- Sep 12, 2018
-
-
toaster authored
* Replaces the CZ64-era hopping Mario guys. * ~50% randomised colours! * 1/9 are FANS! * On mapload, some Chao select a random player in the server (even spectators) as their idol. * The fans cheer for their idol when they cross the finish line in a winning position! * They also sob when their idol loses. * The remaining percentage are the canon Aqua. * Minor on-field spikeball/fake radius alterations requested by Oni.
-
https://git.magicalgirl.moe/KartKrew/Kart.gittoaster authored
# Conflicts: # src/info.c # src/sounds.c # src/sounds.h
-
- Sep 11, 2018
-
-
Sal authored
-
- Sep 10, 2018
-
-
Sal authored
-
Sal authored
-
Sal authored
No other keys bound to this, it should be 0
-
Sal authored
-
Sal authored
-
Sal authored
Should make Hyudoro even more amazing in Battle, since you can tell which held items are off-limits~
-
Sal authored
(In return for not letting anyone experience this silly bug, I made spectators joining before the match starts in Battle spawn with bumpers)
-
Sal authored
- Keep items on death, as long as you haven't used them yet. - Restart the item roulette on spawn if you die during it. - Held items that take up your item box now flash, to be consistent with Rocket Sneaker and Grow.
-
Sal authored
- Fixed camera panning for higher distances. - Because of this, re-enabled scaling the pan amount based on distance.
-
Sal authored
New respawn boost behavior, where you just hold for long enough instead of timing it with hitting the ground. Also much weaker, just gives you enough boost to get going instead of being a free sneaker. Start boosts have been severely changed. The perfect one has an extra tic on its timing window and gets Sneaker boosting special effects, but every other possible boost has been severely nerfed.
-
wolfs authored
-
Sal authored
Based on input recieved from Jeck
-
- Sep 09, 2018
-
-
wolfs authored
-
-
Sal authored
Why hasn't SRB2 already done this themselves YEARS ago...
-
Sal authored
We've poured so much effort into our own HUD that it doesn't make much sense to have the option to replace it with another game's at this point
-
Sal authored
Old one was more exciting, and gave that feeling of "you're scraping against the walls" when you try to corner really hard
-
toaster authored
(check both the left and right side overflow of the sprite column being drawn)
-
- Sep 08, 2018
-
-
-
-
Sal authored
- reverted boostcam timing, different max dist - zooms out based on camera momz - drift panning is twice as slow
-
toaster authored
Make bomb attacks HUD drop. (Karma may be changed later, but Oni said let's try all together first...)
-
Sal authored
-
toaster authored
Watertight fix I was avoiding because it's definitely slower to check ranges at runtime, but papersprites are used intermittently enough that I don't think it's a super big deal.
-
-
Sal authored
Might be a tad weak right now, but we'll see if people want it stronger
-
Sal authored
-
Sal authored
-
Sal authored
-
- Sep 07, 2018
- Sep 06, 2018
-
-
-
Sal authored
-
-