- May 15, 2020
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James R. authored
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- Apr 28, 2020
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James R. authored
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- Mar 26, 2019
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James R. authored
Basically, changing to a lower resolution won't cause your console to extend past the screen anymore.
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- Mar 10, 2019
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fickleheart authored
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- Mar 09, 2019
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fickleheart authored
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- Jan 18, 2019
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James R. authored
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- Dec 25, 2018
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Marco Z authored
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- Dec 17, 2018
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Latapostrophe authored
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- Dec 16, 2018
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Marco Z authored
Addons menu See merge request KartKrew/Kart!8
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- Dec 14, 2018
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Lactozilla authored
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- Nov 25, 2018
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Marco Z authored
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- Nov 17, 2018
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Latapostrophe authored
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Latapostrophe authored
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- Nov 10, 2018
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Lactozilla authored
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- Nov 05, 2018
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toaster authored
Redo the `help` command stuff, this time with much less impact on other areas of the code for sanity as we approach R1.
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- Oct 25, 2018
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Latapostrophe authored
Spectate / enter game in chat + New console colours + Highlight chat scroll arrow + small cleanup for consolefill
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- Oct 21, 2018
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Latapostrophe authored
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Latapostrophe authored
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- Oct 16, 2018
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Sal authored
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- Oct 08, 2018
- Oct 04, 2018
- Sep 22, 2018
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toaster authored
* Seven new text colours! Gold, Lavender, Tea-green, Steel, Pink, Teal, and Peach, all added to the menu highlights cvar. * Revamp the saycmd colour list to take advantage of them. Peach and Purple are used the least... * In all of the string drawers, replace colormap only when charflags changes. * Add V_SKYMAP to dehacked.c alongside the above (oversight from when I added it yonks ago...)
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- Aug 28, 2018
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toaster authored
Bitch.
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- Aug 19, 2018
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Latapostrophe authored
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Latapostrophe authored
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- Aug 03, 2018
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toaster authored
* Homogenise old chat mode detection, which includes `cv_consolechat.value`, `dedicated`, and `vid.width < 640`. * Make the chat notification sounds work in old chat mode.
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- Aug 02, 2018
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toaster authored
* Add chat options to the HUD and Sound Option menus.
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- Jul 31, 2018
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Latapostrophe authored
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Latapostrophe authored
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Latapostrophe authored
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- Jul 03, 2018
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toaster authored
* Correct minor bug with blink cursor on IP in multiplayer menu.
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- Jul 02, 2018
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toaster authored
Sorry, Sal! In my defense, you don't need to recompile from scratch for any of this, despite what it may look like, as the skincolour name lists are walled off from the rest of the dehacked lists... More menu/highlight things: * Rename "Default" to "Game type", to make clearer what it's doing. * Tweak race colouring slightly. * Put a highlight around the level select icon, and make it consistent with voting. * Allow setting the highlight colour to affect the intermissions. * Fix bug with gametype colour getting for record attack. A handful of skincolour things: * Rename Turqouise to Aqua, because it resembles one of my fav 2.2 colours with that name. * Fix incomplete Steel Blue -> Steel rename. * Merge the very similar Blueberry and Sapphire... * ... so Sapphire can be backported! * And Ruby too.
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- Jul 01, 2018
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toaster authored
* Bar of levels. * Colourisation! * New V_SKYMAP, which hasn't been put in dehacked lists but is otherwise valid! * New single page statistics screen! * V_DrawFixedPatch now works at the edge of the screen! Ghost fixes! * On minimaps! * Free memory after use! * Don't spawn in midair on slopes!
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- Jun 04, 2018
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- Feb 23, 2018
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Monster Iestyn authored
Eat unprintable keys too, since there's no reason to feed them to G_Responder anyway when the console is open
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- Feb 20, 2018
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Monster Iestyn authored
Make CON_Responder eat Ctrl+key combos that have no effect, instead of passing the key on to G_Responder
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