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#region ================== Copyright (c) 2007 Pascal vd Heiden

/*
 * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
 * This program is released under GNU General Public License
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 */

#endregion

#region ================== Namespaces

using System;
using System.Collections.Generic;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Actions;
using CodeImp.DoomBuilder.BuilderModes.Interface;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.GZBuilder.Data;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Types;
using CodeImp.DoomBuilder.Windows;

#endregion

namespace CodeImp.DoomBuilder.BuilderModes
{
	[EditMode(DisplayName = "Things Mode",
			  SwitchAction = "thingsmode",		// Action name used to switch to this mode
			  ButtonImage = "ThingsMode.png",	// Image resource name for the button
			  ButtonOrder = int.MinValue + 300,	// Position of the button (lower is more to the left)
			  ButtonGroup = "000_editing",
			  UseByDefault = true,
			  SafeStartMode = true)]
	public class ThingsMode : BaseClassicMode
	{
		#region ================== Constants

		private const int MAX_THING_LABELS = 256; //mxd

		#endregion

		#region ================== Variables

		// Highlighted item
		private Thing highlighted;
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		private readonly Association highlightasso;
		new private bool editpressed;
		private bool thinginserted;
		private bool awaitingMouseClick; //mxd
		private List<Line3D> persistenteventlines;
		private List<Line3D> dynamiclightshapes;
		private List<Line3D> ambientsoundshapes;

		//mxd. Text labels
		private Dictionary<Thing, TextLabel> labels;
		private Dictionary<Sector, TextLabel[]> sectorlabels;
		private Dictionary<Sector, string[]> sectortexts;

		// Stores sizes of the text for text labels so that they only have to be computed once
		private Dictionary<string, float> textlabelsizecache;

		// Things that will be edited
		private ICollection<Thing> editthings;

		// Autosave
		private bool allowautosave;

		#endregion

		#region ================== Properties

		public override object HighlightedObject { get { return highlighted; } }

		#endregion

		#region ================== Constructor / Disposer

		public ThingsMode()
		{
			//mxd. Associations now requre initializing...
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			highlightasso = new Association(renderer);

			textlabelsizecache = new Dictionary<string, float>();
		//mxd
		public override void Dispose()
		{
			// Not already disposed?
			if(!isdisposed)
			{
				// Dispose old labels
				if(labels != null) foreach(TextLabel l in labels.Values) l.Dispose();
				if(sectorlabels != null)
				{
					foreach(TextLabel[] larr in sectorlabels.Values)
						foreach(TextLabel l in larr) l.Dispose();
				}

				// Dispose base
				base.Dispose();
			}
		}

		#endregion

		#region ================== Methods

		//mxd. This makes a CRC for given selection
		private static int CreateSelectionCRC(ICollection<Thing> selection) 
		{
			CRC crc = new CRC();
			crc.Add(selection.Count);
			foreach(Thing t in selection) crc.Add(t.Index);
		public override void OnHelp()
		{
			General.ShowHelp("e_things.html");
		}

		// Cancel mode
		public override void OnCancel()
		{
			base.OnCancel();

			// Return to this mode
			General.Editing.ChangeMode(new ThingsMode());
		}

		// Mode engages
		public override void OnEngage()
		{
			base.OnEngage();
			renderer.SetPresentation(Presentation.Things);

