- Dec 18, 2018
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Sal authored
Digiku said they'd handle the new button defaults so \m/
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- Dec 16, 2018
- Dec 13, 2018
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Monster Iestyn authored
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Monster Iestyn authored
Apply srb2home path to EXEC, SAVECONFIG, and debugfile See merge request STJr/SRB2!379
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mazmazz authored
Awayviewmobj sanity checks See merge request STJr/SRB2!377
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mazmazz authored
Fix savegamename being improperly built See merge request STJr/SRB2!378
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Marco Z authored
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Marco Z authored
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Marco Z authored
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Marco Z authored
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Marco Z authored
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- Dec 11, 2018
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Monster Iestyn authored
Add some checks to prevent invalid awayviewmobjs from crashing the game. Not fullproof but at the least the P_CameraThinker crash no longer happens
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- Dec 07, 2018
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mazmazz authored
Remove windows installer See merge request STJr/SRB2!372
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Marco Z authored
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- Dec 06, 2018
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mazmazz authored
Update code versions to 2.1.21 See merge request STJr/SRB2!338
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Marco Z authored
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Marco Z authored
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mazmazz authored
Block previous versions' config defaults with EXECVERSION consvar See merge request STJr/SRB2!371
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Marco Z authored
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Marco Z authored
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Marco Z authored
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Marco Z authored
* Change alwaysfreelook2 to be consistent with alwaysfreelook (the only one that wasn't the same)
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mazmazz authored
Controller defaults: Set Ring Toss to right trigger instead of left trigger See merge request STJr/SRB2!370
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Marco Z authored
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Marco Z authored
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Marco Z authored
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mazmazz authored
Change 2p controller defaults See merge request STJr/SRB2!369
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Marco Z authored
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- Dec 05, 2018
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mazmazz authored
Add OS and 32/64-bitness to VERSION console command See merge request STJr/SRB2!368
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Marco Z authored
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Marco Z authored
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Marco Z authored
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Marco Z authored
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Marco Z authored
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Monster Iestyn authored
Fix 64-bit build-using admins not being able to kick players besides themselves, by not checking sendingsavegame[] code at all if not the server it turns out playernode[pn] is typically 255 in the above situation, so sendingsavegame[playernode[pn]] goes out of bounds ...but goodness knows why 32-bit builds didn't suffer the same bug, seems to have been pure luck
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Marco Z authored
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- Dec 04, 2018
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Monster Iestyn authored
It turns out the game was sending the full size of the motd buffer (254) rather than just the size of the string made, therefore sending a load of garbage and making the game apparently execute unknown or illegal net commands
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Monster Iestyn authored
Fix the game being basically broken due to multi-admin, by porting over some missing changes from Kart
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Monster Iestyn authored
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