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  1. Dec 15, 2022
    • toaster's avatar
      Fix gamepad axis brake behaviour · 99c1a517
      toaster authored
      - It was actually ACCELERATION axis input that was predominantly broken!
          - It was inexplicably slightly under double what it should be (98 instead of the digital value of 50), which meant brake analog input struggled to dampen it.
          - Analog brake deceleration also gets a slight buff, from 24 to 25 (previously off from the digital value of 25 due to integer division rounding)
      - Remove a pointless, always-true condition for brake handling.
          - Checked whether accel was held down OR whether `cmd->forwardmove` was less than or equal 0...
          - But further up the same function, `cmd` was invariably overwritten with a blank `I_BaseTiccmd`!
          - Therefore, `cmd->forwardmove` would always equal 0, and the `forwardmove` subtraction would always occur.
      99c1a517
  2. Nov 12, 2022
  3. Nov 04, 2022
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  6. Oct 31, 2022
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