			// Add toolbar buttons
			General.Interface.BeginToolbarUpdate(); //mxd
			General.Interface.AddButton(BuilderPlug.Me.MenusForm.CopyProperties);
			General.Interface.AddButton(BuilderPlug.Me.MenusForm.PasteProperties);
			General.Interface.AddButton(BuilderPlug.Me.MenusForm.PastePropertiesOptions); //mxd
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			General.Interface.AddButton(BuilderPlug.Me.MenusForm.SeparatorCopyPaste); //mxd
			General.Interface.AddButton(BuilderPlug.Me.MenusForm.ViewSelectionNumbers); //mxd
			if(General.Map.FormatInterface.HasThingAction)
			{
				BuilderPlug.Me.MenusForm.ViewSelectionEffects.Text = "View Sector Tags"; //mxd
				General.Interface.AddButton(BuilderPlug.Me.MenusForm.ViewSelectionEffects); //mxd
			}
			General.Interface.AddButton(BuilderPlug.Me.MenusForm.SeparatorSectors1); //mxd
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			General.Interface.AddButton(BuilderPlug.Me.MenusForm.AlignThingsToWall); //mxd
			if (General.Map.Config.DynamicLightSupport) General.Interface.AddButton(BuilderPlug.Me.MenusForm.ButtonLightRadii, ToolbarSection.Helpers);
			if (General.Map.Config.SoundSupport) General.Interface.AddButton(BuilderPlug.Me.MenusForm.ButtonSoundRadii, ToolbarSection.Helpers);
			if (General.Map.Config.DynamicLightSupport) General.Interface.AddMenu(BuilderPlug.Me.MenusForm.ItemLightRadii, MenuSection.ViewHelpers);
			if (General.Map.Config.SoundSupport) General.Interface.AddMenu(BuilderPlug.Me.MenusForm.ItemSoundRadii, MenuSection.ViewHelpers);
			General.Interface.EndToolbarUpdate(); //mxd
			// Convert geometry selection to linedefs selection
			General.Map.Map.ConvertSelection(SelectionType.Linedefs);
			General.Map.Map.SelectionType = SelectionType.Things;

			// By default we allow autosave
			allowautosave = true;
		}

		// Mode disengages
		public override void OnDisengage()
		{
			base.OnDisengage();

			// Remove toolbar buttons
			General.Interface.BeginToolbarUpdate(); //mxd
			General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.CopyProperties);
			General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.PasteProperties);
			General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.PastePropertiesOptions); //mxd
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			General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.SeparatorCopyPaste); //mxd
			General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.ViewSelectionNumbers); //mxd
			General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.ViewSelectionEffects); //mxd
			General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.SeparatorSectors1); //mxd
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			General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.AlignThingsToWall); //mxd
			if (General.Map.Config.DynamicLightSupport) General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.ButtonLightRadii);
			if (General.Map.Config.SoundSupport) General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.ButtonSoundRadii);
			if (General.Map.Config.DynamicLightSupport) General.Interface.RemoveMenu(BuilderPlug.Me.MenusForm.ItemLightRadii);
			if (General.Map.Config.SoundSupport) General.Interface.RemoveMenu(BuilderPlug.Me.MenusForm.ItemSoundRadii);
			General.Interface.EndToolbarUpdate(); //mxd

			//mxd. Do some highlight management...
			if(highlighted != null) highlighted.Highlighted = false;

			// Going to EditSelectionMode?
			EditSelectionMode mode = General.Editing.NewMode as EditSelectionMode;
			if(mode != null)
					// No selection made? But we have a highlight!
					if((General.Map.Map.GetSelectedThings(true).Count == 0) && (highlighted != null))
					{
						// Make the highlight the selection
						highlighted.Selected = true;
					}
			General.Interface.HideInfo();
			General.Interface.Display.HideToolTip(); //mxd
		}

		// This redraws the display
		public override void OnRedrawDisplay()
		{
			renderer.RedrawSurface();
			List<Line3D> eventlines = new List<Line3D>(); //mxd

			// Render lines and vertices
				renderer.PlotLinedefSet(General.Map.Map.Linedefs);
				renderer.PlotVerticesSet(General.Map.Map.Vertices);
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				if (highlighted != null && !highlighted.IsDisposed) highlightasso.Plot();
				renderer.Finish();
			}

			// Render things
			if(renderer.StartThings(true))
			{
				float alpha = (General.Settings.FixedThingsScale ? Presentation.THINGS_ALPHA : General.Settings.ActiveThingsAlpha); //mxd
				renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, General.Settings.HiddenThingsAlpha);
				renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, alpha);
				renderer.RenderSRB2Extras();

				if (highlighted != null && !highlighted.IsDisposed)
					renderer.RenderThing(highlighted, General.Colors.Highlight, alpha);
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					highlightasso.Render();
				//mxd. Event lines
				if(General.Settings.GZShowEventLines) eventlines.AddRange(persistenteventlines);

