- Oct 30, 2018
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Monster Iestyn authored
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- Oct 29, 2018
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Monster Iestyn authored
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Monster Iestyn authored
HWR_DrawFixedPatch: Add V_OFFSET support for V_FLIP in hardware code as well, also add missing SHORTs for gpatch fields
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Monster Iestyn authored
Make V_OFFSET no thing without V_NOSCALESTART, to remove any potential glitches with using it on its own
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Monster Iestyn authored
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- Oct 21, 2018
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Monster Iestyn authored
mapheader lua unarchive hotfix See merge request STJr/SRB2!302
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Monster Iestyn authored
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- Oct 20, 2018
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Monster Iestyn authored
Music Code Cleanup See merge request STJr/SRB2!278
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Marco Z authored
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- Oct 14, 2018
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Monster Iestyn authored
Handle fix for SDL Mixer See merge request STJr/SRB2!301
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Monster Iestyn authored
More accurate GIF delay See merge request STJr/SRB2!276
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Monster Iestyn authored
MI's unimportant code cleanup See merge request STJr/SRB2!295
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Sryder authored
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- Oct 13, 2018
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Sryder authored
I've voided this out on other sound interfaces than SDL Mixer ones because I'm both not sure whether they need it, and not sure how to make them work with it if they do.
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- Oct 11, 2018
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Monster Iestyn authored
Remove "playerdeadview" variable; it's not been used for its stated purpose for who knows how long now Besides rankings popping up when you die just sounds weird anyway, maybe I'm just used to SRB2 not doing it I guess
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Monster Iestyn authored
Remove unused ObjectPlace_OnChange prototype (from when Objectplace was a consvar, which it is not anymore)
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
Also corrected what appears to be a typo in some comments above?
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Monster Iestyn authored
(it's only set to 0 in software, and only ++'d in OpenGL, what kind of sense does that make?)
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Monster Iestyn authored
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- Oct 09, 2018
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Monster Iestyn authored
Tiny fix so that joystick2 being closed can let the JoystickSubSystem close before game close. See merge request STJr/SRB2!292
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Sryder authored
No memory leak here, just a very tiny thing I noticed.
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- Oct 08, 2018
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Monster Iestyn authored
Free SOC_s to a good home See merge request STJr/SRB2!291
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toaster authored
* Fix a memory leak regarding implementation of SOC_ (improperly copypasted code from LUA_LoadLump!!) * Optimise the repeated strlen usage into a single call, which is stored for later.
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Monster Iestyn authored
Dr. Who And The Sleeping Weather See merge request STJr/SRB2!288
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Monster Iestyn authored
SP savegame continues icon crash See merge request STJr/SRB2!290
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Monster Iestyn authored
Makefile: Split zlib and libpng See merge request STJr/SRB2!285
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- Oct 07, 2018
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SteelT authored
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SteelT authored
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SteelT authored
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Monster Iestyn authored
Fixer mixer: Mixer Memory Leaks See merge request STJr/SRB2!287
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toaster authored
Weather is already run client-side. What if we ran it render-side, for major performance gains? This commit will answer all your questions - and more!
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Sryder authored
A value of 1 in freesrc for Mix_LoadWAV_RW and Mix_LoadMus_RW calls SDL_RWclose on the RWops anyway. For Mix_LoadWAV_RW the RWops is freed right after the data is loaded (because it makes a copy of the data in memory) For Mix_LoadMUS_RW the RWops is freed when Mix_FreeMusic is called (because the data is not a copy) So setting 1 on freesrc doesn't actually free the RWops immediately on Mix_LoadMus_RW *unless* it failed to load any music.
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Sryder authored
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- Oct 06, 2018
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Sryder authored
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Sryder authored
Mix_QuickLoad_RAW sets a flag in the Mix_Chunk so that Mix_FreeChunk doesn't actually Free the sound. Checks for the flag when freeing, and if it's 0, we free the data manually after Mix_FreeChunk. I went back to Z_Malloc and Z_Free for this because they still work after this.
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Sryder authored
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- Oct 05, 2018
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Monster Iestyn authored
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SteelT authored
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