- Oct 27, 2022
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toaster authored
Make all the join/leave sound effects have a `singularity` of `true` so that they don't stack super loud during major net interruption or multiple splitscreen player joins.
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toaster authored
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toaster authored
Instead of not running for server or admin, run for ALL players, but only avoid *kicking* local or admin players. Fixes a bug where having a non-interacting splitscreen player could take down your server.
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- Oct 26, 2022
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toaster authored
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toaster authored
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toaster authored
Repaired performance regression under certain play conditions
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toaster authored
Allows vid_wait to work under software without having to switch to OpenGL and then back
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toaster authored
Just a weird, meaningless footgun waiting in the wings for someone to catch themselves on. D_StartTitle works plenty fine here!
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toaster authored
- ALWAYS kick someone who's about to stop the server because they're about to overrun TICQUEUE, even if they're in the joiner grace period - Reduce the joiner grace period for normal ping limit to 10 seconds (from 30) - Properly account for ignoring all local players when the host is splitscreen
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toaster authored
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Eidolon authored
Clear and draw all game hud hook calls to 1 list See merge request KartKrew/Kart-Public!318 (cherry picked from commit 7e17eb85) 2cffc9b4 Clear and draw all game hud hook calls to 1 list
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Eidolon authored
Fixes splitscreen issues with lua hud hooks
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Eidolon authored
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- Oct 18, 2022
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Eidolon authored
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- Oct 03, 2022
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Ashnal authored
due to their reference count getting reset after having their shadows spawned, resulting in a reference count of -1 and the mobj never being freed, or a use-after-free during the shadow's thinker. Also adds some P_SetTargets to P_BlockThingsIterator to fix an inconsistency I noticed while investigating this.
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- Sep 29, 2022
- Sep 10, 2022
- Sep 05, 2022
- Sep 03, 2022
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- Sep 02, 2022
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Sal authored
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- Aug 29, 2022
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Ashnal authored
that completely destroys servers
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- Aug 27, 2022
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toaster authored
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toaster authored
- Does not function with controllers that don't produce continuous joystick events on hold, as testing unfortunately made clear. - The entire thing would need to be rewritten to make up for that, and I don't have the time to invest that kind of energy into version 1. - An unreliable feature is worse than no feature at all.
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- Aug 26, 2022