				//mxd. Dynamic light radii
				if(BuilderPlug.Me.ShowLightRadii)
					eventlines.AddRange(dynamiclightshapes);
					if(highlighted != null && !highlighted.IsDisposed)
						eventlines.AddRange(LinksCollector.GetDynamicLightShapes(new List<Thing> { highlighted }, true));
				//mxd. Ambient sound radii
				if(BuilderPlug.Me.ShowSoundRadii)
				{
					eventlines.AddRange(ambientsoundshapes);
					if(highlighted != null && !highlighted.IsDisposed)
						eventlines.AddRange(LinksCollector.GetAmbientSoundShapes(new List<Thing> { highlighted }, true));
				if(eventlines.Count > 0) renderer.RenderArrows(eventlines);

				renderer.Finish();
			}

			// Selecting?
			if(renderer.StartOverlay(true))
			{
				// Render selection
				if(selecting) RenderMultiSelection();

				//mxd. Render sector tag labels
				if(BuilderPlug.Me.ViewSelectionEffects && General.Map.FormatInterface.HasThingAction)
				{
					//mxd. sectorlabels will be null after switching map configuration from one 
					// without ThingAction to one with it while in Things mode
					if(sectorlabels == null) SetupSectorLabels(); 
					
					List<ITextLabel> torender = new List<ITextLabel>(sectorlabels.Count);
					foreach(KeyValuePair<Sector, string[]> group in sectortexts)
					{
						// Pick which text variant to use
						TextLabel[] labelarray = sectorlabels[group.Key];
						for(int i = 0; i < group.Key.Labels.Count; i++)
						{
							TextLabel l = labelarray[i];

							// Render only when enough space for the label to see
							if (!textlabelsizecache.ContainsKey(group.Value[0]))
								textlabelsizecache[group.Value[0]] = General.Interface.MeasureString(group.Value[0], l.Font).Width;

							float requiredsize = textlabelsizecache[group.Value[0]] / 2 / renderer.Scale;

							if (requiredsize > group.Key.Labels[i].radius)
								if (!textlabelsizecache.ContainsKey(group.Value[1]))
									textlabelsizecache[group.Value[1]] = General.Interface.MeasureString(group.Value[1], l.Font).Width;

								requiredsize = textlabelsizecache[group.Value[1]] / 2 / renderer.Scale;

								string newtext;

								if (requiredsize > group.Key.Labels[i].radius)
									newtext = (requiredsize > group.Key.Labels[i].radius * 4 ? string.Empty : "+");
									newtext = group.Value[1];

								if (l.Text != newtext)
									l.Text = newtext;
								if (group.Value[0] != l.Text)
									l.Text = group.Value[0];
							if (!string.IsNullOrEmpty(l.Text)) torender.Add(l);
						}
					}

					// Render labels
					renderer.RenderText(torender);
				}

				//mxd. Render selection labels
				if(BuilderPlug.Me.ViewSelectionNumbers)
				{
					List<ITextLabel> torender = new List<ITextLabel>(labels.Count);
					foreach(KeyValuePair<Thing, TextLabel> group in labels)
					{
						// Render only when enough space for the label to see
						float requiredsize = (group.Value.TextSize.Width) / renderer.Scale;
						if(group.Key.Size * 2 > requiredsize) torender.Add(group.Value);
					}

					renderer.RenderText(torender);
				}

				//mxd. Render comments
				if(General.Map.UDMF && General.Settings.RenderComments) foreach(Thing t in General.Map.Map.Things) RenderComment(t);

				renderer.Finish();
			}

			renderer.Present();
		}
		
		// This highlights a new item
		{
			// Set highlight association
			if(t != null)
			{
				//mxd. Update label color?
				if(labels.ContainsKey(t)) labels[t].Color = General.Colors.Selection;

				//check if this thing directly links to another type of thing
				ThingTypeInfo ti = General.Map.Data.GetThingInfoEx(t.Type);
				int linktype = 0;
				if (ti != null)
					linktype = ti.ThingLink;

				// New association highlights something?
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				highlightasso.Set(t);
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				highlightasso.Clear();
			if(highlighted != null) //mxd
			{
				//mxd. Update label color?
				if(labels.ContainsKey(highlighted)) labels[highlighted].Color = General.Colors.Highlight;
				
				highlighted.Highlighted = false;
			}
			// Set new highlight and redraw display
			highlighted = t;
			General.Interface.RedrawDisplay();
			
