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  1. Aug 05, 2018
  2. Aug 04, 2018
  3. Aug 03, 2018
  4. Aug 02, 2018
  5. Jul 31, 2018
  6. Jul 30, 2018
    • toaster's avatar
      Some tidbits for countdowns. · f2070ba6
      toaster authored
      * Fix an inconsistency in timing re a time over that involves a single person (the number of tics exiting usually takes), versus a time over that involves multiple people (8*TICRATE).
      * Barebones preparatory work for F-Zero explosion, since I was futzing around in this already.
      f2070ba6
    • toaster's avatar
      More UI crap! · 731b05e2
      toaster authored
      * Fix minor additional error in tab rankings.
      * Remove FREE PLAY from intermission drawer, per Sal's request.
      * Remove "second%s" from the end of the "Start in %d"/"Vote ends in %d" string.
      * Rename cv_advancemap's "Off" value to "Same", to make the behaviour clearer.
      * Make the "Start in %d" string now begin with cv_advancemap's string (ie, "Vote in %d", "Same in %d", "Random in %d, Next in %d"...
      731b05e2
    • toaster's avatar
      Fix dropped else in tab rankings view, leading to the exiting text being drawn... · 057bc412
      toaster authored
      Fix dropped else in tab rankings view, leading to the exiting text being drawn on top of other text for no good reason.
      057bc412
    • toaster's avatar
      Some UI stuff. · 7f509c7c
      toaster authored
      * Place FREE PLAY in a less contentous location.
      * Fix comeback timer being incorrectly offset from the center of the screen.
      * Prevent vote drawer from nuking itself (visual-wise) at the start of the level fade following it.
      7f509c7c
  7. Jul 29, 2018
  8. Jul 28, 2018
    • Sal's avatar
      Reverse gravity fixes pt 1: basic driving · f0f9e204
      Sal authored
      - Turning dust is spawned in the correct position
      - Turning dust sprites are flipped
      - Shadows display on the ceiling for flipped objects
      - Drift sparks display in the correct position for flipped players
      
      Will continue with item fixes tomorrow
      f0f9e204
    • Sal's avatar
      Fix basenumlaps prints · a80c6ccf
      Sal authored
      a80c6ccf
    • Sal's avatar
      Use joysticks 1-4 by default, restore KEY_BACKSPACE functionality · 7073c9ed
      Sal authored
      These are both huge boons for gamepad functionality. If we can add a way to add a menu key, then all of the controller requirements for v1 will be covered.
      7073c9ed
    • Sal's avatar
      A lot more safety checks on the voting screen for spectators · 25c344a6
      Sal authored
      - A new variable, voteclient.loaded, for keeping track of whenever or not voting data has been set up or not. Gets set to true in Y_StartVote, false in Y_UnloadVoteData. This is used to prevent drawing the screen in cases where it would crash, and preventing duplicate Y_EndVote calls.
      - The game checks for all spectator when transitioning to vote, to decide whenever or not it should skip it entirely or not.
      - Unrelated: made the roulette cheating much more common. Hopefully it's as cheaty as Mario Party now :p
      25c344a6
  9. Jul 27, 2018
  10. Jul 25, 2018
    • toaster's avatar
      Added the ability to toggle the f-zero style elimination of last place specifically. · bd126583
      toaster authored
      Type `karteliminatelast off` to turn it off, and `karteliminatelast on` to... you know the rest.
      bd126583
    • Sal's avatar
      Banana drag touches · 0dc2c43a
      Sal authored
      - Banana drag timer resets when placing one, for x3 & x10 bananas
      - Banana dragging spawns transulcent dust
      - Dragging bananas make them twitch up & down
      0dc2c43a
    • Sal's avatar
      Finishing touches on Ballhog · b42d083b
      Sal authored
      - Ballhog has explosion + sound on death
      - Ballhog shrinks to nothing if it didn't hit anything
      - Replaced a Mario sound on Orbinaut
      - Fixed Jawz's sound effect
      - Fixed Mines not being removed on death pits
      b42d083b
  11. Jul 24, 2018
  12. Jul 23, 2018
  13. Jul 22, 2018
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