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    • toaster's avatar
      Update Kartmaker to work with Sprite2. · 87bed3e8
      toaster authored
      * Structure of Kartmaker properties.txt files has changed radically.
      	* Introducing top-level property "layer_step_size", which is used for the following.
      	* Can now reference sprite layer segments by their box coordinate on the sprite grid, rather than being forced to give the raw pixel coord each time.
      	* Sprite2 names are now required in addition to frame angles.
      	* You no longer need to manually offset the coordinates when working with a flipped sprite.
      	* New frame-level properties "overwrite_sprite_size" and "overwrite_layer_step_size", which do what they say on the tin: change it for just that one frame. Required for XTRA sprite graphics.
      	* Deprecate gfx section. Now handled under sprites to avoid having too many graphics which can be conflicting.
      * Example properties.txts for symmetrical, asymmetrical spin, and transparent symmetrical have been adjusted for the above changes. Someone who is not me will have to fix the entirely asymmetrical example.
      * No more atrocious whitespace abuse in the main.c file. properties.txt files continue to have bad whitespace because it's JSON.
      87bed3e8
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