- May 19, 2022
- May 17, 2022
- May 16, 2022
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toaster authored
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- May 14, 2022
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toaster authored
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toaster authored
ANIMDEFS now only reports the "flats are disabled" warning for ANIMDEFs in the most recently loaded file. Notably, this means there are no warnings produced if an added file contains no errors, reducing even MORE of the friction the addons menu has been experiencing in devbuilds lately.
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toaster authored
* Allocate the "MISSING" patch only once, statically, at first boot via `missingpat`, and prevent it from being freed. * Rework HU_UpdatePatch to HU_UpdateOrBlankPatch with a "required" boolean. * If desired graphic is not present in resources: * If required is true, return `missingpat`. * If false, return NULL as before (font compatibility). * Add an alias with the previous function signature, so you don't need to add a million `true`s everywhere. * Remove a ton of irrelevant graphics the game attempts to cache only because of code inherited from vanilla SRB2. * Remove the unused hudinfo system, also inherited from vanilla SRB2.
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toaster authored
# Conflicts: # src/k_hud.c
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- May 13, 2022
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AJ Martinez authored
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- May 12, 2022
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AJ Martinez authored
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https://git.do.srb2.org/KartKrew/KartSal authored
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Sal authored
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James R. authored
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James R. authored
Cap TryMove radius to 16x map scale See merge request KartKrew/Kart!586
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James R. authored
Brake dust See merge request KartKrew/Kart!585
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James R. authored
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- May 11, 2022
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James R. authored
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James R. authored
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James R. authored
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James R. authored
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James R. authored
- Spawns outward from both front wheels, from outer wheel only if brake-drifting. - Scales with speed, up to 200%. Also applies to drift sparks.
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James R. authored
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toaster authored
Fix GCC 12 warnings See merge request KartKrew/Kart!584
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James R. authored
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- May 10, 2022
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James R. authored
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- May 09, 2022
- May 08, 2022
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Sal authored
- You flash white while in invincibility - Invincibility is not rainbow UNTIL you go above the initial timer. - Increased visibility of the shield effect around invincible players. - Invincibility sparkles have trailing afterimages. - Disabled invincibility speed lines; they now use the normal speedlines but grey/rainbow. (The code/sprites will be used for something later.) - Using invincibility adds time, instead of setting it. - Player hitbox is finally bigger, to actually match the shadow size.
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Sal authored
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Sal authored
1 full second after entering a tripwire state, you can still go through tripwires
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Sal authored
Get rid of the tons of extra objects it uses for sounds & collision, do it all from the actual object PLEASE...
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- May 07, 2022
- May 04, 2022
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Latapostrophe authored
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Latapostrophe authored
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- May 03, 2022
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Latapostrophe authored
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