Forked from
Kart Krew / Kart-Public
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Sal authored
- Bomb overlay is invisible during comeback timer, and flickers back in when it's almost up - Show comeback timer on HUD - Feather is stronger & has more gravity - Option to use SMK star alarm instead of overlapping music - Using P_MobjDamage normally on players now defaults to normal spinout instead of shell's instant stop - Some general gametype case fixes (most notably, being able to spin people out in Race using a mushroom)
Sal authored- Bomb overlay is invisible during comeback timer, and flickers back in when it's almost up - Show comeback timer on HUD - Feather is stronger & has more gravity - Option to use SMK star alarm instead of overlapping music - Using P_MobjDamage normally on players now defaults to normal spinout instead of shell's instant stop - Some general gametype case fixes (most notably, being able to spin people out in Race using a mushroom)