- Jun 18, 2018
-
-
Sal authored
- More Jawz states for later - Jawz orbit their user in the right direction now. - Banana trails made closer to each other - wheels.lua hardcoded - All held items take a double press, for consistency. - Fixed Karma Items not being able to be collected by invincibility or hyudoro users
-
Sal authored
-
- Jun 17, 2018
- Jun 16, 2018
-
-
Sal authored
-
Sal authored
Needs redone with a linked list and remove mobjtable; it doesn't like netgames atm
-
Sal authored
The overlay object now has a hitbox which handles all of the item giving/bombing code, and no longer takes up the player's tracer. This is to give them a bigger hitbox without any bad side-effects of changing the player's hitbox directly (shadow size). Should make bombing more useful, and just sliiiightly less missed high-fives from items.
-
- Jun 15, 2018
-
-
Sal authored
-
Sal authored
-
Sal authored
- Mines last twice as long - Mines can appear in 1st with a measly 5% chance, for maximum ass-blasting - Mine shiiiiink sound no longer plays globally - Thrown Bananas and Eggman Monitors bounce off walls like Mines - Hyudoro can steal from anyone - Halved invincibility alarm/music distance - Getting out Orbinaut/Jawz plays a shield sound - Using Shrink plays a devastating Chaotix sound - SPB plays a high-pitched wail when it's locked in - Hyudoro plays a ghosty sound when used - Fixed Battle arrow roulette
-
Sal authored
-
Sal authored
Screenshot Options has its own header, intermission "Result" header is automatically centered
-
Sal authored
They can now blow up after they first stick their spikes out in the deploy animation. They also make a spikey sound effect to indicate when they can blow up.
-
Sal authored
-
- Jun 14, 2018
-
-
Sal authored
Also added a poof when they respawn in Battle
-
Sal authored
Calls P_TeleportMove instead of A_CapeChase, object was given a dispoffset
-
Sal authored
Will need tested for desyncs, since it adds some RNG into the vote ticker. Which may or may not matter.
-
Sal authored
Means it can no longer cheat, but I never saw it cheat in action anyway.
-
Sal authored
-
Sal authored
-
- Jun 13, 2018
-
-
Sal authored
I'm pretty sure this is why it feels like we can't hit a decent balance.
-
Sal authored
The voting cursor can land early, or go up a position, on vote end. Not only is this hilarious and makes it more unpredicatable, it also makes it easier for the game to pick a vote and move on to the next level . (I bet people will mistake this for a bug on release :V)
-
- Jun 12, 2018
-
-
Sal authored
-
Sal authored
-
Sal authored
The new distance setting on SPB is directly inbetween the previous "way too rare" setting and the "way too frequent" setting before that. Hopefully they should come up in reasonable intervals now.
-
Sal authored
It now does its job properly: repairing races when there is one straggler far in the back. - Wipeout instead of spinout, to prevent cheap deaths - Lose all of your items when you get shrunk. - You cannot pick up any items while shrunk. - x2 duration. - Appears in the very back, with 10% chance.
-
- Jun 11, 2018
- Jun 10, 2018
-
-
Sal authored
- Fix merge issues - Update invincibility flash to use its own object instead of MT_OVERLAY, so extra hacks don't need baked into overlay thinking - K_SpawnSparkleTrail can accept mobjs now, since there really wasn't any reason it needed a player. - Comment out a few old MK/vanilla SRB2 effects for now
-
Sal authored
-
- Jun 09, 2018
-
-
Sryder authored
# Conflicts: # src/hardware/hw_main.c
-
Sryder authored
(Seperate AL and AR sprites were broken, I figured out I was a dunce, oh noey)
-
Sryder authored
-
Sryder authored
# Conflicts: # src/hardware/hw_main.c
-
Monster Iestyn authored
OpenGL: Public flatsprite: The Fixening See merge request STJr/SRB2!252
-
Sryder authored
I also fix papersprites in regards to flipping on one sprite fits all rotation stuff # Conflicts: # src/hardware/hw_main.c
-