- Jan 25, 2020
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fickleheart authored
Also includes splitting the starpost logic into its own function.
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- Jan 12, 2020
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fickleheart authored
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fickleheart authored
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fickleheart authored
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- Jan 11, 2020
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Monster Iestyn authored
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MascaraSnake authored
Add textmap vertex slope support See merge request !633
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Nev3r authored
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James R. authored
Fix incorrect cast See merge request STJr/SRB2!669
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- Jan 10, 2020
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MascaraSnake authored
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James R. authored
Brick Block Bustin See merge request STJr/SRB2!666
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James R. authored
Don't give player translucency when looking down with the orbital camera See merge request STJr/SRB2!659
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James R. authored
Accurate papersprite projection See merge request STJr/SRB2!657
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James R. authored
Showconditionset See merge request STJr/SRB2!651
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James R. authored
Allow for 10 emblem hints on a map by poking the drawer a bit. See merge request STJr/SRB2!650
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James R. authored
PlayerThink Hook See merge request STJr/SRB2!557
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MascaraSnake authored
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MascaraSnake authored
Add MT_FLINGNIGHTSSTAR mobj type See merge request STJr/SRB2!663
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MascaraSnake authored
Minor OpenGL improvements See merge request STJr/SRB2!661
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MascaraSnake authored
Fix snapping of extra multiplayer text. (Resolves #101) See merge request STJr/SRB2!667
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toaster authored
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toaster authored
Mario brick blocks are likely to always have square sectors dividing seperate bricks, so allow them to be busted individually.
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James R. authored
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James R. authored
Software FOV See merge request STJr/SRB2!662
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James R. authored
Don't clip player MD2 when looking straight down with the orbital camera See merge request STJr/SRB2!658
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- Jan 09, 2020
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James R. authored
Rollout Rockonsistency See merge request STJr/SRB2!655
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Alam Ed Arias authored
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James R. authored
Hexafaceted sprite angle support. See merge request STJr/SRB2!652
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MascaraSnake authored
Don't create colormap data out of sidedef text for fake planes linedef See merge request STJr/SRB2!648
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Tatsuru authored
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Tatsuru authored
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Sal authored
It got denied before for Software so I won't include it in the merge request :(
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James R. authored
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James R. authored
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fickleheart authored
In theory, should be a performance improvement. In practice idk
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fickleheart authored
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fickleheart authored
I heard properpaper had some weird crashes? I couldn't reproduce them no matter how hard I tried, but I added some bounds checking to this version too just in case. Gotta get other people's help to try to reproduce those.
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- Jan 08, 2020
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toaster authored
* Break bustable FOFs like pushables. * Activate pushable-counting executor activators. * Get pushed by currents/wind. This takes advantage of the previously-existing hack relating to objects with MF_PUSHABLE infotable (but not active) flags and a nonzero fuse, which is used as the condition to group this under (rather than MT_ROLLOUTROCK specific fuckery). Thanks to the bug report submitted by our kirbs pal for getting me off my ass this evening.
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James R. authored
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