- Mar 28, 2023
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On Toaster's recommendation, I've added the LICENSE-3RD-PARTY.txt from v1.6, so that it can be kept up-to-date in the same workflow as the dependencies are being added in the first place. There may be deps missing that were added in RR!
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James R. authored
Refactor K_PvPTouchDamage See merge request KartKrew/Kart!1108
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- Mar 27, 2023
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Oni authored
Clash Bubble Shield blowup with Invincibility etc; bounce players away with Bubble blowup See merge request KartKrew/Kart!1109
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James R. authored
Add perspective to debugfinishline; highlight Respawn Lines See merge request KartKrew/Kart!1089
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James R. authored
Add fuse to Emeralds in Battle Closes #126 See merge request KartKrew/Kart!1091
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James R. authored
Gamepad GUID and Name logging, gamecontrollerdb.txt See merge request KartKrew/Kart!1092
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James R. authored
Fix false positive P_RemoveThinkerDelayed warning See merge request KartKrew/Kart!1087
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James R. authored
Use bot mo angle in demo chasecam (fixes #494) Closes #494 See merge request KartKrew/Kart!1103
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James R. authored
Expose P_SpawnMobjFromMobjUnscaled to Lua See merge request KartKrew/Kart!1104
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James R. authored
- K_BubbleShieldCollide now calls K_KartBouncing and K_PvPTouchDamage - Lets players get knocked around by Bubble blowup - Lets all clash conditions apply to Bubble blowup too - Bubble blowup now does wipeout damage
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James R. authored
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James R. authored
Avoids invalid conversion compiler errors when using bitwise operators on pflags from C++ code.
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James R. authored
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James R. authored
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- Mar 26, 2023
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AJ Martinez authored
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James R. authored
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toaster authored
Fix networked addfile command erroring twice for already added files See merge request KartKrew/Kart!1100
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toaster authored
software: Skip precip mobjs in sky portal renders See merge request KartKrew/Kart!1096
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toaster authored
Only call NetUpdate once in D_SRB2Loop See merge request KartKrew/Kart!1069
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This doesn't need to be in a bunch of rendering code, simply only run it in TryRunTics. Worst case scenario: if this sucks then it means dedicated servers have also sucked the whole time and we should come up with a new solution to fix both of them. More likely scenario: nothing changes and we now aren't doing networking inside of the renderer.
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James R. authored
- Finish Lines now render with black & yellow instead of red & white - Respawn Lines render with red & white
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James R. authored
- Cache DBGLINE texture - Draw this texture at horizon (player's eye level) - Draw this texture at max brightness - Do not slope skew this texture - Use R_DrawColumn_Flat_8 to colorize the this texture
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James R. authored
Refactor parts of R_RenderMaskedSegRange See merge request KartKrew/Kart!1088
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James R. authored
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James R. authored
Seperates some subroutines: - R_CheckBlendMode - R_OverflowTest - R_RenderMaskedSegLoop
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James R. authored
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Eidolon authored
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- Mar 25, 2023
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Chromatian Keiske authored
Don't let remote HEAD show up as HEAD in version info, use actual branch name See merge request KartKrew/Kart!1080
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Chromatian Keiske authored
Fix retry life/rank farming + fix buffered retry Closes #475 See merge request KartKrew/Kart!1083
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Gunla authored
Obj_PlayerUFOCollide: Apply height checks even when boosting See merge request KartKrew/Kart!1086
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Gunla authored
Add player speed to thrown items, no mention of top speed Closes #434 See merge request KartKrew/Kart!1050
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- Mar 24, 2023
- Mar 23, 2023