloorTexture( int, str ) += 339, 0;
int GetActorLightLevel( int ) += 340, 0;
void SetMugShotState( str ) += 341, 0;
int ThingCountSector( str, int, int ) += 342, 0;
int ThingCountNameSector( str, int, int ) += 343, 0;
int CheckPlayerCamera( int ) += 344, 0;
int MorphActor( int, str = "", str = "", int = 0, int = 0, str = "",
str = "" ) += 345, 0;
int UnmorphActor( int, int = 0 ) += 346, 0;
int GetPlayerInput( int, int ) += 347, 0;
int ClassifyActor( int ) += 348, 0;
// Format functions
// Tail format: *= <terminating-opcode>
void Print( {} ) *= 86;
void PrintBold( {} ) *= 101;
void HudMessage( {}, int, int, int, int, int, int, int = 0.0,
int = 0.0 ) *= 161;
void HudMessageBold( {}, int, int, int, int, int, int, int = 0.0,
int = 0.0 ) *= 162;
void Log( {} ) *= 270;
str StrParam( {} ) *= 352;
// Internal functions
// Tail format: /= <function-id>
void Acs_ExecuteWait( int, int = 0, int = 0, int = 0, int = 0 ) /= 0;
}
\ No newline at end of file
#include "std.acs"
import upmost: region = std;
\ No newline at end of file
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File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755
File mode changed from 100644 to 100755