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    6faa88f9
    Updated, Visual mode, UDMF: "Change Texture Scale" actions now take camera and... · 6faa88f9
    MaxED authored
    Updated, Visual mode, UDMF: "Change Texture Scale" actions now take camera and texture angles into account when used on floors/ceilings.
    Changed: "+++" and "---" prefixes are now incremented on the first step instead of the second when used in any numeric inputs, which support prefixes, except action arguments.
    Fixed, Visual mode, UDMF: texture offset/scale/rotation changes were applied several times when used on several 3d-floor floors/ceilings linked to the same control sector, when using "Move Texture Offsets" / "Change Texture Scale" / "Rotate Texture CW/CCW" actions.
    Updated ZDoom ACC (DamageActor).
    Updated ZDoom_ACS.cfg (DamageActor).
    6faa88f9
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    Updated, Visual mode, UDMF: "Change Texture Scale" actions now take camera and...
    MaxED authored
    Updated, Visual mode, UDMF: "Change Texture Scale" actions now take camera and texture angles into account when used on floors/ceilings.
    Changed: "+++" and "---" prefixes are now incremented on the first step instead of the second when used in any numeric inputs, which support prefixes, except action arguments.
    Fixed, Visual mode, UDMF: texture offset/scale/rotation changes were applied several times when used on several 3d-floor floors/ceilings linked to the same control sector, when using "Move Texture Offsets" / "Change Texture Scale" / "Rotate Texture CW/CCW" actions.
    Updated ZDoom ACC (DamageActor).
    Updated ZDoom_ACS.cfg (DamageActor).