			// Show highlight info
			if((highlighted != null) && !highlighted.IsDisposed)
				General.Interface.ShowThingInfo(highlighted);
				General.Interface.HideInfo();
		}

		// Selection
		protected override void OnSelectBegin()
		{
				awaitingMouseClick = false;
				ThingPointAtCursor();
				return;
			}
			
			// Item highlighted?
			if((highlighted != null) && !highlighted.IsDisposed)
			{
				// Update display
				if(renderer.StartThings(false))
				{
					// Redraw highlight to show selection
					renderer.RenderThing(highlighted, renderer.DetermineThingColor(highlighted), General.Settings.FixedThingsScale ? Presentation.THINGS_ALPHA : General.Settings.ActiveThingsAlpha);
					renderer.Finish();
					renderer.Present();
				}
			}

			base.OnSelectBegin();
		}

		// End selection
		protected override void OnSelectEnd()
		{
			// Not ending from a multi-selection?
			if(!selecting)
			{
				// Item highlighted?
				if((highlighted != null) && !highlighted.IsDisposed)
				{
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					//mxd. Flip selection
					highlighted.Selected = !highlighted.Selected;
					UpdateSelectionInfo(); //mxd

					//mxd. Full redraw when labels were changed
					if(BuilderPlug.Me.ViewSelectionNumbers)
					{
						General.Interface.RedrawDisplay();
					}
					// Update display
					else if(renderer.StartThings(false))
					{
						// Render highlighted item
						renderer.RenderThing(highlighted, General.Colors.Highlight, General.Settings.FixedThingsScale ? Presentation.THINGS_ALPHA : General.Settings.ActiveThingsAlpha);
						renderer.Finish();
						renderer.Present();
					}
				else if(BuilderPlug.Me.AutoClearSelection && General.Map.Map.SelectedThingsCount > 0) 
				{
				}
			}

			base.OnSelectEnd();
		}

		// Start editing
		protected override void OnEditBegin()
		{
			thinginserted = false;
			
			// Item highlighted?
			if((highlighted != null) && !highlighted.IsDisposed)
			{
				// Edit pressed in this mode
				editpressed = true;
				
				// Highlighted item not selected?
				{
					// Make this the only selection
					General.Map.Map.ClearSelectedThings();

					editthings = new List<Thing> { highlighted };

					General.Interface.RedrawDisplay();
				}
					editthings = General.Map.Map.GetSelectedThings(true);

				// Update display
				if(renderer.StartThings(false))
				{
					// Redraw highlight to show selection
					renderer.RenderThing(highlighted, General.Colors.Highlight, General.Settings.FixedThingsScale ? Presentation.THINGS_ALPHA : General.Settings.ActiveThingsAlpha);
					renderer.Finish();
					renderer.Present();
				}
			}
			else if(mouseinside && !selecting && BuilderPlug.Me.AutoDrawOnEdit) //mxd. We don't want to insert a thing when multiselecting
				// Edit pressed in this mode
				editpressed = true;
				thinginserted = true;
				// Insert a new item and select it for dragging
				General.Map.UndoRedo.CreateUndo("Insert thing");
				Thing t = InsertThing(mousemappos);

					General.Map.UndoRedo.WithdrawUndo();
					General.Map.Map.ClearSelectedThings();
					General.Map.Map.ClearMarkedThings(false);
					editthings = new List<Thing> { t };
					Highlight(t);
					General.Interface.RedrawDisplay();
				}
			}

			base.OnEditBegin();
		}

		// Done editing
		protected override void OnEditEnd()
		{
			// Edit pressed in this mode?
			if(editpressed)
			{
				{
					if(General.Interface.IsActiveWindow)
					{
						// Edit only when preferred
						if(!thinginserted || BuilderPlug.Me.EditNewThing)
						{
							// Prevent autosave while the editing dialog is shown
							allowautosave = false;

							//mxd. Show realtime thing edit dialog
							General.Interface.OnEditFormValuesChanged += thingEditForm_OnValuesChanged;
							DialogResult result = General.Interface.ShowEditThings(editthings);
							General.Interface.OnEditFormValuesChanged -= thingEditForm_OnValuesChanged;
							allowautosave = true;

