- Aug 28, 2024
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Sal authored
Make templates more user-friendly See merge request KartKrew/kartmaker!7
- Aug 25, 2024
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Andrew Wong authored
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- Aug 23, 2024
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Sal authored
Truncate strings Closes #2 See merge request KartKrew/kartmaker!6
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Sal authored
- Added Tails onionskin - Added labels - Added silly signs sprite - Simplified death frame to match release's standards instead of indev's - Fixed wheel shines not animating on several frames on the asymmetrical sheet
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Superstarxalien authored
as it goes unused
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Superstarxalien authored
* Strings that are over the maximum possible length now get truncated * Adjusted size of string arrays to be "[max character length] + 1"
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Sal authored
Reorganize filesystem: reduce filesize, improve scalability See merge request KartKrew/kartmaker!4
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Sal authored
Add build script for POSIX systems (Linux, MacOS) See merge request KartKrew/kartmaker!3
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- Jul 07, 2024
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Andrew Wong authored
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- Apr 26, 2024
- Apr 25, 2024
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wolfs authored
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- Oct 12, 2023
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SteelT authored
Code cleanup and fixes See merge request KartKrew/kartmaker-internal!5
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- Jun 10, 2022
- Feb 14, 2021
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Sal authored
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Sal authored
Less waste.
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Sal authored
Easier & less scary testing of templates.
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Sal authored
This has existed for a long time! But no one has really set it yet. Plz do so now thx
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Sal authored
Add more error checking when processing properties.txt. See merge request KartKrew/kartmaker-internal!2
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Sal authored
Match new-player-frames branch See merge request KartKrew/kartmaker-internal!3
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- Feb 05, 2021
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Sal authored
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SteelT authored
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Sal authored
(Asymmetrical does not have properties.txt yet)
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SteelT authored
Add more error checking when processing properties.txt, if a field doesn't exist. it will use a default value as fallback. Fixes kartmaker crashing because it would try to get a invalid object. Also moved the S_SKIN adding code to it's own function.
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- Feb 03, 2021
- Sep 25, 2020
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toaster authored
* Use sprite width rather than step width for algorithmic adjustment of flipped sprite.
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toaster authored
* Commit everything I did two nights ago. If someone tried to modify this code, they'd have been working on an incomplete set of changes compared to my local copy
* Move to using "prefix" instead of "gfx_prefix" fully. * Tweak a fucky wucky wrt DRRI (DRifting Right Inwards) that Oni actually liked, and also apply it to DRLI (DRifting Left Inwards) as well.
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- Sep 23, 2020
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toaster authored
* Structure of Kartmaker properties.txt files has changed radically. * Introducing top-level property "layer_step_size", which is used for the following. * Can now reference sprite layer segments by their box coordinate on the sprite grid, rather than being forced to give the raw pixel coord each time. * Sprite2 names are now required in addition to frame angles. * You no longer need to manually offset the coordinates when working with a flipped sprite. * New frame-level properties "overwrite_sprite_size" and "overwrite_layer_step_size", which do what they say on the tin: change it for just that one frame. Required for XTRA sprite graphics. * Deprecate gfx section. Now handled under sprites to avoid having too many graphics which can be conflicting. * Example properties.txts for symmetrical, asymmetrical spin, and transparent symmetrical have been adjusted for the above changes. Someone who is not me will have to fix the entirely asymmetrical example. * No more atrocious whitespace abuse in the main.c file. properties.txt files continue to have bad whitespace because it's JSON.
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- May 14, 2020
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Sal authored
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- May 10, 2020