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  1. Jul 10, 2022
    • toaster's avatar
      Ping measured in frame delay instead of milliseconds · eea0df0b
      toaster authored
      The part of HOSTMOD ministats that I wanted. Can go back to ms using the pingmeasurement cvar.
      
      If Tyron wants to bring ministats fully in I think it'd be better to bring its ideas to replace the current HUD instead, ideally using the existing ping gfx, so they should bring it up with Oni
      
      # Conflicts:
      #	src/d_clisrv.c
      #	src/d_netcmd.c
      #	src/d_netcmd.h
      #	src/doomstat.h
      #	src/hu_stuff.c
      #	src/m_menu.c
      eea0df0b
  2. May 27, 2022
    • toaster's avatar
      New `kartgametypepreference` cvar. · 7e7bd7db
      toaster authored
      * A "canon" adaptation of the community-created server option `lessbattlevotes`.
      * If set to "None", voting behaves as before.
      * If set to "Race" or "Battle". that gametype is considered the preference.
          * The voting screen is always operated from the perspective of the preferred gametype.
          * If you're in an un-preferred gametype, the third vote option will always allow you to continue the gametype.
          * If the preferred gametype is Race and you've just exited a Battle map, Encore may now appear on the second vote option.
      * A number of bugs with voting have been corrected.
          * If `kartencore` is on, the third vote option will now correctly have Encore applied.
          * If a custom EXE or malformed packet sends an Encore flag alongside a Battle gametype ID, actively strip it.
              * Just to note, clients do not enter Battle Encore with or without this change - this just prevents a promise the rest of the game couldn't fulfill.
      7e7bd7db
  3. Sep 20, 2020
    • Sal's avatar
      Griefing timer · 7b6d527b
      Sal authored
      Spectates/kicks players who aren't making progress, does it even faster if they're going backwards.
      7b6d527b
  4. Aug 31, 2020
  5. Aug 22, 2020
  6. Aug 04, 2019
  7. Apr 08, 2019
  8. Mar 09, 2019
  9. Mar 06, 2019
  10. Feb 26, 2019
    • Sal's avatar
      Modify a few colors · a993cffb
      Sal authored
      - The following colors were given either more noticeable highlights or deeper shading for better colorized WANTED poster appearance: Nickel, Black, Beige, Brown, Leather, Salmon, Red, Crimson, Pumpkin, Rosewood, Burgundy, Pinetree, Swamp, Periwinkle, Blue, Blueberry, Dusk, Purple, Lavender, and Byzantium.
      - Fixed an off-looking purple tone on Ruby.
      - Salmon's outline & shading was made darker, to make it slightly easier on the eyes.
      - Peach recieved a complete overhaul, featuring high contrast and yellow highlights.
      - Add kartdebugcolorize for taking a quick glance at all of the colorizations
      a993cffb
  11. Feb 16, 2019
  12. Feb 03, 2019
    • Sal's avatar
      In-game player cap & spectator queue · 59730c5d
      Sal authored
      Force everyone beyond a certain point to spectate -- spectators get to queue up. In response to me doing a 1v1 match, tons of people wanting to join to watch, and just relying on honor system to prevent mid-joiners. Spectators are prioritized by how long they've been waiting. I'm thinking of hijacking base SRB2's team scramble for a scramble option later.
      59730c5d
  13. Jan 18, 2019
    • Sal's avatar
      Final v1.0.2 commit (probably) · 4c8737da
      Sal authored
      - Update chars.kart hash, AGAIN!
      - Fix spectators being visible on minimap when F12ing people
      - Optimize how splitscreen players are drawn on top of the minimap
      - Remove duplicated cvar registrations
      - Move cv_resynchattempts and cv_netticbuffer from D_ClientServerInit to D_RegisterServerCommands and D_RegisterClientCommands respectively, so they can save to config properly
      - Increase "Frequent" gametype switch frequency even more
      - "SRB2" version dehacked warning ignores srb2.srb
      4c8737da
  14. Nov 29, 2018
  15. Nov 25, 2018
  16. Nov 14, 2018
  17. Nov 05, 2018
  18. Oct 15, 2018
  19. Oct 11, 2018
  20. Sep 30, 2018
  21. Sep 20, 2018
    • Sal's avatar
      Address review · e441b2bc
      Sal authored
      (for anything code I did, anyway)
      e441b2bc
  22. Sep 11, 2018
    • toaster's avatar
      Do a bunch of major modifications to the voting system's rule change system! · fd7bc1c1
      toaster authored
      * Add `kartvoterulechanges`, or "Voting Rule Changes" on the menu, to allow some user control over event frequency.
