- Jun 14, 2022
-
-
toaster authored
- Save a note of the username, not just the reason. - Allow setting a mask with the `banip` command. - Make ban.txt's formatting a lot more sane. Username and reason are stored in quotes. The mask uses the same formatting as actual CDIR. - Keep track of if we tried to load ban.txt. If it wasn't, then don't save over it with a blank file. - Disallow quotes in player names, as it makes player name detection in console more annoying, and saving username in files scary. # Conflicts: # src/d_clisrv.c # src/d_netcmd.c # src/i_tcp.c
-
- Aug 20, 2020
-
-
James R. authored
(cherry picked from commit f584b61c93a97e1a9852f306acba673ced21e03a)
-
- Aug 10, 2020
-
-
James R. authored
-
- Apr 27, 2020
-
-
James R. authored
Each server in the server list requires a node. It's also MAXNETNODES-1 because the first node is yourself.
-
- Apr 18, 2019
-
-
Sal authored
Now in a mergable state
-
- Feb 27, 2019
- Feb 16, 2019
-
-
James R. authored
-
- Dec 23, 2018
-
-
Marco Z authored
-
- Nov 25, 2018
-
-
Marco Z authored
-
- Dec 19, 2017
-
-
Sal authored
-
- Dec 17, 2017
-
-
Sal authored
I don't know how many of the changes in d_clisrv were really necessary, I was just franticly trying to figure out the source of the local sync fail
-
Sal authored
The importants: - Fixed compiling - Combined G_BuildTiccmd for all players, no more need for a function for each - You can actually start 3p/4p mode
-
- Mar 04, 2017
-
-
Sryder authored
Possibly fix some whitespace problems
-
- Jan 13, 2017
-
-
LJ Sonic authored
-Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size -If the server tries to kick a joiner who is downloading the game state, they will get a timeout instead, because a regular kick would only happen once the game state has been downloaded -Added a timeout for player ticcmd packets, again to prevent freezes to happen in some cases -File/game state downloading is now faster, the speed is controlled by the "downloadspeed" cvar, in packets per tic -The reason is now properly shown when the server refuses connection -Changed the default values of "nettimeout" to 10 seconds (previously 15) and "maxsend" to 4 MB (previously 1) -Added a "noticedownload" cvar that displays a message in the server console when someone is downloading a file
-
- Dec 31, 2016
-
-
LJ Sonic authored
-
- Jul 06, 2016
-
-
ZTsukei authored
-
- May 18, 2016
-
-
Inuyasha authored
(no actual SLOC changes)
-
- Mar 15, 2014
-
-
Alam Ed Arias authored
-