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  1. Jan 13, 2019
  2. Nov 25, 2018
  3. Jul 06, 2016
  4. May 18, 2016
  5. May 01, 2016
    • Monster Iestyn's avatar
      General improvements to Lua error messages for out-of-bounds stuff. · 2ddde836
      Monster Iestyn authored
      The idea is for the layman Lua user to understand better what range of values to use for mobj types, states, sfxs, player #s etc. Additionally, mobjinfo/states/sfxinfo/hudinfo tables all now have actual bound checks when accessing/editing them. Yikes, why didn't they have any before?!
      2ddde836
  6. Jun 10, 2015
  7. May 21, 2015
    • Yukita Mayako's avatar
      Change LUA_NUMBER to fixed_t, change angle_t handling in Lua. · ef0e61fc
      Yukita Mayako authored
      Angles now go from 0 to 0xFFFF (360 degrees == FRACUNIT) instead
      of using a full UINT32. Lua only has one number type, so signedness
      gets in the way of using angle_t directly. This handling of angles
      matches up with how ZDoom ACS scripting and the like does it.
      
      I also changed all the integer casts and pushes of fixed_t to
      their own macro in preperation for possible future seperation.
      ef0e61fc
  8. Mar 21, 2014
  9. Mar 18, 2014
  10. Mar 15, 2014
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