- Jul 31, 2018
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Latapostrophe authored
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Latapostrophe authored
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- Jul 30, 2018
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toaster authored
* Fix an inconsistency in timing re a time over that involves a single person (the number of tics exiting usually takes), versus a time over that involves multiple people (8*TICRATE). * Barebones preparatory work for F-Zero explosion, since I was futzing around in this already.
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toaster authored
* Fix minor additional error in tab rankings. * Remove FREE PLAY from intermission drawer, per Sal's request. * Remove "second%s" from the end of the "Start in %d"/"Vote ends in %d" string. * Rename cv_advancemap's "Off" value to "Same", to make the behaviour clearer. * Make the "Start in %d" string now begin with cv_advancemap's string (ie, "Vote in %d", "Same in %d", "Random in %d, Next in %d"...
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toaster authored
Fix dropped else in tab rankings view, leading to the exiting text being drawn on top of other text for no good reason.
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toaster authored
* Place FREE PLAY in a less contentous location. * Fix comeback timer being incorrectly offset from the center of the screen. * Prevent vote drawer from nuking itself (visual-wise) at the start of the level fade following it.
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- Jul 29, 2018
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toaster authored
* Make the three P_Play<?>Sounds from p_local.h actual functions that acknowledge the kartvoices cvar.
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toaster authored
* Fix free play on intermission. * Fix crash in killing/damaging mobj with null death/pain state.
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Sal authored
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Sal authored
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toaster authored
* "kartvoices" cvar. Possible values "Never", "Tasteful" (default), and "Meme". * Added a way to move quickly through the credits, rather than skip them entirely (hold spacebar or down arrow). * Fix a few mistakes in M_ChangeCvar, some of which I introduced and some of which were weird in the first place. * Tweak the offset of the arrows that let you know you can modify a cvar by pressing left or right (some via a patch.kart change, but others via tweaking the drawing location).
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toaster authored
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- Jul 28, 2018
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Sal authored
- Turning dust is spawned in the correct position - Turning dust sprites are flipped - Shadows display on the ceiling for flipped objects - Drift sparks display in the correct position for flipped players Will continue with item fixes tomorrow
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Sal authored
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Sal authored
These are both huge boons for gamepad functionality. If we can add a way to add a menu key, then all of the controller requirements for v1 will be covered.
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Sal authored
- A new variable, voteclient.loaded, for keeping track of whenever or not voting data has been set up or not. Gets set to true in Y_StartVote, false in Y_UnloadVoteData. This is used to prevent drawing the screen in cases where it would crash, and preventing duplicate Y_EndVote calls. - The game checks for all spectator when transitioning to vote, to decide whenever or not it should skip it entirely or not. - Unrelated: made the roulette cheating much more common. Hopefully it's as cheaty as Mario Party now :p
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- Jul 27, 2018
- Jul 25, 2018
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toaster authored
Type `karteliminatelast off` to turn it off, and `karteliminatelast on` to... you know the rest.
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Sal authored
- Banana drag timer resets when placing one, for x3 & x10 bananas - Banana dragging spawns transulcent dust - Dragging bananas make them twitch up & down
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Sal authored
- Ballhog has explosion + sound on death - Ballhog shrinks to nothing if it didn't hit anything - Replaced a Mario sound on Orbinaut - Fixed Jawz's sound effect - Fixed Mines not being removed on death pits
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- Jul 24, 2018
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https://git.magicalgirl.moe/KartKrew/Kart.gittoaster authored
"It is only the *results* that remain in this world! All the *actions* you take in a world where time is erased are meaningless!" - Diavolo, Chapter 520
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toaster authored
* Decreasing number of writes - now the unchanging gametype is only written once, and both gametypes are written as UINT8s instead of UINT16s. * Increasing size of buffer to match new threshold.
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wolfs authored
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toaster authored
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toaster authored
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- Jul 23, 2018
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Sal authored
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- Jul 22, 2018
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Sal authored
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Sal authored
Item dist scales with low player count instead of just odds, you can change some cvars during start countdown
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toaster authored
Do Oni's suggested changes to the wipe-based level intro fade. https://cdn.discordapp.com/attachments/270211093761097728/470690865279401994/kart0019.gif
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toaster authored
* Force map hell if there are two or more non-spectators (ie, same condition as to not be in FREE PLAY) and everyone has selected the RANDOM level slot. * Unique gasp-and-Shulk-based sounds for both forced and non-forced map hell occourances.
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toaster authored
Force the display of FREE PLAY on the pre-rankingsmode part of the intermission screen, since it's important to show what it was. When in rankingsmode, THAT'S when it's able to freely change with the number of players jumping in and out.
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toaster authored
* Activates when there are less than two non-spectators in a netgame. * Shows flashing text at the bottom of the screen. * Prevents drawing several UI elements that only make sense with multiple players. * Prevents matchesplayed being increased. * Improve the mapreset timer's behaviour. * Now you get to see the HERE COMES A NEW CHALLENGER screen as the starting frame of the relevant map transition, since it happens on mapreset being 1 rather than 0. * Make a bunch of normal gameplay stuff that might've activated unnecessarily during mapreset now not able to. * Hide some other stuff that might've been visible for no good reason. * Improve Mirror mode. * First person now works with it! * Tweaked the minimap player heads. Although the main section of the automap is mirrored, it feels... wrong to mirror the player head? IDK, you may wish to revert this, but given that everything else is the right way around except for the level itself...* Disable the titlescreen demos, at least until we actually gear up for release and make real ones. * Disable the titlescreen demos, at least until we actually gear up for release and make real ones.
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Sal authored
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Sal authored
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- Jul 21, 2018
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