- Jun 12, 2023
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sphere authored
Refactor P_CheckSector Closes #870 See merge request STJr/SRB2!1946
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sphere authored
Hannu's "LUA_EnumLib optimizations for constant value access" with fixed merge conflict See merge request STJr/SRB2!2017
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sphere authored
[SUGOI] Multiplayer emblems See merge request STJr/SRB2!1756
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- Jun 11, 2023
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katsy authored
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- Jun 09, 2023
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sphere authored
Port increment_move radius clamps from Ring Racers See merge request STJr/SRB2!2013
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sphere authored
Add HUD icons for timed NiGHTS powerups See merge request STJr/SRB2!1949
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sphere authored
Small text colormap tweaks See merge request STJr/SRB2!1971
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- Jun 05, 2023
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Sal authored
Fixes inconsistencies with thin players, like with Liftoff Gantry's scale section, and with large characters colliding with steep slopes instead of going up them.
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- Jun 02, 2023
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Sal authored
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Sal authored
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Sal authored
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Sal authored
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Sal authored
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Sal authored
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Sal authored
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Sal authored
Noticed some oddities with D_MapChange here with very rarely not changing player position when the map is loaded.
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Sal authored
Don't give completion emblems when getting a game over in multiplayer (or any other kind of level reset)
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Sal authored
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Sal authored
Previously, level select only appeared in the SP pause menu if you load a complete save file. Now, entering the game through an Extras menu level select shows that level select. Simply makes it more convenient, as you don't need to exit to the main menu again whenever you want to get to another level from an unlocked level select. Tested all ways you can start a new map from the menu that I can think of (New Save File, Complete Save File, Mid-game Save File, several different Level Select types, custom Warp, Record Attack, Marathon, Tutorial), and could not smuggle wrong level selects into any.
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Sal authored
This makes it consistent with SP's pause menu order. (Although admittedly I prefer how the other order looks.)
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Sal authored
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Sal authored
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Sal authored
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Sal authored
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Sal authored
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Sal authored
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Sal authored
(Maybe some day...)
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Sal authored
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Sal authored
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Sal authored
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Sal authored
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Sal authored
Currently, emblems share with everyone. Will add an option to toggle this.
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- May 26, 2023
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sphere authored
Fix segfault when P_RemoveMobj is called within A_FaceTarget action See merge request STJr/SRB2!1974
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- May 25, 2023
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sphere authored
Allow targeting invulnerable bosses & don't break targeting when they take damage See merge request STJr/SRB2!1917
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sphere authored
Reallow score chains from rolling See merge request STJr/SRB2!1833
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sphere authored
Interpolate console animation, Make con_height update on the fly Closes #905 See merge request STJr/SRB2!1878
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sphere authored
When attaching to a wall to do a climb, the second sidedef wasn't be handled properly. Closes #834 See merge request STJr/SRB2!1908
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sphere authored
Fix segfault when Crushstaceans hit a player with Armageddon shield See merge request STJr/SRB2!1980
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sphere authored
Fix I_GetFreeMem for 64-bit platforms See merge request STJr/SRB2!1982
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