- Dec 11, 2017
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wolfs authored
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- Dec 08, 2017
- Dec 04, 2017
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wolfs authored
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- Dec 03, 2017
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wolfs authored
# Conflicts: # src/k_kart.c
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- Nov 30, 2017
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Sal authored
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Sal authored
- Fixed position numbers; orders by balloons first then points (before it was doing it the other way around), and the leading players should never display as like 3 or something if there's ties :v - Messed with Boo & Feather frequencies to be less common in Battle - Fixed the issue when a karma bomb steals a balloon from one of the two last people standing, kills them, and comes back, and the game ends anyway, giving two players the "win" bonus - Removed karma items being able to pass their items to other karma bombs. This never worked correctly in the first place, and I'm 95% sure it's what's been causing people to be ghosts forever
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Sal authored
no i still haven't fixed the numbers yet, but the order should still be ok :V
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- Nov 29, 2017
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Sal authored
- Enemies can no longer award points - You should no longer get karma for "bombing" someone during their invincibility frames - Red shells have slightly more friction in Battle
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Sal authored
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Sal authored
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Sal authored
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Sal authored
Was hoping not to waste another variable on this, but oh well
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Sal authored
Even *more* extreme
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Sal authored
The last change was a step in the right direction and there was more item variety going on, but the differences need to be just sliiightly more extreme
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- Nov 28, 2017
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Sal authored
Now has all of the features, maybe needs spacing tweaks
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Sal authored
- Improve balloon-based items. Much more distinguished differences between the different ranks - Reverted Feather strafing. You can now just... properly move in the air, if you're using a Feather or a Bounce Pad. - Bounce pads are now stronger while using speed items. - Fixed the long standing bug about offroad & ziplines working when you're on FOFs above them. This is a tricky subject, so please report any issues you may come across related to this. - Shells should no longer travel to Mars, nor will they when using bounce pads. They should now do a gentle hop. - :WIP: new MP Player Setup screen, now shows character stats. Will later feature the list of characters in a row of icons, and a backported 2.2 color selector with toast's permission - Renamed "Match" to "Battle" :p - Yet MORE minor cases where kartspeed & kartweight were being read as fixed_t when they're freakin' UINT8's, people!
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- Nov 24, 2017
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Sal authored
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- Nov 23, 2017
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Sal authored
- Position faces are now drawn in Battle, categorized first by balloons, then by points - Balloon-based items, gives people who are worse off better items, and people who are better off worse items. - You can strafe while using feather or while using a bounce pad - Reduced the strength of bounce pad thrust on items - Increased bounce pad's minimum forward push on players - Made Frantic Mode just a teeeeensy bit more frantic - Fixed being able to use Feathers mid-air - Fixed being unable to steal Feathers - Drift sparks use frameangle instead of angle
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- Nov 21, 2017
- Nov 20, 2017
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Sal authored
Doesn't really belong in this branch but shut up! I'm lazy :p
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Sal authored
- Comeback players are now 1 speed with -20 friction - Bombing gives 2 karma now - Item players should no longer be able to be hit - Attempted to fix instances of trying to bomb someone while they can't be touched causing you to lose all your karma and start a console message saying you're back in the game, despite not rewarding a balloon - Fixed a few places where kartspeed & kartweight were being read as fixed point numbers, despite being UINT8's - Fixed up kartstuff Lua support more, functions properly now
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- Nov 19, 2017
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Sal authored
- K_DoBouncePad now uses mobj_t instead of player_t - Bounce pads can now bump thrown shells - Bounce pads now give heavier gravity to players - The suicide command now works in all gamemodes
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- Nov 18, 2017
- Nov 17, 2017
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Sryder authored
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Sal authored
- crash fix - commented out player 2 spawning with balloons - double checked battle exiting is 10 sec
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Sal authored
- Comeback timer is now always 10 seconds instead of scaling - Takes 10 seconds before exiting - Flashing tics is doubled in Battle Mode - Removed a bunch of bomb nerfs - Bombs are back to making only 1 point per hit - Exposed K_GetKartAccel & K_GetKartFlashing to Lua - Item boxes should no longer drop while going up slopes - Trading item boxes with a bomb should turn you back into a bomb - Balloons should no longer all respawn when dying in pits in 2-player games - Flashing players are able to kill *thrown* shells again (shields and trap items are still unkillable). Prevents red shells from being able to stick to a flashing player and hurt them again as soon as they're done flashing - CHECK appears at a farther distance
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- Nov 14, 2017
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Sal authored
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- Nov 13, 2017
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Sal authored
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Sal authored
- You can now choose to carry an item to someone instead of bombing - You need to bomb someone or give an item a combined total of three times in order to come back. - Bombing somone gives 2 points while giving items doesn't award you any points. - Position number still flashes after you've won, and it flashes rainbow for people who have won and are in 1st place! - Flashing players can no longer eat items - Fixed kartstarsfx playing the alarm in conjunction with music - Fixed some items no longer causing wipeout
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- Nov 12, 2017
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Sal authored
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- Nov 11, 2017
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wolfs authored
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Sryder authored
Mainly effects battle where match starts are used, race will be effected at the beginning of races though
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Sal authored
- Bomb overlay is invisible during comeback timer, and flickers back in when it's almost up - Show comeback timer on HUD - Feather is stronger & has more gravity - Option to use SMK star alarm instead of overlapping music - Using P_MobjDamage normally on players now defaults to normal spinout instead of shell's instant stop - Some general gametype case fixes (most notably, being able to spin people out in Race using a mushroom)
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Sryder authored
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Sryder authored
Make items dropped behind you fall on the floor properly Fix bananas getting stuck in midair if they aren't moving
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- Nov 07, 2017
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Sal authored
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