- Sep 10, 2018
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Sal authored
No other keys bound to this, it should be 0
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Sal authored
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Sal authored
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Sal authored
Should make Hyudoro even more amazing in Battle, since you can tell which held items are off-limits~
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Sal authored
(In return for not letting anyone experience this silly bug, I made spectators joining before the match starts in Battle spawn with bumpers)
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Sal authored
- Keep items on death, as long as you haven't used them yet. - Restart the item roulette on spawn if you die during it. - Held items that take up your item box now flash, to be consistent with Rocket Sneaker and Grow.
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Sal authored
- Fixed camera panning for higher distances. - Because of this, re-enabled scaling the pan amount based on distance.
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Sal authored
New respawn boost behavior, where you just hold for long enough instead of timing it with hitting the ground. Also much weaker, just gives you enough boost to get going instead of being a free sneaker. Start boosts have been severely changed. The perfect one has an extra tic on its timing window and gets Sneaker boosting special effects, but every other possible boost has been severely nerfed.
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wolfs authored
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Sal authored
Based on input recieved from Jeck
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- Sep 09, 2018
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wolfs authored
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Sal authored
Why hasn't SRB2 already done this themselves YEARS ago...
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Sal authored
We've poured so much effort into our own HUD that it doesn't make much sense to have the option to replace it with another game's at this point
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Sal authored
Old one was more exciting, and gave that feeling of "you're scraping against the walls" when you try to corner really hard
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- Sep 08, 2018
- Sep 07, 2018
- Sep 06, 2018
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Sal authored
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Sal authored
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Sal authored
Requires new patch.kart
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Sal authored
- Z pos checking is Battle-only now - Made the Z pos limit much higher - Increased its range in Battle
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Sal authored
Sink would only spawn its trail ever if you threw it on a tic that was (leveltime % 4 == 0), because it called its action every 4 tics instead of every tic
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Sal authored
Fix offroad not affecting you as soon as it did before, and tweaking boost cam to be stronger
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Sal authored
A lot more similar to the code used for player wall bumping, and is much less likely for you to just... pass through the object if you keep trying hard enough. Also, falling rocks get pushed aside by invinicible players with no resistance.
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- Sep 05, 2018
- Sep 04, 2018
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Sal authored
- Don't drag - Shield isn't visible to anyone but yourself - Projectile is twice as heavy
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Sal authored
Sink shield that makes it double-press to use, gives the trailing item slowdown, and shows other people that you have it, but doesn't have any collision
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Sal authored
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Sal authored
Just changed order of operations
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