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  1. Sep 06, 2016
    • MaxED's avatar
      Updated, Visual mode, UDMF: "Change Texture Scale" actions now take camera and... · 6faa88f9
      MaxED authored
      Updated, Visual mode, UDMF: "Change Texture Scale" actions now take camera and texture angles into account when used on floors/ceilings.
      Changed: "+++" and "---" prefixes are now incremented on the first step instead of the second when used in any numeric inputs, which support prefixes, except action arguments.
      Fixed, Visual mode, UDMF: texture offset/scale/rotation changes were applied several times when used on several 3d-floor floors/ceilings linked to the same control sector, when using "Move Texture Offsets" / "Change Texture Scale" / "Rotate Texture CW/CCW" actions.
      Updated ZDoom ACC (DamageActor).
      Updated ZDoom_ACS.cfg (DamageActor).
      6faa88f9
  2. Sep 05, 2016
  3. Sep 02, 2016
  4. Aug 31, 2016
  5. Aug 30, 2016
  6. Aug 29, 2016
    • MaxED's avatar
      Fixed, Randomize things mode: fixed a crash when trying to move things, which... · 9e2e2221
      MaxED authored
      Fixed, Randomize things mode: fixed a crash when trying to move things, which were initially outside of sector boundary when using Hexen or UDMF map format.
      9e2e2221
    • MaxED's avatar
      Added, action argument inputs: added "<" and ">" prefixes. These... · fbca0922
      MaxED authored
      Added, action argument inputs: added "<" and ">" prefixes. These decrement/increment given value by selected map element number.
      Changed, action argument inputs: "+++" and "---" prefixes now do the same thing as they do in other numeric controls (e.g. add/subtract given value multiplied by selected map element number to/from initial value).
      Changed, action argument inputs: changed value colors, added tooltips.
      fbca0922
    • MaxED's avatar
      Added: action argument inputs now support incremental increase/decrease prefixes (+++ and ---). · ea57d45e
      MaxED authored
      Probably fixed probable I/O race condition when loading images.
      Fixed Visual mode stuttering due to floating point precision degradation when running the editor for several days without restarting (internal timer is now reset when saving the map or creating a new one).
      Fixed, Nodes Viewer, cosmetic: Nodes Viewer window position was reset after pressing the "Rebuild Nodes" button.
      Added Eternity Game configurations by printz.
      Updated ZDoom_ACS.cfg (CheckClass).
      Updated ZDoom ACC (CheckClass).
      ea57d45e
  7. Aug 23, 2016
  8. Aug 14, 2016
  9. Aug 05, 2016
  10. Aug 01, 2016
  11. Jul 30, 2016
  12. Jul 20, 2016
  13. Jul 19, 2016
  14. Jul 18, 2016
  15. Jul 17, 2016
  16. Jul 15, 2016
  17. Jul 14, 2016
    • MaxED's avatar
      Added LOCKDEFS parser. · 09e1eef9
      MaxED authored
      Changed, Game Configurations: changed "basegame" value type from int to string.
      Updated documentation.
      09e1eef9
    • MaxED's avatar
      Fixed, DECORATE parser: the parser was unable to process several quoted... · baa30326
      MaxED authored
      Fixed, DECORATE parser: the parser was unable to process several quoted strings not separated by at least one space/tab char.
      Fixed: the editor was unable to find actor sprites defined in TEXTURES.
      baa30326
    • MaxED's avatar
      Added, DECORATE: added "//$ArgNRenderStyle" special comment. It allows to... · 9a6d3ea8
      MaxED authored
      Added, DECORATE: added "//$ArgNRenderStyle" special comment. It allows to specify a rendering shape to display the value of given argument. Supported values are "circle" and "rectangle".
      Added, DECORATE: added "//$ArgNRenderColor" special comment. It allows to specify a color used by the rendering shape.
      Updated documentation.
      9a6d3ea8
  18. Jul 13, 2016
  19. Jul 11, 2016
    • MaxED's avatar
      Added: preview sprites are now generated from voxels. Those are used as... · ec9c3a71
      MaxED authored
      Added: preview sprites are now generated from voxels. Those are used as previews and when model rendering is disabled.
