- Dec 16, 2018
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Sal authored
- Very slightly less claustrophobic camera defaults - Changed camera settings are saved - Camera distance increases relatively with splitscreen & analog mode. These changes are kind of debatable because them not saving was an intentional decision initially, and the camera being farther out could potentially clip more geometry where it previously didn't... still, thought I'd open this for consideration
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Sal authored
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- Dec 13, 2018
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Monster Iestyn authored
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Monster Iestyn authored
Apply srb2home path to EXEC, SAVECONFIG, and debugfile See merge request STJr/SRB2!379
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mazmazz authored
Awayviewmobj sanity checks See merge request STJr/SRB2!377
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mazmazz authored
Fix savegamename being improperly built See merge request STJr/SRB2!378
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Marco Z authored
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Marco Z authored
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Marco Z authored
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Marco Z authored
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Marco Z authored
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- Dec 11, 2018
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Monster Iestyn authored
Add some checks to prevent invalid awayviewmobjs from crashing the game. Not fullproof but at the least the P_CameraThinker crash no longer happens
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- Dec 07, 2018
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mazmazz authored
Remove windows installer See merge request STJr/SRB2!372
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Marco Z authored
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- Dec 06, 2018
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mazmazz authored
Update code versions to 2.1.21 See merge request STJr/SRB2!338
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Marco Z authored
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Marco Z authored
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Marco Z authored
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Marco Z authored
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Marco Z authored
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Marco Z authored
* Change alwaysfreelook2 to be consistent with alwaysfreelook (the only one that wasn't the same)
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mazmazz authored
Controller defaults: Set Ring Toss to right trigger instead of left trigger See merge request STJr/SRB2!370
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Marco Z authored
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Marco Z authored
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Marco Z authored
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mazmazz authored
Change 2p controller defaults See merge request STJr/SRB2!369
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Marco Z authored
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- Dec 05, 2018
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mazmazz authored
Add OS and 32/64-bitness to VERSION console command See merge request STJr/SRB2!368
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Marco Z authored
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Marco Z authored
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Marco Z authored
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Marco Z authored
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Marco Z authored
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Monster Iestyn authored
Fix 64-bit build-using admins not being able to kick players besides themselves, by not checking sendingsavegame[] code at all if not the server it turns out playernode[pn] is typically 255 in the above situation, so sendingsavegame[playernode[pn]] goes out of bounds ...but goodness knows why 32-bit builds didn't suffer the same bug, seems to have been pure luck
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Marco Z authored
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- Dec 04, 2018
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Monster Iestyn authored
It turns out the game was sending the full size of the motd buffer (254) rather than just the size of the string made, therefore sending a load of garbage and making the game apparently execute unknown or illegal net commands
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Monster Iestyn authored
Fix the game being basically broken due to multi-admin, by porting over some missing changes from Kart
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Monster Iestyn authored
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Monster Iestyn authored
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