- Jul 03, 2022
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SteelT authored
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- Nov 06, 2020
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James R. authored
Changes from 58dd578b094639405d452593562e0f8cb2b482ce, a36920808b74e068d582dda5a3b75bdf64246463, 41c902b819ac8fdef173c4ba76a8c50ad8107190, 60928db0e0b08fee7ceddd5515adf2246bb655c3.
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- Apr 07, 2020
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wolfs authored
WHY THE FUCK DID THESE BREAK IT AAAAAAAAAAAAAAAAAAA
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- Apr 05, 2020
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wolfs authored
why the fuck was this removed
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- Mar 10, 2020
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Latapostrophe authored
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- Apr 22, 2019
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SteelT authored
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- Jan 13, 2019
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Latapostrophe authored
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Latapostrophe authored
Expose some more Kart functions, freeplay and rankings bumpers are now hud stuff you can toggle, + experimental playercmd hook
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- Dec 22, 2018
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Latapostrophe authored
Remove mute boolean from playermsg hook, fix username stuff still being there, potential memory leaks, and added back the ip message.
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- Dec 17, 2018
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Latapostrophe authored
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- Nov 30, 2018
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Lactozilla authored
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- Nov 27, 2018
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Latapostrophe authored
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- Nov 25, 2018
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Marco Z authored
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- Sep 18, 2018
- Jun 15, 2018
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wolfs authored
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- Dec 17, 2017
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Monster Iestyn authored
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- Dec 15, 2016
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LJ Sonic authored
Generic mobj hooks are now run before mobjtype-specific mobj hooks, and player/linedef executor hooks now have their own lists
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- Dec 03, 2016
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Prisima the Fox authored
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- Nov 25, 2016
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Prisima the Fox authored
Keeping the lua_gettop(gL) thing, otherwise the player/reason values will be pushed once to the stack each for every hook. Thanks MonsterIestyn!
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- Nov 08, 2016
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Prisima the Fox authored
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- Nov 04, 2016
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LJ Sonic authored
MobjThinker, MobjCollide and MobjMoveCollide hooks are now directly linked to the mobjtype they belong to, so you no longer iterate through all existing hooks.
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- Oct 21, 2016
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Prisima the Fox authored
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Prisima the Fox authored
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- Jul 06, 2016
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ZTsukei authored
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- May 18, 2016
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Inuyasha authored
(no actual SLOC changes)
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- Mar 03, 2016
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Yukita Mayako authored
Argh, I knew I was forgetting something! archFunc is the argument to be passed to the hooks, not tables!
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Yukita Mayako authored
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Yukita Mayako authored
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Yukita Mayako authored
This function is intended to leave the stack in the same state it recieved it.
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Yukita Mayako authored
Fixes I_Assert failure crash due to hooks working differently now.
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- Feb 14, 2016
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wolfs authored
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- Jun 10, 2015
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Yukita Mayako authored
That's supposed to be run once a frame, not once per hook per mobj per frame you moron. If you just run it seven thousand times a frame, of course your framerate will drop.
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Yukita Mayako authored
Stupid JTE.
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Yukita Mayako authored
Dummy, what do you think you're doing? If you just push mobjs and players into Lua all willy- nilly everywhere, you'll wind up generating tons of metatables and stuff you arne't even gonna use! Oh. Thanks me, I'm really smart.
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Yukita Mayako authored
This _should_ solve some significant performance issues Lua experiences. If not, I will be very upset for having wasted so much time and effort. There will be bugs, this kind of thing needs to be thuroughly tested and this is just the first iteration of it.
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- Nov 12, 2014
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Alam Ed Arias authored
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- Aug 04, 2014
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Alam Ed Arias authored
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