- Aug 05, 2018
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Latapostrophe authored
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- Aug 04, 2018
- Aug 03, 2018
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toaster authored
* Homogenise old chat mode detection, which includes `cv_consolechat.value`, `dedicated`, and `vid.width < 640`. * Make the chat notification sounds work in old chat mode.
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- Aug 02, 2018
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toaster authored
* Add chat options to the HUD and Sound Option menus.
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- Jul 31, 2018
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Latapostrophe authored
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Latapostrophe authored
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- Jul 30, 2018
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toaster authored
* Fix an inconsistency in timing re a time over that involves a single person (the number of tics exiting usually takes), versus a time over that involves multiple people (8*TICRATE). * Barebones preparatory work for F-Zero explosion, since I was futzing around in this already.
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toaster authored
* Fix minor additional error in tab rankings. * Remove FREE PLAY from intermission drawer, per Sal's request. * Remove "second%s" from the end of the "Start in %d"/"Vote ends in %d" string. * Rename cv_advancemap's "Off" value to "Same", to make the behaviour clearer. * Make the "Start in %d" string now begin with cv_advancemap's string (ie, "Vote in %d", "Same in %d", "Random in %d, Next in %d"...
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toaster authored
Fix dropped else in tab rankings view, leading to the exiting text being drawn on top of other text for no good reason.
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toaster authored
* Place FREE PLAY in a less contentous location. * Fix comeback timer being incorrectly offset from the center of the screen. * Prevent vote drawer from nuking itself (visual-wise) at the start of the level fade following it.
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- Jul 29, 2018
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toaster authored
* Make the three P_Play<?>Sounds from p_local.h actual functions that acknowledge the kartvoices cvar.
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toaster authored
* Fix free play on intermission. * Fix crash in killing/damaging mobj with null death/pain state.
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Sal authored
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Sal authored
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toaster authored
* "kartvoices" cvar. Possible values "Never", "Tasteful" (default), and "Meme". * Added a way to move quickly through the credits, rather than skip them entirely (hold spacebar or down arrow). * Fix a few mistakes in M_ChangeCvar, some of which I introduced and some of which were weird in the first place. * Tweak the offset of the arrows that let you know you can modify a cvar by pressing left or right (some via a patch.kart change, but others via tweaking the drawing location).
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toaster authored
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- Jul 28, 2018
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Sal authored
- Turning dust is spawned in the correct position - Turning dust sprites are flipped - Shadows display on the ceiling for flipped objects - Drift sparks display in the correct position for flipped players Will continue with item fixes tomorrow
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Sal authored
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Sal authored
These are both huge boons for gamepad functionality. If we can add a way to add a menu key, then all of the controller requirements for v1 will be covered.
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Sal authored
- A new variable, voteclient.loaded, for keeping track of whenever or not voting data has been set up or not. Gets set to true in Y_StartVote, false in Y_UnloadVoteData. This is used to prevent drawing the screen in cases where it would crash, and preventing duplicate Y_EndVote calls. - The game checks for all spectator when transitioning to vote, to decide whenever or not it should skip it entirely or not. - Unrelated: made the roulette cheating much more common. Hopefully it's as cheaty as Mario Party now :p
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- Jul 27, 2018
- Jul 25, 2018
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toaster authored
Type `karteliminatelast off` to turn it off, and `karteliminatelast on` to... you know the rest.
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Sal authored
- Banana drag timer resets when placing one, for x3 & x10 bananas - Banana dragging spawns transulcent dust - Dragging bananas make them twitch up & down
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Sal authored
- Ballhog has explosion + sound on death - Ballhog shrinks to nothing if it didn't hit anything - Replaced a Mario sound on Orbinaut - Fixed Jawz's sound effect - Fixed Mines not being removed on death pits
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- Jul 24, 2018
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https://git.magicalgirl.moe/KartKrew/Kart.gittoaster authored
"It is only the *results* that remain in this world! All the *actions* you take in a world where time is erased are meaningless!" - Diavolo, Chapter 520
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toaster authored
* Decreasing number of writes - now the unchanging gametype is only written once, and both gametypes are written as UINT8s instead of UINT16s. * Increasing size of buffer to match new threshold.
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wolfs authored
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toaster authored
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toaster authored
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- Jul 23, 2018
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Sal authored
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- Jul 22, 2018
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Sal authored
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Sal authored
Item dist scales with low player count instead of just odds, you can change some cvars during start countdown
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toaster authored
Do Oni's suggested changes to the wipe-based level intro fade. https://cdn.discordapp.com/attachments/270211093761097728/470690865279401994/kart0019.gif
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