- Sep 06, 2016
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MaxED authored
Updated, Visual mode, UDMF: "Change Texture Scale" actions now take camera and texture angles into account when used on floors/ceilings. Changed: "+++" and "---" prefixes are now incremented on the first step instead of the second when used in any numeric inputs, which support prefixes, except action arguments. Fixed, Visual mode, UDMF: texture offset/scale/rotation changes were applied several times when used on several 3d-floor floors/ceilings linked to the same control sector, when using "Move Texture Offsets" / "Change Texture Scale" / "Rotate Texture CW/CCW" actions. Updated ZDoom ACC (DamageActor). Updated ZDoom_ACS.cfg (DamageActor).
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- Sep 05, 2016
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MaxED authored
Added "localsidedeftextureoffsets" Game configuration setting. When set to true, enables in-editor support for individual offsets of upper/middle/lower sidedef textures. Affects UDMF map format only. - based on diff patch by Altazimuth.
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- Sep 02, 2016
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MaxED authored
Fixed several cases when certain texture manipulation-related actions caused a crash when performed on not-yet-loaded textures.
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- Aug 31, 2016
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MaxED authored
Fixed, text parser: fixed a case when the parser tried to rewind before beginning of the stream when parsing unknown #block, when it was the first token of the file.
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- Aug 30, 2016
- Aug 29, 2016
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MaxED authored
Fixed, Randomize things mode: fixed a crash when trying to move things, which were initially outside of sector boundary when using Hexen or UDMF map format.
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MaxED authored
Added, action argument inputs: added "<" and ">" prefixes. These decrement/increment given value by selected map element number. Changed, action argument inputs: "+++" and "---" prefixes now do the same thing as they do in other numeric controls (e.g. add/subtract given value multiplied by selected map element number to/from initial value). Changed, action argument inputs: changed value colors, added tooltips.
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MaxED authored
Probably fixed probable I/O race condition when loading images. Fixed Visual mode stuttering due to floating point precision degradation when running the editor for several days without restarting (internal timer is now reset when saving the map or creating a new one). Fixed, Nodes Viewer, cosmetic: Nodes Viewer window position was reset after pressing the "Rebuild Nodes" button. Added Eternity Game configurations by printz. Updated ZDoom_ACS.cfg (CheckClass). Updated ZDoom ACC (CheckClass).
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- Aug 23, 2016
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MaxED authored
Updated ZDoom_DECORATE.cfg. Updated ZDoom_ACS.cfg. Updated ZDoom ACC.
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- Aug 14, 2016
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MaxED authored
Fixed: in some cases dragging lines shorter than 1 mu or vertices belonging to such lines resulted in an infinite loop.
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- Aug 05, 2016
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MaxED authored
Fixed, map element dragging: in some cases sector properties copied from incorrect sectors were assigned to new sectors when using "Merge Dragged Geometry" mode.
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- Aug 01, 2016
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MaxED authored
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- Jul 30, 2016
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MaxED authored
Updated ZDoom_DECORATE.cfg. Updated ZDoom_ACS.cfg. Updated ZDoom ACC.
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- Jul 20, 2016
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MaxED authored
Fixed, MODELDEF parser: forward slash in Model/Skin/SurfaceSkin paths wasn't supported.
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MaxED authored
Added, Visual mode: added support for "Change Floor Brightness to this Brightness" and "Change Ceiling Brightness to this Brightness" Boom actions. Changed, Sectors mode: "Flip Linedefs" and "Align Linedefs" actions will no longer flip single-sided linedefs with only front side. Fixed, Script Editor: fixed a crash when trying to update script navigator combo box when switching to a never saved ACS script.
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- Jul 19, 2016
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MaxED authored
Fixed, Visual mode: "Transfer Floor/Ceiling Brightness" actions were resetting sector color on target surfaces. Updated ZDoom_DECORATE.cfg.
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- Jul 18, 2016
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MaxED authored
Changed: optimized generated voxel mesh size. Pro: they occupy ~50% less memory. Con: voxel loading takes ~30% more time. Changed, Browse Textures window: several textures with the same name were displayed in "All" texture set when overriding WAD textures by Folder/PK3 textures.
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MaxED authored
Changed, Visual mode: increased maximum rendreable dynamic lights count to 64.
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- Jul 17, 2016
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MaxED authored
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MaxED authored
Fixed, Draw Geometry modes: fixed a crash when moving the mouse cursor over a vertex while holding Alt-Shift keys when there were no new points drawn in current mode.
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MaxED authored
Changed: LOKCDEFS keys are now sorted alphabetically. Fixed, MAPINFO parser: blocks inside map definition block were parsed incorrectly when using new MAPINFO format. Fixed, rendering: custom MODELDEF scale was applied incorrectly when "Stretched view in visual modes" option was enabled. Updated ZDoom_DECORATE.cfg. Updated GZDoom_MODELDEF.cfg.
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- Jul 15, 2016
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MaxED authored
Added "flagsrename" Game configurations property. It allows to override Thing flag names for specific things. Added, Automap mode: added "Show locks" button (available in Hexen and UDMF map formats only). Updated documentation.
