- Jul 05, 2013
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MaxED authored
Sector info panel: floor/ceiling brightness should be always shown when "lightabsolute" flag is set.
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MaxED authored
Rewrote VerticesMode.DeleteItem function. It was still not working properly after previous commit (proper vertex deletion can become surprisingly complicated in some cases)...
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- Jul 04, 2013
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MaxED authored
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- Jul 01, 2013
- Jun 27, 2013
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MaxED authored
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- Jun 25, 2013
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MaxED authored
Visual mode, UDMF: OffsetX and OffsetY were not properly taken into account in "Fit Texture Width/Height" actions. UDMF: different Sector Edit Form is now used in UDMF map format. Some fixes in Linedef edit form. Added missing icons.
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- Jun 24, 2013
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MaxED authored
Visual mode, UDMF: added "Scale Texture Up (X)", "Scale Texture Down (X)", "Scale Texture Up (Y)", "Scale Texture Down (Y)" actions. Default keys are Num6, Num4, Num8, Num5. Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures. Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation. Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides. Visual mode, UDMF: fixed a ton of bugs in Auto align functions. Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0. Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions. Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox. Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox. Texture size labels now are not shown for unknown textures. Most of texture size labels had incorrect bg color. ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
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- Jun 19, 2013
- Jun 17, 2013
- Jun 14, 2013
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MaxED authored
Fixed several bugs in Engine selector dialog ("Game configurations -> Testing").
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- Jun 13, 2013
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MaxED authored
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- Jun 12, 2013
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MaxED authored
Linedef edit form: action arguments were set to zero when settings were applied to several lines with different argument values (instead of being kept unchanged).
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- Jun 11, 2013
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MaxED authored
Linedef edit form: all linedef UDMF properties are now editable via user interface + some fixes in sidedef UDMF controls.
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- Jun 10, 2013
- Jun 06, 2013
- Jun 05, 2013
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MaxED authored
Default flag ("playercross") was not set when a map was converted to UDMF map format (because there are no default flags in UDMF). Linedef activation now translates a bit more accurately when converting a map to/from UDMF.
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MaxED authored
Screenshots of GZDB window and edit area can now be saved (Tools -> Save Screenshot and Tools -> Save Screenshot (edit area)). NumericTextbox now uses NumberDecimalSeparator instead of CurrencyDecimalSeparator.
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- Jun 04, 2013
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MaxED authored
Map Analysis mode: only a single undo is now created when multiple similar errors are fixed using "Apply to all errors of this type" checkbox, which greatly reduces errors fixing time.
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MaxED authored
Vertex edit form: it was impossible to enter fractional position and zOffset values even if map format supported it.
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- Jun 03, 2013
- May 31, 2013
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MaxED authored
Removed some unused "using" directives.
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- May 30, 2013
- May 29, 2013
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MaxED authored
Visual mode, UDMF: "Auto-align textures" actions now work for floors and ceilings. Textures are aligned to a linedef of highlighted floor/ceiling, which is closest to 3d-cursor position.
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- May 27, 2013
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MaxED authored
Added "SetCVarString", "SetUserCVarString", "GetCVarString" and "GetUserCVarString" functions to ACS configuration.
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MaxED authored
Linedef colors were not updated properly when a map format was changed and were causing an exception in some cases. Vertices mode: linedef in split linedefs range was redreawn incorrectly in some cases. Updated "Sector 3D Floor" (160) action: set default Type to Solid (1), added "Use Arg5 as Line ID" flag to Types, changed arg5 name to "Line ID / Hi-Tag". Added "GetUserCVar", "SetCVar" and "SetUserCVar" functions to ACS configuration. Set width and height of several actors to 0 in game configutrations (non-zero sizes were added as a workaround when GZDB was not displaying actors with 0 width and height in Visual mode). Added several sprites to game configurations.
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- May 20, 2013
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MaxED authored
Classic Modes: added 3D floor indication (color can be changed in Preferences -> Appearance -> 3D Floors). Sector_Set3dFloor action (160): added hi-tag/line ID check.
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- May 02, 2013
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MaxED authored
Visual Mode, UDMF, Visual Vertices: heights of vertices without z-offset was incorrect in some cases. Visual Mode, UDMF, Visual Vertices: vertices without z-offset are now rendered using Vertex color (Preferences -> Appearance -> Vertices).
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MaxED authored
Visual Mode, UDMF: added "Fit Texture", "Fit Texture's Width" and "Fit Texture's Height" Actions.cfg Visual Mode, UDMF, Visual Vertices: you can now press "Delete" key to clear z-offsets of selected vertices. Visual Mode, UDMF, Visual Vertices: the logic, which decides whether z-offset should be kept or removed, was not working properly. Visual Mode, UDMF: Auto-align Textures (Y) action was not working properly when targeted texture was lower wall without "Lower Unpegged" flag.
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