- Jan 27, 2020
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Lactozilla authored
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- Jan 23, 2020
- Jan 22, 2020
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James R. authored
Actually actually match the old behavior and check existing levelflats in P_AddLevelFlatRuntime BRUH
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- Jan 21, 2020
- Jan 20, 2020
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Zwip-Zwap Zapony authored
In splitscreen stuff, player 2's "cam2_turnmultiplier" implementation was wrong compared to player 1's "cam_turnmultiplier" This commit makes player 2's multiplier work just like player 1's does
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- Jan 19, 2020
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Confusion authored
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- Jan 18, 2020
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LJ Sonic authored
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- Jan 17, 2020
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James R. authored
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- Jan 16, 2020
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Alam Ed Arias authored
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- Jan 15, 2020
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LJ Sonic authored
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LJ Sonic authored
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LJ Sonic authored
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James R. authored
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James R. authored
(cherry picked from commit 986c80fb13e7ae6900792de5b4b43327af7ca76c)
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James R. authored
And so now you really can host from multiple IP addresses. (cherry picked from commit e56bf12537700af7b7fcd0d3b0e8586e41edddd1)
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- Jan 13, 2020
- Jan 12, 2020
- Jan 11, 2020
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Monster Iestyn authored
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Monster Iestyn authored
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- Jan 10, 2020
- Jan 09, 2020
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James R. authored
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James R. authored
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fickleheart authored
In theory, should be a performance improvement. In practice idk
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fickleheart authored
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fickleheart authored
I heard properpaper had some weird crashes? I couldn't reproduce them no matter how hard I tried, but I added some bounds checking to this version too just in case. Gotta get other people's help to try to reproduce those.
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- Jan 08, 2020