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- Jul 14, 2016
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MaxED authored
Changed, Game Configurations: changed "basegame" value type from int to string. Updated documentation.
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MaxED authored
Fixed, DECORATE parser: the parser was unable to process several quoted strings not separated by at least one space/tab char. Fixed: the editor was unable to find actor sprites defined in TEXTURES.
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MaxED authored
Added, DECORATE: added "//$ArgNRenderStyle" special comment. It allows to specify a rendering shape to display the value of given argument. Supported values are "circle" and "rectangle". Added, DECORATE: added "//$ArgNRenderColor" special comment. It allows to specify a color used by the rendering shape. Updated documentation.
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- Jul 13, 2016
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MaxED authored
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MaxED authored
Added, Visual mode: added support for ROLLCENTER sprite rendering flag, updated ROLLSPRITE implementation. Fixed, DECORATE support: the editor was unable to determine actor sprite when the actor itself had no sprites defined and the actor it inherited from was only defined in the game configuration. Fixed, Drag geometry modes: linedefs without both sides were removed after dragging them when "Replace with Dragged Geometry" mode was active. Updated ZDoom_DECORATE.cfg.
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- Jul 11, 2016
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MaxED authored
Added: preview sprites are now generated from voxels. Those are used as previews and when model rendering is disabled. Fixed: voxel support logic was outdated, which in some cases resulted in voxels not being loaded and in some weird behaviour when trying to change pitch/roll of associated things. Updated sprites lookup logic. Now it correctly handles sprites named like NNNNA0B0. Fixed: in some cases DECORATE parser was unable to correctly detect sprite name & frame(s) block. Updated ZDoom_ACS.cfg. Updated ZDoom_DECORATE.cfg.
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- Jul 07, 2016
- Jul 06, 2016
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MaxED authored
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- Jul 04, 2016
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MaxED authored
Visual mode: modified sidedef texture UV calculations to use integral linedef length to match (G)ZDoom way of rendering them. Visual mode, UDMF: "Auto-align textures" actions now use integral linedef length when calculating texture offsets.
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MaxED authored
Added, Visual mode: added support for FLATSPRITE, ROLLSPRITE, WALLSPRITE and DONTFLIP sprite rendering flags. Removed the older GLOOME-specific implementation. Changed, "Align Things to Nearest Linedef" action: the action can now also align things with FLATSPRITE and WALLSPRITE flags (previously only things with attached models were aligned). Changed, "Align Things to Nearest Linedef" action: the action can now align things to the middle part of double-sided linedef, if it has a middle texture assigned.
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- Jul 02, 2016
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MaxED authored
Added, Find & Replace mode, UDMF: added Linedef activation flags to the "Find Linedef flags" search mode flags list. Changed, Sound Propagation mode: all sound zones are now shown when no sector is highlighted. Changed, Sound Environments mode: the mode is now available only in UDMF map format. Changed, Color Picker plugin: the plugin functionality is no longer available in Doom map format. Restored the ability to create superimposed lines by dragging them with "Snap to Geometry" mode disabled. Fixed, Sound Propagation mode: fixed a crash when a single-sided linedef had "Block Sound" flag. Fixed, Find & Replace mode: in some cases "Find Sector/Sidedef/Linedef/Thing flags" search modes failed to find map elements with required flags. Fixed, Edit Selection mode: in some cases incorrect geometry was created after applying multipart sector edit when "Replace with Dragged Geometry" mode was enabled. Fixed a crash caused by eventual GDI font objects overflow.
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- Jun 30, 2016
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MaxED authored
Fixed, DB2 bug: temporary map file was growing in size after every map save/test, which eventually resulted in integer overflow exception when the file size reached ~2Gb. Fixed, Draw Geometry modes: fixed a crash when moving the mouse cursor over a linedef while holding Alt-Shift keys when there were no new points drawn in current mode.
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- Jun 26, 2016
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MaxED authored
Changed: single-sided linedefs with only back sidedef present are now automatically flipped when loading a map. Changed, "Flip Linedefs" action: the action will no longer flip single-sided linedefs with only front side. Fixed a crash when trying to determine sprite angles when images with non-sprite names, starting with expected characters, were present in the Sprites namespace.
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MaxED authored
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- Jun 25, 2016
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MaxED authored
Added, Search and Replace mode: "Find Sector Brightness" search mode now supports "<=", "<", ">=" and ">" prefixes. Fixed, Sound Environment mode: fixed several cases when single-sided lines with only back side could cause either logic errors or crashes. Fixed, Automap mode: fixed several cases when single-sided lines with only back side could cause logic errors. Debug: added some debug code to WAD.Insert() to investigate the issue when lumpoffset could become negative.
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- Jun 24, 2016
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MaxED authored
Reverted some older changes to Linedef.Join(), which were made for older version of "enhanced" map element merging logic and in some cases were causing incorrect geometry to be created when using current merging logic.
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