- Oct 25, 2019
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MascaraSnake authored
Super and Minecarts fixes (resolves #259) Closes #259 See merge request STJr/SRB2Internal!408
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MascaraSnake authored
Disable tailsbot in NiGHTS maps (resolves #261) Closes #261 See merge request STJr/SRB2Internal!409
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MascaraSnake authored
CEZ3 Fang cheat fix (resolves #262) Closes #262 See merge request STJr/SRB2Internal!410
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MascaraSnake authored
Water lighting reversion (resolves #188 for now) Closes #188 See merge request STJr/SRB2Internal!411
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MascaraSnake authored
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MascaraSnake authored
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- Oct 24, 2019
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toaster authored
I can't figure out how to make this consistent at all, so in order to have the water look good in levels designed for it, I think it's necessary to effectively revert everything with SHITPLANESPARENCY to a roughly 2.1-equivalent behaviour.
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toaster authored
Added an experiment with an alternate CEZ3 pinch behaviour (but keep it disabled because it was kind of boring).
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toaster authored
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toaster authored
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toaster authored
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toaster authored
* Fix music stack corruption in multiplayer where a super player dies and it's not you. * Fix players in minecarts having their state eternally set to S_PLAY_STND (bug discovered/evident while super, so goes in this branch). Resolves #259.
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- Oct 23, 2019
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MascaraSnake authored
Make spinbust behavior consistent with other bustable blocks Closes #254 See merge request STJr/SRB2Internal!398
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MascaraSnake authored
Azure Temple Hazards See merge request STJr/SRB2Internal!404
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James R. authored
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- Oct 22, 2019
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toaster authored
Make maces normally placeable in maps. See merge request STJr/SRB2Internal!390
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Monster Iestyn authored
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Nev3r authored
Tweak Line Special 414's behavior See merge request STJr/SRB2Internal!382
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sphere authored
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- Oct 21, 2019
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James R. authored
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lachwright authored
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lachwright authored
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- Oct 20, 2019
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MascaraSnake authored
Prevent wraparound on Level platter when there are less than 3 rows See merge request STJr/SRB2Internal!383
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MascaraSnake authored
Kart-port dedicated server Lua fix (round 2) See merge request STJr/SRB2Internal!387
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MascaraSnake authored
Transparent flat fixes (Resolves #249) Closes #249 See merge request STJr/SRB2Internal!384
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MascaraSnake authored
Mapthing tweaks (object_tweaks division 1) See merge request STJr/SRB2Internal!396
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MascaraSnake authored
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- Oct 19, 2019
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MascaraSnake authored
Make spinbust behavior consistent with other bustable blocks and rename FF_ONLYKNUX to FF_STRONGBUST
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Monster Iestyn authored
Fix player state resynching See merge request STJr/SRB2Internal!393
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MascaraSnake authored
Fixed a netgame crash that was caused by a closing brace being in the wrong place :v See merge request STJr/SRB2Internal!395
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toaster authored
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toaster authored
* Make the Amy Cameo only spawn in SP, Record Attack, or Co-op unless it's the Clone Mode. * Add the diagonal spring flag options Red and Yellow Diagonal Springs have to the Blue Diagonal Spring as well. * Put diagonal blue spring in config.
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MascaraSnake authored
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MascaraSnake authored
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- Oct 18, 2019
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Monster Iestyn authored
Fix missing & which I totally forgot about in writing this fix (yes this is the "compile error" everyone was talking about)
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- Oct 17, 2019
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Monster Iestyn authored
Fix sprite-related console errors that occur in netgames whenever the game attempts to synch the player's state. Turns out the code was using P_SetMobjStateNF to "fix" the player's state ...which got things all wrong, lol.
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- Oct 16, 2019