- Jan 23, 2020
- Jan 22, 2020
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LJ Sonic authored
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https://git.magicalgirl.moe/STJr/SRB2.gitLJ Sonic authored
# Conflicts: # src/g_game.c # src/p_setup.c
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LJ Sonic authored
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LJ Sonic authored
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LJ Sonic authored
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LJ Sonic authored
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LJ Sonic authored
This is accomplished by simply preserving the player's body after disconnecting. Bodies will despawn after the number of minutes specified by the "rejointimeout" console variable (float). A value of 0 disables the feature completely. Clients rejoining are identified by their IP address, and may rejoin even if the server is full or joins are disabled, for as long as their body remains. From a technical standpoint, when the user disconnects, the player they were controlling does not leave, the underlying player_t just keeps working normally, except it does not receive any input anymore. When the user reconnects, they are simply "relinked" to their player_t. Those "soulless" players can be identified through their "quittime" field, which is the number of tics elapsed since the user disconnected, or zero if still connected. "quittime" is exposed to Lua.
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- Jan 20, 2020
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- Jan 19, 2020
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- Jan 18, 2020
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Tatsuru authored
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Lactozilla authored
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Tatsuru authored
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Sal authored
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Sal authored
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- Jan 17, 2020
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Lactozilla authored
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Alam Ed Arias authored
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Alam Ed Arias authored
Fuck NONET See merge request !699
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MascaraSnake authored
Fix FF_INTANGABLEFLATS typo See merge request !701
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fickleheart authored
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fickleheart authored
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fickleheart authored
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fickleheart authored
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fickleheart authored
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fickleheart authored
fuck it, hopefully it works
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Lactozilla authored
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Lactozilla authored
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James R. authored
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Alam Ed Arias authored
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Alam Ed Arias authored
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Alam Ed Arias authored