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  1. Dec 11, 2017
  2. Dec 08, 2017
  3. Dec 04, 2017
  4. Dec 03, 2017
  5. Nov 30, 2017
    • Sal's avatar
      okay THIS time i actually made sure it compiled · 73217690
      Sal authored
      73217690
    • Sal's avatar
      Mooore tweaks · e430a3bc
      Sal authored
      - Fixed position numbers; orders by balloons first then points (before
      it was doing it the other way around), and the leading players should
      never display as like 3 or something if there's ties :v
      - Messed with Boo & Feather frequencies to be less common in Battle
      - Fixed the issue when a karma bomb steals a balloon from one of the two
      last people standing, kills them, and comes back, and the game ends
      anyway, giving two players the "win" bonus
      - Removed karma items being able to pass their items to other karma
      bombs. This never worked correctly in the first place, and I'm 95% sure
      it's what's been causing people to be ghosts forever
      e430a3bc
    • Sal's avatar
      X & balloons on ranking · 1e5c016e
      Sal authored
      no i still haven't fixed the numbers yet, but the order should still be
      ok :V
      1e5c016e
  6. Nov 29, 2017
  7. Nov 28, 2017
    • Sal's avatar
      Further improved player setup · bab5c603
      Sal authored
      Now has all of the features, maybe needs spacing tweaks
      bab5c603
    • Sal's avatar
      Previous EXE: The Better Edition · 19868558
      Sal authored
      - Improve balloon-based items. Much more distinguished differences
      between the different ranks
      - Reverted Feather strafing. You can now just... properly move in the
      air, if you're using a Feather or a Bounce Pad.
      - Bounce pads are now stronger while using speed items.
      - Fixed the long standing bug about offroad & ziplines working when
      you're on FOFs above them. This is a tricky subject, so please report
      any issues you may come across related to this.
      - Shells should no longer travel to Mars, nor will they  when using
      bounce pads. They should now do a gentle hop.
      - :WIP: new MP Player Setup screen, now shows character stats. Will
      later feature the list of characters in a row of icons, and a backported
      2.2 color selector with toast's permission
      - Renamed "Match" to "Battle" :p
      - Yet MORE minor cases where kartspeed & kartweight were being read as
      fixed_t when they're freakin' UINT8's, people!
      19868558
  8. Nov 24, 2017
  9. Nov 23, 2017
    • Sal's avatar
      Many things! · 8638e8f4
      Sal authored
      - Position faces are now drawn in Battle, categorized first by balloons,
      then by points
      - Balloon-based items, gives people who are worse off better items, and
      people who are better off worse items.
      - You can strafe while using feather or while using a bounce pad
      - Reduced the strength of bounce pad thrust on items
      - Increased bounce pad's minimum forward push on players
      - Made Frantic Mode just a teeeeensy bit more frantic
      - Fixed being able to use Feathers mid-air
      - Fixed being unable to steal Feathers
      - Drift sparks use frameangle instead of angle
      8638e8f4
  10. Nov 21, 2017
  11. Nov 20, 2017
    • Sal's avatar
      More lenient checkpoints · 88851533
      Sal authored
      Doesn't really belong in this branch but shut up! I'm lazy :p
      88851533
    • Sal's avatar
      Some more minor comeback tweaks · a2767fe3
      Sal authored
      - Comeback players are now 1 speed with -20 friction
      - Bombing gives 2 karma now
      - Item players should no longer be able to be hit
      - Attempted to fix instances of trying to bomb someone while they can't
      be touched causing you to lose all your karma and start a console
      message saying you're back in the game, despite not rewarding a balloon
      - Fixed a few places where kartspeed & kartweight were being read as
      fixed point numbers, despite being UINT8's
      - Fixed up kartstuff Lua support more, functions properly now
      a2767fe3
  12. Nov 19, 2017
    • Sal's avatar
      Bounce Pad stuff · 81c723b9
      Sal authored
      - K_DoBouncePad now uses mobj_t instead of player_t
      - Bounce pads can now bump thrown shells
      - Bounce pads now give heavier gravity to players
      - The suicide command now works in all gamemodes
      81c723b9
  13. Nov 18, 2017
  14. Nov 17, 2017
    • Sryder's avatar
      Fix the items hitting people you bump bug · ff667b7e
      Sryder authored
      ff667b7e
    • Sal's avatar
      Minor things · 06eca5fb
      Sal authored
      - crash fix
      - commented out player 2 spawning with balloons
      - double checked battle exiting is 10 sec
      06eca5fb
    • Sal's avatar
      Lots of small tweaks & fixes, that should make Battle a LOT more bearable · cca30d10
      Sal authored
      - Comeback timer is now always 10 seconds instead of scaling
      - Takes 10 seconds before exiting
      - Flashing tics is doubled in Battle Mode
      - Removed a bunch of bomb nerfs
      - Bombs are back to making only 1 point per hit
      - Exposed K_GetKartAccel & K_GetKartFlashing to Lua
      - Item boxes should no longer drop while going up slopes
      - Trading item boxes with a bomb should turn you back into a bomb
      - Balloons should no longer all respawn when dying in pits in 2-player
      games
      - Flashing players are able to kill *thrown* shells again (shields and
      trap items are still unkillable). Prevents red shells from being able to
      stick to a flashing player and hurt them again as soon as they're done
      flashing
      - CHECK appears at a farther distance
      cca30d10
  15. Nov 14, 2017
  16. Nov 13, 2017
    • Sal's avatar
    • Sal's avatar
      Yet more comeback stuff! · 2360516e
      Sal authored
      - You can now choose to carry an item to someone instead of bombing
      - You need to bomb someone or give an item a combined total of three
      times in order to come back.
      - Bombing somone gives 2 points while giving items doesn't award you any
      points.
      - Position number still flashes after you've won, and it flashes rainbow
      for people who have won and are in 1st place!
      - Flashing players can no longer eat items
      - Fixed kartstarsfx playing the alarm in conjunction with music
      - Fixed some items no longer causing wipeout
      2360516e
  17. Nov 12, 2017
  18. Nov 11, 2017
  19. Nov 07, 2017
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