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Kart-Public
Commits
7ab1c4a2
Commit
7ab1c4a2
authored
4 years ago
by
James R.
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Update versions to 1.3
parent
0371a113
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3 changed files
CMakeLists.txt
+1
-1
1 addition, 1 deletion
CMakeLists.txt
appveyor.yml
+2
-2
2 additions, 2 deletions
appveyor.yml
src/doomdef.h
+4
-4
4 additions, 4 deletions
src/doomdef.h
with
7 additions
and
7 deletions
CMakeLists.txt
+
1
−
1
View file @
7ab1c4a2
...
@@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.0)
...
@@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.0)
# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
# Version change is fine.
# Version change is fine.
project
(
SRB2
project
(
SRB2
VERSION 1.
2
VERSION 1.
3
LANGUAGES C
)
LANGUAGES C
)
if
(
${
PROJECT_SOURCE_DIR
}
MATCHES
${
PROJECT_BINARY_DIR
}
)
if
(
${
PROJECT_SOURCE_DIR
}
MATCHES
${
PROJECT_BINARY_DIR
}
)
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appveyor.yml
+
2
−
2
View file @
7ab1c4a2
version
:
1.
2
.{branch}-{build}
version
:
1.
3
.{branch}-{build}
os
:
MinGW
os
:
MinGW
environment
:
environment
:
...
@@ -29,7 +29,7 @@ environment:
...
@@ -29,7 +29,7 @@ environment:
##############################
##############################
DPL_ENABLED
:
0
DPL_ENABLED
:
0
DPL_TAG_ENABLED
:
0
DPL_TAG_ENABLED
:
0
DPL_INSTALLER_NAME
:
srb2kart-v1
2
DPL_INSTALLER_NAME
:
srb2kart-v1
3
# Asset handling is barebones vs. Travis Deployer. We operate on 7z only.
# Asset handling is barebones vs. Travis Deployer. We operate on 7z only.
# Include the README files and the OpenGL batch in the main and patch archives.
# Include the README files and the OpenGL batch in the main and patch archives.
# The x86/x64 archives contain the DLL binaries.
# The x86/x64 archives contain the DLL binaries.
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src/doomdef.h
+
4
−
4
View file @
7ab1c4a2
...
@@ -148,9 +148,9 @@ extern char logfilename[1024];
...
@@ -148,9 +148,9 @@ extern char logfilename[1024];
// we use comprevision and compbranch instead.
// we use comprevision and compbranch instead.
#else
#else
#define VERSION 1 // Game version
#define VERSION 1 // Game version
#define SUBVERSION
2
// more precise version number
#define SUBVERSION
3
// more precise version number
#define VERSIONSTRING "v1.
2
"
#define VERSIONSTRING "v1.
3
"
#define VERSIONSTRINGW L"v1.
2
"
#define VERSIONSTRINGW L"v1.
3
"
// Hey! If you change this, add 1 to the MODVERSION below! Otherwise we can't force updates!
// Hey! If you change this, add 1 to the MODVERSION below! Otherwise we can't force updates!
// And change CMakeLists.txt, for CMake users!
// And change CMakeLists.txt, for CMake users!
// AND appveyor.yml, for the build bots!
// AND appveyor.yml, for the build bots!
...
@@ -223,7 +223,7 @@ extern char logfilename[1024];
...
@@ -223,7 +223,7 @@ extern char logfilename[1024];
// it's only for detection of the version the player is using so the MS can alert them of an update.
// it's only for detection of the version the player is using so the MS can alert them of an update.
// Only set it higher, not lower, obviously.
// Only set it higher, not lower, obviously.
// Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
// Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
#define MODVERSION
6
#define MODVERSION
7
// Filter consvars by version
// Filter consvars by version
// To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically.
// To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically.
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