      	* "Never" - does what it says on the tin.
      	* "Sometimes" - 1/8 chance of Encore if host has unlocked it, only gametype change when buffer is full
      	* "Frequent" - 1/2 chance of Encore if host has unlocked it, gametype change every 5 maps
      	* "Always" - If host has unlocked Encore, alternates between Encore and Gametype. Otherwise, always a gametype change
      	* There's probably room for a setting between "Sometimes" and "Frequent", but I didn't want to overload the host with options and these were the ones that made sense.
      * Better handling of buffer refreshes, to prevent two of the same map appearing next to each other in the voting unless there literally aren't that many maps.
      * Mostly unrelated: Minor bugfix for Y_SetupVoteFinish, preventing music changes/random sounds playing on the You Will Join Next Race screen. (Branch-appropriate, at least.)
      fd7bc1c1
  23. Sep 09, 2018
    • Sal's avatar
      Comment ou remaining traces of cv_karthud · 03e1ed17
      Sal authored
      We've poured so much effort into our own HUD that it doesn't make much sense to have the option to replace it with another game's at this point
      03e1ed17
  24. Sep 06, 2018
    • toaster's avatar
      Dropping items! · 4de68f7f
      toaster authored
      * Shield Drop...
      	* Whatever you've got orbiting or trailing you, DROP THEM WHERE THEY STAND. (Except for the ghost sink. That one's OK.)
      	* Pops your Thunder Shield.
      	* Happens upon ANY hit, except for deathpits.
      * HUD Drop...
      	* Also does the above, except for the Thunder Shield thing.
      	* If there's any item left in your item box, pop it out as a little hovering, rotating Minecraft item!
      	* You can pick up the Minecraft item by driving over it if your item box is sufficiently empty, or the item which is contained within it is of the same type.
      	* Happens upon Size Down and battle elimination.
      	* Can also be forced on with `cv_kartdebughuddrop on`!
      * Some other random stuff.
      	* Fix a bunch of `a->scale = b`'s into `P_SetScale(a, b)` form, for maximum validity.
      	* Make K_CleanHnextList and K_UpdateHnextList one function, since they only differed by one continue clause (and the type of their input parameter).
      	* Allow shrunken players to pick up item boxes again.
      	* Fix MF_NOCLIPTHING. (Gonna pass this fix to vanilla when I get the chance, too.)
      	* Break NiGHTS a little through my machinations.
      4de68f7f
  25. Aug 31, 2018
  26. Aug 29, 2018
  27. Aug 11, 2018
    • toaster's avatar
      * Encore on the voting screen! Appears randomly once unlocked in the same slot... · a6d1e799
      toaster authored
      * Encore on the voting screen! Appears randomly once unlocked in the same slot as that which sometimes represents a gametype change (odds inflated for testing purposes).
      * A better representation of an Encore level, now with inverted graphics (a special remapping we can now use elsewhere whenever if we want!) and a floating Ruby!
      * Decouple encore's setting from cv_kartencore on mapload. Instead, bake it into D_MapChange and related, which will only some of the time be fed by cv_kartencore's value.
      * Encore mode now has a special mapheader palette setting, "encorepal", rather than using the same one as non-encore.
      a6d1e799
  28. Aug 04, 2018
  29. Jul 29, 2018
    • toaster's avatar
      Some minor things to help draw sonicitems to a close. · f1255730
      toaster authored
      * "kartvoices" cvar. Possible values "Never", "Tasteful" (default), and "Meme".
      * Added a way to move quickly through the credits, rather than skip them entirely (hold spacebar or down arrow).
      * Fix a few mistakes in M_ChangeCvar, some of which I introduced and some of which were weird in the first place.
      * Tweak the offset of the arrows that let you know you can modify a cvar by pressing left or right (some via a patch.kart change, but others via tweaking the drawing location).
      f1255730
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