- May 11, 2020
- May 10, 2020
-
-
sphere authored
-
Monster Iestyn authored
Last minute OpenGL fix: don't check flippedness in HWR_RotateSpritePolyToAim if the mobj is actually a precipmobj! precipmobj_t does not have eflags, so P_MobjFlip checking it would actually be accessing memory addresses beyond the end of the struct
-
lachwright authored
-
Monster Iestyn authored
These fixes were suggested by Sveciaost on #mac-users on Discord
-
Monster Iestyn authored
-
- May 08, 2020
-
-
sphere authored
-
- May 07, 2020
-
-
Lachlan authored
-
MascaraSnake authored
-
lachwright authored
-
lachwright authored
-
lachwright authored
-
- May 06, 2020
-
-
Alam Ed Arias authored
-
lachwright authored
-
lachwright authored
-
- May 05, 2020
-
-
LJ Sonic authored
-
MascaraSnake authored
-
- May 04, 2020
-
-
MascaraSnake authored
-
MascaraSnake authored
-
MascaraSnake authored
-
MascaraSnake authored
-
MascaraSnake authored
-
MascaraSnake authored
-
- May 03, 2020
-
-
MascaraSnake authored
-
MascaraSnake authored
-
MascaraSnake authored
-
MascaraSnake authored
-
MascaraSnake authored
-
MascaraSnake authored
-
MascaraSnake authored
-
- May 02, 2020
-
-
SteelT authored
The compiler doesn't like this and will give you a "inlining failed in call to 'P_DoTwinSpin': call is unlikely and code size would grow" error
-
Monster Iestyn authored
-
MascaraSnake authored
-
- May 01, 2020
-
-
MascaraSnake authored
-
- Apr 30, 2020
-
-
lachwright authored
-
- Apr 29, 2020
-
-
Monster Iestyn authored
-
Monster Iestyn authored
-