- Jul 06, 2021
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Sal authored
Various gameplay & stability fixes See merge request KartKrew/Kart-Public!256
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- May 30, 2021
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JugadorXEI authored
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JugadorXEI authored
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JugadorXEI authored
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- May 28, 2021
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JugadorXEI authored
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JugadorXEI authored
Set GS_LEVEL after level load, set GS_WAITINGFORPLAYERS during level transition if GS_LEVEL is current GS
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- May 20, 2021
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JugadorXEI authored
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JugadorXEI authored
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JugadorXEI authored
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- May 19, 2021
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JugadorXEI authored
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- May 06, 2021
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JugadorXEI authored
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- Apr 20, 2021
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Sal authored
Discord Invite Fixes + DUMPCONSISTENCY flag for makefile See merge request KartKrew/Kart-Public!255
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- Apr 13, 2021
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JugadorXEI authored
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- Apr 12, 2021
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JugadorXEI authored
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- Apr 07, 2021
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Sal authored
DRPC: Wait for join secret to be ready See merge request KartKrew/Kart-Public!248
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Sal authored
Replace gamma shortcut with a fullscreen toggle See merge request KartKrew/Kart-Public!254
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Sal authored
Mines lost their fullbright between inception and v1 release See merge request KartKrew/Kart-Public!253
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Sal authored
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Sal authored
Allocate non-existent level header for G_BuildMapTitle See merge request KartKrew/Kart-Public!252
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Sal authored
I got so mad about this I brought the fix to v1 also
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- Mar 21, 2021
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Sal authored
Fix unnecessary texture reloads on respawn in opengl See merge request KartKrew/Kart-Public!251
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Sal authored
Fix RA crash See merge request KartKrew/Kart-Public!250
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- Mar 12, 2021
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Sal authored
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Hannu Hanhi authored
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- Mar 08, 2021
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Ashnal authored
Fixes a crash that can happen when starting RA attempts if you press keys/buttons that would cancel a netgame connection
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- Feb 27, 2021
- Jan 26, 2021
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Sal authored
Add large address aware flag See merge request KartKrew/Kart-Public!246
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- Jan 25, 2021
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himie authored
This allows the final exe to use more than 2gb of RAM in a 64-bit system which should get rid of most out of memory errors on 32-bit builds
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- Nov 27, 2020
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Sal authored
Fix pausing then refocusing the window causing the music to stay muted See merge request KartKrew/Kart-Public!244
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Sal authored
Add a Lua global to tell if you are in the preticker See merge request KartKrew/Kart-Public!245
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- Nov 25, 2020
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James R. authored
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- Nov 14, 2020
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James R. authored
If the game is paused, music will be resumed when unpause anyway.
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- Nov 10, 2020
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Sal authored
Fix not being able to access consoleplayer as a dedicated server + other more consistent checks See merge request KartKrew/Kart-Public!240
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Sal authored
Use R_PointToDist2 over FixedHypot, and FixedHypot over P_AproxDistance See merge request KartKrew/Kart-Public!243
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- Nov 08, 2020
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Sal authored
Now FixedHypot uses the code from R_PointToDist2, and R_PointToDist2 just calls FixedHypot. Ultimately, this branch was intended to get rid of a redundant way to retrieve distance and replace it with the one that was actually good at its job. So consolidating FixedHypot and R_PointToDist2 together is just an extension of that.
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Sal authored
Apparently overflows less often
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Sal authored
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Sal authored
Not convinced that the small speed benefit from P_AproxDistance is worth the "aproximate"[sic] results it gives. Let's instead try a define to replace it with FixedHypot. In Lua, the function gives a deprecated warning. Inspired by the hyperwall fix for vanilla, except for everything. From little testing, actively improves waypoint checks, bumping, speed checks, wall collisions, Jawz targetting, Lightning Shield attacks, so on. The only way I see this as a potential downgrade is A_Look (and related functions) getting slower, which are barely used in Kart.
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