- Oct 18, 2018
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Sal authored
May not make it to R1, but oh well
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- Oct 16, 2018
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Sal authored
Fix "advancemap next" going to GHZ at the end of a cup See merge request KartKrew/Kart!44
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Sal authored
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Sal authored
Next-merge plus rain See merge request KartKrew/Kart!41
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Sal authored
Engine tune-up See merge request KartKrew/Kart!45
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Sal authored
Now that we figured out that the sound cut-outs were due to a race condition and not this option, I feel content putting it with these other engine tweaks.
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Sal authored
Minor priority change to two voice lines; the "passing someone" line has the same priority as every other line, and gave it's boosted priority to the way more gameplay-important "hit 'em" line.
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Sal authored
Sryder's request
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Sal authored
NOW this is good enough to ship
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- Oct 15, 2018
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Sal authored
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- Oct 14, 2018
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toaster authored
More sensible `drawdist_precip_cons_t` maximum (slightly more conservative than Sryder's suggestion)
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toaster authored
* Multiplied rain speed by 3, per Oni's request. * Disable weather density - force to 1 if weather draw distance, otherwise zero * Move the ceilingpic check into a more convenient part of the weather spawning loop. * `drawdist_precip_cons_t` - replaces "Infinite" with "None". * Disable the lowest normal draw distance (256), given... both kart and srb2 are basically unplayable like that. * Disable cv_drawdist_nights entirely.
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https://git.magicalgirl.moe/STJr/SRB2.gittoaster authored
# Conflicts: # src/d_netcmd.c # src/d_netcmd.h # src/g_game.c # src/p_floor.c # src/p_user.c # src/r_data.c # src/r_data.h # src/v_video.c
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Monster Iestyn authored
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Monster Iestyn authored
Handle fix for SDL Mixer See merge request STJr/SRB2!301
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Monster Iestyn authored
More accurate GIF delay See merge request STJr/SRB2!276
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Monster Iestyn authored
No doubling texture heights plz See merge request STJr/SRB2!296
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Monster Iestyn authored
MI's unimportant code cleanup See merge request STJr/SRB2!295
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Sryder authored
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- Oct 13, 2018
- Oct 11, 2018
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Monster Iestyn authored
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Monster Iestyn authored
Remove "playerdeadview" variable; it's not been used for its stated purpose for who knows how long now Besides rankings popping up when you die just sounds weird anyway, maybe I'm just used to SRB2 not doing it I guess
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Monster Iestyn authored
Remove unused ObjectPlace_OnChange prototype (from when Objectplace was a consvar, which it is not anymore)
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
Also corrected what appears to be a typo in some comments above?
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Monster Iestyn authored
(it's only set to 0 in software, and only ++'d in OpenGL, what kind of sense does that make?)
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Monster Iestyn authored
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- Oct 10, 2018
- Oct 09, 2018
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Sal authored
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toaster authored
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Monster Iestyn authored
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toaster authored
Karmegg See merge request KartKrew/Kart!36
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toaster authored
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toaster authored
(I've moved the comebacktimer set into one level up from that conditional; don't worry, I checked - there's nowhere that accesses this field while you have bumpers, it's just always set here for some dastardly reason.)
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toaster authored
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