							//mxd. Update helper lines
							UpdateHelperObjects();
							//mxd. Update selection info
							UpdateSelectionInfo();

							General.Interface.RedrawDisplay();
		//mxd
		public override void OnUndoEnd()
		{
			base.OnUndoEnd();

			// Select changed map elements
			if (BuilderPlug.Me.SelectChangedafterUndoRedo)
			{
				General.Map.Map.SelectMarkedGeometry(true, true);
			}

			// If something is highlighted make sure to update the association so that it contains valid data
			if (highlighted != null && !highlighted.IsDisposed)
				highlightasso.Set(highlighted);

			UpdateSelectionInfo(); // Update selection info and labels
			UpdateHelperObjects(); // Update helper lines
			SetupSectorLabels(); // And sector labels
		}

		//mxd
		public override void OnRedoEnd()
		{
			base.OnRedoEnd();

			// Select changed map elements
			if (BuilderPlug.Me.SelectChangedafterUndoRedo)
			{
				General.Map.Map.SelectMarkedGeometry(true, true);
			}

			// If something is highlighted make sure to update the association so that it contains valid data
			if (highlighted != null && !highlighted.IsDisposed)
				highlightasso.Set(highlighted);

			UpdateSelectionInfo(); // Update selection info and labels
			UpdateHelperObjects(); // Update helper lines
			SetupSectorLabels(); // And sector labels
		public override void OnScriptRunEnd()
		{
			base.OnScriptRunEnd();

			UpdateSelectionInfo();

			General.Interface.RedrawDisplay();
		}

		//mxd. Otherwise event lines won't be drawn after panning finishes.
		protected override void EndViewPan()
		{
			base.EndViewPan();
			if(General.Settings.GZShowEventLines) General.Interface.RedrawDisplay(); 
		}

		private void thingEditForm_OnValuesChanged(object sender, EventArgs e) 
		{
			// Update things filter
			General.Map.ThingsFilter.Update();

			// Update entire display
			General.Interface.RedrawDisplay();
		}

		// Mouse moves
		public override void OnMouseMove(MouseEventArgs e)
		{
			base.OnMouseMove(e);
			if(panning) return; //mxd. Skip all this jazz while panning
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			//mxd
			if(selectpressed && !editpressed && !selecting) 
			{
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				// Check if moved enough pixels for multiselect
				Vector2D delta = mousedownpos - mousepos;
				if((Math.Abs(delta.x) > BuilderPlug.Me.MouseSelectionThreshold) ||
				   (Math.Abs(delta.y) > BuilderPlug.Me.MouseSelectionThreshold)) 
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					// Start multiselecting
					StartMultiSelection();
				}
			}
			else if(paintselectpressed && !editpressed && !selecting) //mxd. Drag-select
			{
				// Find the nearest thing within highlight range
				Thing t = MapSet.NearestThingSquareRange(General.Map.ThingsFilter.VisibleThings, mousemappos, BuilderPlug.Me.HighlightThingsRange / renderer.Scale);
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						//toggle selected state
						if(General.Interface.ShiftState ^ BuilderPlug.Me.AdditivePaintSelect)
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							t.Selected = true;
						else if(General.Interface.CtrlState)
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							t.Selected = false;
						else
							t.Selected = !t.Selected;
						highlighted = t;

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						// Update entire display
						General.Interface.RedrawDisplay();
					}
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					Highlight(null);
					
					// Update entire display
					General.Interface.RedrawDisplay();
				}
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			else if(e.Button == MouseButtons.None) // Not holding any buttons?
			{
				// Find the nearest thing within highlight range
				Thing t = MapSet.NearestThingSquareRange(General.Map.ThingsFilter.VisibleThings, mousemappos, BuilderPlug.Me.HighlightThingsRange / renderer.Scale);

				if(General.Map.UDMF && General.Settings.RenderComments && mouselastpos != mousepos && highlighted != null && !highlighted.IsDisposed && highlighted.Fields.ContainsKey("comment"))
				{
					string comment = highlighted.Fields.GetValue("comment", string.Empty);
					if(comment.Length > 2)
					{
						string type = comment.Substring(0, 3);
						int index = Array.IndexOf(CommentType.Types, type);
						if(index > 0) comment = comment.TrimStart(type.ToCharArray());
					}
					General.Interface.Display.ShowToolTip("Comment:", comment, (int)(mousepos.x + 32 * MainForm.DPIScaler.Width), (int)(mousepos.y + 8 * MainForm.DPIScaler.Height));
				}

