- Nov 10, 2018
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Monster Iestyn authored
Compiling cleanup and fixes See merge request STJr/SRB2!311
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Monster Iestyn authored
Opengl improvements backport See merge request STJr/SRB2!304
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Monster Iestyn authored
Update readme See merge request STJr/SRB2!313
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Monster Iestyn authored
Update copyright info See merge request STJr/SRB2!309
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- Nov 09, 2018
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Alam Arias authored
Minor remote viewpoint bugfixes.
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SteelT authored
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Monster Iestyn authored
Some code cleanup. See merge request STJr/SRB2!298
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- Nov 08, 2018
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Monster Iestyn authored
Winsock error handling fixes See merge request STJr/SRB2!303
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
* Move the misc types in the file to bottom, so that ATTRPACK at least is usable for RGBA_t * Include endian.h, so that UINT2RGBA can be defined correctly for big endian builds * Add more comments to make clear the main sections of the file
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Monster Iestyn authored
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Monster Iestyn authored
Remove FUNCMATH from functions with a void return value or args, or examine variables other than their args (which could be modified)
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- Nov 07, 2018
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Monster Iestyn authored
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Monster Iestyn authored
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Monster Iestyn authored
D_PostEvent_end is only used by Allegro (used by the DOS port) to help timers work, so check for PC_DOS in preprocessor code. Also remove FUNCMATH from said function.
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Monster Iestyn authored
P_NullPrecipThinker no longer should have FUNCMATH (though I'm not sure if it should have had it in the first place anyway)
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TCLScrufflet authored
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- Nov 05, 2018
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Lactozilla authored
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- Nov 02, 2018
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Monster Iestyn authored
File loading hotfix See merge request STJr/SRB2!310
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Monster Iestyn authored
Make sure handles of files opened by W_LoadWadFile are closed if we abort loading the files for whatever reason. ESPECIALLY if the file is already loaded in SRB2, that's just silly.
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Monster Iestyn authored
Patch offsets fix See merge request STJr/SRB2!305
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- Nov 01, 2018
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SteelT authored
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- Oct 31, 2018
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Monster Iestyn authored
MI minor refactoring See merge request STJr/SRB2!294
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Monster Iestyn authored
Multi-patch texture support for transparency AND translucency See merge request STJr/SRB2!293
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- Oct 30, 2018
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Monster Iestyn authored
now that V_FLIP's effects are always supported in V_DrawFixedPatch, there's no need for the "flip" variable anymore
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Monster Iestyn authored
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- Oct 29, 2018
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Monster Iestyn authored
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Monster Iestyn authored
HWR_DrawFixedPatch: Add V_OFFSET support for V_FLIP in hardware code as well, also add missing SHORTs for gpatch fields
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Monster Iestyn authored
Make V_OFFSET no thing without V_NOSCALESTART, to remove any potential glitches with using it on its own
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Monster Iestyn authored
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- Oct 27, 2018
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Monster Iestyn authored
Removed all remaining traces of VID_X11 code in hw_drv.h and hw_data.h, the macro is no longer used by Linux etc versions of SRB2. Unlike the rest of the commits in this branch (as of writing), I didn't make this commit between 1 and 2 years ago, I made it right now ;)
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Monster Iestyn authored
Remove pointless drawtextured variable and redundant fake planes checks (R_FakeFlat would already have made gr_frontsector/backsector something else if they were)
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Monster Iestyn authored
Added missing checks in HWR_AddLine from the software version, move v** vars to the top since R_PointToAngle calls use the same values anyway
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Monster Iestyn authored
this fixes a crash in (old) GFZ2 at the ramp as a result of creating pv1/pv2. This probably means before pv1/pv2 there could have been some silly typecasting from vertex_t to polyvertex_t to get fixed vertex coords and such...
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Monster Iestyn authored
Yes I know they're void * in r_defs.h's seg_t definition, it's quicker than trying to figure out if including hardware/hw_glob.h is a good idea or not
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Monster Iestyn authored
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Monster Iestyn authored
I also optimised those two functions while I was there (why keep a "floating" variable when setting it to false guarantees the functions return false?)
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Monster Iestyn authored
gr_correcttricks fix: don't check if top/bottom textures are missing for sloped sectors, just ignore and cancel the hack This fixes GFZ2's mysterious flying flats at the ramp to the big room
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