      Fixed: voxel support logic was outdated, which in some cases resulted in voxels not being loaded and in some weird behaviour when trying to change pitch/roll of associated things.
      Updated sprites lookup logic. Now it correctly handles sprites named like NNNNA0B0.
      Fixed: in some cases DECORATE parser was unable to correctly detect sprite name & frame(s) block.
      Updated ZDoom_ACS.cfg.
      Updated ZDoom_DECORATE.cfg.
      ec9c3a71
  20. Jul 07, 2016
  21. Jul 06, 2016
  22. Jul 04, 2016
    • MaxED's avatar
      Visual mode: modified sidedef texture UV calculations to use integral linedef... · 02e5996b
      MaxED authored
      Visual mode: modified sidedef texture UV calculations to use integral linedef length to match (G)ZDoom way of rendering them.
      Visual mode, UDMF: "Auto-align textures" actions now use integral linedef length when calculating texture offsets.
      02e5996b
    • MaxED's avatar
      Added, Visual mode: added support for FLATSPRITE, ROLLSPRITE, WALLSPRITE and... · 04de976a
      MaxED authored
      Added, Visual mode: added support for FLATSPRITE, ROLLSPRITE, WALLSPRITE and DONTFLIP sprite rendering flags. Removed the older GLOOME-specific implementation.
      Changed, "Align Things to Nearest Linedef" action: the action can now also align things with FLATSPRITE and WALLSPRITE flags (previously only things with attached models were aligned).
      Changed, "Align Things to Nearest Linedef" action: the action can now align things to the middle part of double-sided linedef, if it has a middle texture assigned. 
      04de976a
  23. Jul 02, 2016
    • MaxED's avatar
      Added, Find & Replace mode, UDMF: added Linedef activation flags to the "Find... · 7ab0a86a
      MaxED authored
      Added, Find & Replace mode, UDMF: added Linedef activation flags to the "Find Linedef flags" search mode flags list.
      Changed, Sound Propagation mode: all sound zones are now shown when no sector is highlighted.
      Changed, Sound Environments mode: the mode is now available only in UDMF map format.
      Changed, Color Picker plugin: the plugin functionality is no longer available in Doom map format.
      Restored the ability to create superimposed lines by dragging them with "Snap to Geometry" mode disabled.
      Fixed, Sound Propagation mode: fixed a crash when a single-sided linedef had "Block Sound" flag.
      Fixed, Find & Replace mode: in some cases "Find Sector/Sidedef/Linedef/Thing flags" search modes failed to find map elements with required flags.
      Fixed, Edit Selection mode: in some cases incorrect geometry was created after applying multipart sector edit when "Replace with Dragged Geometry" mode was enabled.
      Fixed a crash caused by eventual GDI font objects overflow.
      7ab0a86a
  24. Jun 30, 2016
    • MaxED's avatar
      Fixed, DB2 bug: temporary map file was growing in size after every map... · 4f764834
      MaxED authored
      Fixed, DB2 bug: temporary map file was growing in size after every map save/test, which eventually resulted in integer overflow exception when the file size reached ~2Gb.
      Fixed, Draw Geometry modes: fixed a crash when moving the mouse cursor over a linedef while holding Alt-Shift keys when there were no new points drawn in current mode. 
      4f764834
  25. Jun 26, 2016
  26. Jun 25, 2016
    • MaxED's avatar
      Added, Search and Replace mode: "Find Sector Brightness" search mode now... · ea81ad80
      MaxED authored
      Added, Search and Replace mode: "Find Sector Brightness" search mode now supports "<=", "<", ">=" and ">" prefixes.
      Fixed, Sound Environment mode: fixed several cases when single-sided lines with only back side could cause either logic errors or crashes.
      Fixed, Automap mode: fixed several cases when single-sided lines with only back side could cause logic errors.
      Debug: added some debug code to WAD.Insert() to investigate the issue when lumpoffset could become negative.
      ea81ad80
  27. Jun 24, 2016
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