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				// Highlight if not the same
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			} 
		}

		// Mouse leaves
		public override void OnMouseLeave(EventArgs e)
		{
			base.OnMouseLeave(e);

			// Highlight nothing
			Highlight(null);
		}

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		//mxd
		protected override void OnPaintSelectBegin() 
		{
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			base.OnPaintSelectBegin();
		}

		// Mouse wants to drag
		protected override void OnDragStart(MouseEventArgs e)
		{
			base.OnDragStart(e);

			// Edit button used?
			if(General.Actions.CheckActionActive(null, "classicedit"))
			{
				// Anything highlighted?
				if((highlighted != null) && !highlighted.IsDisposed)
				{
					// Highlighted item not selected?
					if(!highlighted.Selected)
					{
						// Select only this thing for dragging
						General.Map.Map.ClearSelectedThings();
						dragthings = new List<Thing> { highlighted };
					}
					else
					{
						// Add all selected things to the things we want to drag
						dragthings = General.Map.Map.GetSelectedThings(true);
					}

					// Start dragging the selection
					if(!BuilderPlug.Me.DontMoveGeometryOutsideMapBoundary || CanDrag(dragthings)) //mxd
							ICollection<Thing> clonedthings = new List<Thing>(dragthings.Count);
								General.Map.UndoRedo.CreateUndo((dragthings.Count == 1 ? "Clone-drag thing" : "Clone-drag " + dragthings.Count + " things"));
									Thing clone = InsertThing(t.Position);
									t.CopyPropertiesTo(clone);

									// If the cloned item is an interpolation point or patrol point, then insert the point in the path
									ThingTypeInfo info = General.Map.Data.GetThingInfo(t.Type);
									int nextpointtagargnum = -1;

									// Thing type can be changed in MAPINFO DoomEdNums block...
									switch(info.ClassName.ToLowerInvariant())
									{
										case "interpolationpoint":
											nextpointtagargnum = 3;
											break;

										case "patrolpoint":
											nextpointtagargnum = 0;
											break;
									}

									// Apply changes?
									if(nextpointtagargnum != -1)
									{
										if(t.Tag == 0) t.Tag = General.Map.Map.GetNewTag();
										t.Args[nextpointtagargnum] = clone.Tag = General.Map.Map.GetNewTag();
									}

									t.Selected = false;
								// We'll want to skip creating additional Undo in DragThingsMode
								thingscloned = true;

								// All the cloned things are now the things we want to drag
								dragthings = clonedthings;

								// Update things filter
								General.Map.ThingsFilter.Update();
								General.Interface.RefreshInfo();

								//mxd. Update helper lines
								UpdateHelperObjects();

								// Redraw
								General.Interface.RedrawDisplay();
						General.Editing.ChangeMode(new DragThingsMode(new ThingsMode(), mousedownmappos, dragthings, !thingscloned));
		public override bool OnAutoSaveBegin()
		{
			return allowautosave;
		}


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		//mxd. Check if any selected thing is outside of map boundary
		private static bool CanDrag(ICollection<Thing> dragthings) 
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			int unaffectedCount = 0;

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				// Make sure the vertex is inside the map boundary
				if(t.Position.x < General.Map.Config.LeftBoundary || t.Position.x > General.Map.Config.RightBoundary
					|| t.Position.y > General.Map.Config.TopBoundary || t.Position.y < General.Map.Config.BottomBoundary) 
				{
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					unaffectedCount++;
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			if (unaffectedCount == dragthings.Count)
				General.Interface.DisplayStatus(StatusType.Warning, "Unable to drag selection: " + (dragthings.Count == 1 ? "selected thing is" : "all of selected things are") + " outside of map boundary!");
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				General.Interface.RedrawDisplay();
				return false;
			}

