- Jun 26, 2012
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MaxED authored
Added UDMF Controls plugin. Added "Snap selected vertices to grid" mode (Found in Edit menu).
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- Jun 19, 2012
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MaxED authored
Added Bridge mode. Documented all GZDoom Builder specific features. Crash fix in 1.07e was not implemented properly...
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- Jun 09, 2012
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MaxED authored
Fixed a crash when GZDoom Builder tried to load game-specific GLDEFS lump for unknown game. Fixed a typo in "Hexen_things.sfg". Updated to Doom Builder 2 SVN rev. 1564: - Improved stuck thing error checker: now takes vertical position of things into account (where applicable).
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- Jun 07, 2012
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MaxED authored
Added "Test Map from current position" action (default shortcut is Ctrl-F9), which lets you play the game from cursor position, if you are in 2D-Mode, and from camera location if you are in Visual Mode. Added "Sync camera position between 2D and 3D modes" (found in Preferences -> Interface -> Options), which automatically centers 2D-mode on camera position when you leave Visual Mode, and places camera at cursor position when you toggle from 2D-mode to Visual Mode (unless you have Visual Mode camera thing in your map). Several improvements in Draw Rectangle and Draw Ellipse modes: added info label with current bevel amount and subdivision level; bevel amount now applied properly when shape size is smaller than it.
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- Jun 06, 2012
- Jun 04, 2012
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MaxED authored
Fixed minor bug in Drawing Mode when adding second vertex at the same position as first still resulted in valid edit with undo and stuff.
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- Jun 03, 2012
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MaxED authored
Updated to Doom Builder 2 SVN rev. 1554 Updated ZDoom ACC to SVN rev. 3428, updated ZDoom_ACS.cfg and Game configs accordingly.
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- Jun 02, 2012
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MaxED authored
Doom-style walls shading is now applied in Visual Mode
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- Jun 01, 2012
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MaxED authored
Updated to Doom Builder 2 SVN rev. 1549.
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- May 21, 2012
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MaxED authored
MODELDEFs and models can now be loaded from PK3 resources (does anybody know if models or MODELDEFs can be stored in WADs?). Negative scale and zOffset are now correctly parsed from MODELDEFs (model surfaces may be inverted though). Fixed a crash while reading MODELDEFs when Operation System's decimal separator was set to comma. Fixed a crash when user changed Thing type in Visual mode to a new one with model override, which wasn't previously used in a map. Fixed a bug introduced in 1.06 when models weren't rendered in Visual mode when Fullbright mode was on. Non-breaking space is now correctly handled by all Doom Builder's data parsers. ColorPicker plugin: Fixed a crash when user attempted to open ColorPicker window to edit sector properties in Visual mode, using hilighted surface as selection source, without selecting anything before doing so.
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- May 11, 2012
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MaxED authored
Added Color Picker plugin Point, Flicker and Pulse light animation should now look almost exactly as seen in GZDoom. Fixed a bug when editing thing properties in Visual mode didn't update visual thing. Fixed incorrect doom-style walls shading when sector has "lightcolor" property set. Fixed "Index was outside the bounds of the array in CalculateNormalsAndShading()" error. GZDoomBuilder will now show error message prior to failing.
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- Apr 17, 2012
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MaxED authored
No commit message
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- Apr 14, 2012
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boris_i authored
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- Mar 19, 2012
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codeimp authored
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- Dec 04, 2011
- Dec 03, 2011
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codeimp authored
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- Dec 02, 2011
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codeimp authored
Fixed memory and performance issues in Visual Mode for things with 0 with or height. (note to developers: VisualMode::GetVisualThing(t) may return null!)
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codeimp authored
Fixed a visual glitch which caused incorrect thing colors when selection was cleared from Edit Selection mode.
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codeimp authored
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codeimp authored
Fixed a bug with the Things Filter which caused some things to be incorrectly shown.
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codeimp authored
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- Oct 03, 2010
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codeimp authored
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- Sep 16, 2010
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codeimp authored
@ Fixed immediate update of target sector lighting when control sector of ExtraFloor_LightOnly effect is changed. Fixed some inaccuracy problems with the Edit Selection mode.
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- Sep 15, 2010
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codeimp authored
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- Sep 01, 2010
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codeimp authored
Added lots of new filter options for Things Filters Some interface polishing
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- Aug 30, 2010
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codeimp authored
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- Aug 22, 2010
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codeimp authored
@ I will probably never finish this WadAuthor Mode plugin (because I simply don't care for it) but I felt the files were outdated an in the wrong place (BuilderModes)
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codeimp authored
Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE Added two new type handlers that can be used in UDMF ('Thing Type' and 'Thing Class') Polished the browse icons and browse buttons. Added more events for plugins to intercept.
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- Aug 18, 2010
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codeimp authored
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- Aug 16, 2010
- Aug 15, 2010
- Aug 14, 2010
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codeimp authored
@ This should fix a problem with actions in combination with the Control key. Also removed the modifier keys check in the BaseVisual* classes OnEditEnd events, because I don't know why it is there and it prevents the user from assigning a key combination for that action.
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- Aug 13, 2010
- Aug 12, 2010