- Aug 03, 2019
-
-
toaster authored
Snap to ground fix Closes #165 See merge request STJr/SRB2Internal!274
-
toaster authored
MP/Old Special Stage ring stuff See merge request STJr/SRB2Internal!276
-
toaster authored
New award rings linedef executor See merge request STJr/SRB2Internal!263
-
Monster Iestyn authored
-
Monster Iestyn authored
-
Monster Iestyn authored
Fix old Special Stage failure sounds not always playing See merge request STJr/SRB2Internal!275
-
Monster Iestyn authored
Titlemap Lua See merge request STJr/SRB2Internal!270
-
toaster authored
-
toaster authored
-
- Aug 02, 2019
-
-
toaster authored
-
toaster authored
Add rings to old/MP special stage HUD + make both them and spheres (in old special stage only) count down rather than up, to match s3k
-
toaster authored
-
toaster authored
-
Monster Iestyn authored
Bustables and landing events Closes #157 and #162 See merge request STJr/SRB2Internal!262
-
Monster Iestyn authored
Spring angles and ring angles See merge request STJr/SRB2Internal!266
-
Monster Iestyn authored
Special stage related fixes See merge request STJr/SRB2Internal!269
-
Monster Iestyn authored
MANIASPHERES de-hardcode See merge request STJr/SRB2Internal!268
-
Monster Iestyn authored
Additional spring flags See merge request STJr/SRB2Internal!256
-
Monster Iestyn authored
Smiles tail scale See merge request STJr/SRB2Internal!273
-
Monster Iestyn authored
Diagonal spring ring fixes See merge request STJr/SRB2Internal!267
-
Monster Iestyn authored
Modify P_CheckSector with a modified version of Sal's attempted proper fix for polyobjects crushing, so that we only need to check the polyobject's control sector directly in the waypoints code. This time I've definitely fixed that teleport to ground issue I'm pretty sure, I don't get it in my tests at least.
-
sphere authored
-
toaster authored
-
- Aug 01, 2019
-
-
Monster Iestyn authored
-
Monster Iestyn authored
-
Monster Iestyn authored
Add openfloorrover and openceilingrover vars so that PIT_CheckLine can update tmfloorrover and tmceilingrover properly via P_LineOpening ...which should hopefully stop that issue where you just teleport back to the ground. Assuming this works as expected. Also this is untested lol.
-
toaster authored
Was reviewing old merge requests as a procrastination technique, and discovered that the followmobj's scale was being inaccurately handled for Smiles' tails! Fixed that...
-
- Jul 30, 2019
-
-
-
toaster authored
* Strip the word "function" from INLEVEL error messages, since they're now shared between access and function cases. * Move it into lua_script.h, so it's available to everything that needs it.
-
toaster authored
Fix lua scripts erroring on the title screen because they're run there but it's not counted as GS_LEVEL (aka #168).
-
toaster authored
* Fix something I neglected earlier when fixing Ghosts and Replays for 2.2 - the fact that the player's skin will change if they don't have NiGHTS sprites like Sonic does not being accomodated.
-
toaster authored
* Fix "exitlevel" being counted as a special stage success despite not giving you an emerald by inverting stagefailed's default value, since there's only a limited number of ways you can WIN at a special stage. * Correct a potential source of desync in P_GiveEmerald.
-
- Jul 29, 2019
-
-
Alam Ed Arias authored
-
Alam Ed Arias authored
-
Alam Ed Arias authored
-
Alam Ed Arias authored
-
toaster authored
Make MANIASPHERES' #define'd away stuff also recreatable with SOC, since I want to release it publically if the team don't want it.
-
toaster authored
-
toaster authored
* If a spring has vertical speed AND horizontal speed, always set the player's angle when touching it. * If you have less than 32 rings and spill them, they now get launched away from the player's motion, rather than in the direction of the camera.
-
- Jul 28, 2019
-
-
toaster authored
-