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				General.Interface.DisplayStatus(StatusType.Warning, unaffectedCount + " of selected vertices " + (unaffectedCount == 1 ? "is" : "are") + " outside of map boundary!");
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			return true;
		}

		// This is called wheh selection ends
		protected override void OnEndMultiSelection()
		{
			bool selectionvolume = ((Math.Abs(selectionrect.Width) > 0.1f) && (Math.Abs(selectionrect.Height) > 0.1f));
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				//mxd
					case MarqueSelectionMode.SELECT:
						// Get ordered selection
						List<Thing> selectresult = GetOrderedSelection(base.selectstart, selectionrect);

						// First deselect everything...
						foreach(Thing t in General.Map.Map.Things) t.Selected = false;

						// Then select things in correct order
						foreach(Thing t in selectresult) t.Selected = true;
						break;

					case MarqueSelectionMode.ADD:
						// Get ordered selection
						List<Thing> addresult = GetOrderedSelection(selectstart, selectionrect);

						// First deselect everything inside of selection...
						foreach(Thing t in addresult) t.Selected = false;

						// Then reselect in correct order
						foreach(Thing t in addresult) t.Selected = true;
						break;

					case MarqueSelectionMode.SUBTRACT:
						// Selection order doesn't matter here
						foreach(Thing t in General.Map.ThingsFilter.VisibleThings)
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							if(selectionrect.Contains((float)t.Position.x, (float)t.Position.y)) t.Selected = false;
					// Should be Intersect selection mode
					default:
						// Selection order doesn't matter here
						foreach(Thing t in General.Map.ThingsFilter.VisibleThings)
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							if(!selectionrect.Contains((float)t.Position.x, (float)t.Position.y)) t.Selected = false;
			}
			
			base.OnEndMultiSelection();

			// Clear overlay
			if(renderer.StartOverlay(true)) renderer.Finish();

			// Redraw
			General.Interface.RedrawDisplay();
		}

		// This is called when the selection is updated
		protected override void OnUpdateMultiSelection()
		{
			base.OnUpdateMultiSelection();

			// Render selection
			if(renderer.StartOverlay(true))
			{
				RenderMultiSelection();
				renderer.Finish();
				renderer.Present();
			}
		}

		// When copying
		public override bool OnCopyBegin()
		{
			// No selection made? But we have a highlight!
			if((General.Map.Map.GetSelectedThings(true).Count == 0) && (highlighted != null))
			{
				// Make the highlight the selection
				highlighted.Selected = true;

				//mxd. Actually, we want it marked, not selected
				bool result = base.OnCopyBegin();
				highlighted.Selected = false;
				return result;
		//mxd
		private void RenderComment(Thing t)
		{
			if(t.Fields.ContainsKey("comment"))
			{
				float size = (((t.FixedSize || General.Settings.FixedThingsScale) && renderer.Scale > 1.0f) ? t.Size / renderer.Scale : t.Size);
				if(size * renderer.Scale < 1.5f) return; // Thing is too small to render

				int iconindex = 0;
				string comment = t.Fields.GetValue("comment", string.Empty);
				if(comment.Length > 2)
				{
					string type = comment.Substring(0, 3);
					int index = Array.IndexOf(CommentType.Types, type);
					if(index != -1) iconindex = index;
				}

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				RectangleF rect = new RectangleF((float)(t.Position.x + size - 10 / renderer.Scale), (float)(t.Position.y + size + 18 / renderer.Scale), 16 / renderer.Scale, -16 / renderer.Scale);
				PixelColor c = (t == highlighted ? General.Colors.Highlight : (t.Selected ? General.Colors.Selection : PixelColor.FromColor(Color.White)));
				renderer.RenderRectangleFilled(rect, c, true, General.Map.Data.CommentTextures[iconindex]);
			}
		}

		//mxd. Gets map elements inside of selectionoutline and sorts them by distance to targetpoint
		private List<Thing> GetOrderedSelection(Vector2D targetpoint, RectangleF selection)
		{
			// Gather affected sectors
			List<Thing> result = new List<Thing>();
			foreach(Thing t in General.Map.ThingsFilter.VisibleThings)
			{
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				if(selection.Contains((float)t.Position.x, (float)t.Position.y)) result.Add(t);