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Commit c3d72864 authored by Hanicef's avatar Hanicef
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Fix segfault when rendering precip mobjs in OpenGL

parent 49cb2c84
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......@@ -450,9 +450,9 @@ typedef struct precipmobj_s
angle_t old_angle, old_pitch, old_roll; // orientation interpolation
angle_t old_angle2, old_pitch2, old_roll2;
angle_t spriteroll, old_spriteroll, old_spriteroll2;
spritenum_t sprite; // used to find patch_t and flip value
UINT32 sprite; // used to find patch_t and flip value
UINT32 frame; // frame number, plus bits see p_pspr.h
UINT16 sprite2; // player sprites
UINT32 sprite2; // player sprites
UINT16 anim_duration; // for FF_ANIMATE states
UINT32 renderflags; // render flags
......
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