- Jan 17, 2017
- Jan 16, 2017
-
-
ZZYZX authored
Fixed null reference access while searching for superclass state; Fixed incorrect parsing of random() in frame duration; Fixed incorrect parsing of quoted sprite names
-
- Jan 15, 2017
-
-
ZZYZX authored
Internal: started implementing ZScript parser. Nothing works for now, aside from the actual parsing code.
-
ZZYZX authored
-
ZZYZX authored
-
ZZYZX authored
-
ZZYZX authored
fixed: Texture Select: visible items were not clipped correctly; fixed: 128x128 texture previews were too large for small window size in Texture Set editor
-
- Jan 14, 2017
- Jan 09, 2017
- Jan 08, 2017
-
-
m-x-d authored
Updated, Textures Browser: texture name length is now taken into account when calculating the width of texture items. Internal: moved thing helper shapes creation logic from ThingsMode to LinksCollector.
-
- Jan 06, 2017
-
-
MaxED authored
Added, Things mode, Visual mode: added the ability to specify minimum/maximum argument range hint shapes using special DECORATE comments and Game Configuration properties (loosely based on range finder patch by Xabis). Updated documentation ("Game Configuration - Action Argument Settings" and "DECORATE keys" pages).
-
MaxED authored
Fixed, Classic modes, UDMF: grid size didn't go below 1 mu. when zooming in when "Dynamic grid size" option was enabled. Internal: restored GridSetup DB2 compatibility. Updated ZDoom_ACS.cfg (SetFogDensity, SetSectorGlow).
-
- Jan 04, 2017
-
-
MaxED authored
Internal, build tools: use origin/master to get commits count and current hash instead of local master.
-
- Dec 27, 2016
-
-
MaxED authored
-
- Dec 26, 2016
-
-
MaxED authored
Internal: post build event in Builder.csproj worked only in VS 2008.
-
- Dec 22, 2016
-
-
MaxED authored
Added, Textures Browser: redesigned textures list. Textures preview size can now be changed from the Textures Browser window. Folders are now shown in the textures list. Fixed, Script Editor: Find and Replace window now sets keyboard focus to the input textbox when opening the window/switching between tabs. Fixed, Nodes Viewer mode: SEGS overflows were not handled, causing a crash. Also extended SEGS limit is now used. Updated ZDoom_DECORATE.cfg (A_SetSize).
-
MaxED authored
Fixed, Script Editor: MD5 hash of text files stored in PK3 was calculated incorrectly, resulting in false warning messages when saving.
-
- Dec 16, 2016
-
-
MaxED authored
Added, Draw Lines mode: added "Remove First Vertex" action (Ctrl-Backspace). It removes the first drawn vertex from the drawing session. Renamed "Remove Previous Vertex" action to "Remove Last Vertex". Changed, Classic modes: added a limit on how far the view can be scrolled from the editable map area. Fixed, Drag geometry modes: in some cases incorrect vertices were removed when using "Replace with dragged geometry" drag mode. Fixed, Game configurations: sector special 195 ("Hidden Sector") was missing from Hexen/UDMF specials list.
-
- Nov 30, 2016
-
-
MaxED authored
Fixed, Script Editor: resources navigator was always loading the first WAD lump with matching name when trying to open any of several WAD lumps with matching names. Reverted, Visual mode: looks like all additional cases of displaying sky hack added in r2755 were actually undefined engine behaviors, not the "proper" shy hack... Reverted implementation to the wiki definition of the sky hack.
-
- Nov 28, 2016
-
-
MaxED authored
Fixed, Tag Explorer: in some cases Tag Explorer update logic was switching focus from the Script Editor to the main window.
-
MaxED authored
Updated, Script editor: script editor was unable to show error location after double-clicking on it in the Warnings and Errors window when said location was inside of a WAD located in a PK3 file. Updated, text lumps tracking: already parsed DECORATE/GLDEFS lumps are now added to the text lumps list even when DECORATE/GLDEFS parsing fails, allowing you to fix errors without the need to use external tools. Fixed: in some cases the editor could stuck in an infinite loop when searching for wad lumps.
-
- Nov 26, 2016
-
-
MaxED authored
Added, Errors and Warnings window: most of warnings/errors related to (G)ZDoom text lump parsing can now be double-clicked to show warning/error source in the Script Editor. Fixed: some map format conversion errors were never displayed, because errors list was cleared after performing map conversion. Fixed: 3d floor indicators in 2D modes were not updated after leaving Visual mode. Fixed: some UDMF-only interface buttons were never removed after converting map format from UDMF.
-
- Nov 21, 2016
-
-
MaxED authored
Added, Game configurations, ZDoom: Ambient sound things (14001 - 14064) were missing arguments definitions. Fixed, Make Sectors mode: in some cases sector shape detection logic returned incorrect shape, or no shape at all.
-
- Nov 19, 2016
-
-
MaxED authored
Fixed, Things mode: fixed a crash when deleting Light/Ambient Sound things when "Show Dynamic Light Radii" / "Show Ambient Sound Radii" settings were enabled. Fixed: WAD lump index was not appended to lump name when reporting errors during ZDoom text lumps parsing.
-
- Nov 18, 2016
-
-
MaxED authored
Fixed, Draw Rectangle mode: fixed a crash caused by incorrectly changing text labels array when accepting the drawing. Fixed, "Check unknown ACS scripts" error check: named scripts check was performed incorrectly causing it to fail on script names containing uppercase letters.
-
- Nov 17, 2016
-
-
MaxED authored
Fixed, Visual mode, UDMF: "lightfloor" sector property was not applied when calculating thing brightness. Fixed, Directional Shading mode: "lightabsolute" / "lightfloorabsolute" properties were checked incorrectly.
-
- Nov 16, 2016
- Nov 11, 2016
-
-
MaxED authored
Fixed: copied sidedef settings were not applied when using "Paste properties" and "Paste properties special" actions in Doom/Hexen map formats.
-
- Nov 09, 2016
-
-
MaxED authored
Removed, GLDEFS parser: removed GLOOME glow definitions support code.
-
- Nov 01, 2016
-
-
MaxED authored
Updated, Curve Linedefs mode: distance/angle are now changed using bigger increments when being modified by mouse-dragging. You can hold Shift to enable increments by 1 unit. Updated, Curve Linedefs mode: changing angle by mouse-dragging when "Fixed circular curve" option is enabled is now performed in a more predictable way. Updated, Curve Linedefs mode: generated geometry is now merged with existing geometry. Added, Curve Linedefs mode: a hint label is now displayed when modifying settings using mouse-dragging. Added, Curve Linedefs mode: number of curve vertices can now be changed using LMB+RMB-drag.
-
- Oct 31, 2016
-
-
MaxED authored
Optimized map geometry merging performance when pasting map geometry. Added, Curve Linedefs mode: added "Flip Curve" button. Updater: partially rewrote fix from the previous commit.
-
- Oct 28, 2016
-
-
MaxED authored
-
- Oct 26, 2016
-
-
MaxED authored
Changed, Curve Linedefs mode: re-designed the mode UI. Alternative control options are now available (check Help tab while the mode is active). Changed, Curve Linedefs mode: changed curve generation logic. Setting Distance to 0 will now divide selected linedefs into equal parts. Changed, Curve Linedefs mode: curve vertices are now drawn. Updated ZDoom_DECORATE.cfg.
-
- Oct 24, 2016
-
-
MaxED authored
Added, Game configurations: added "ignoreddirectories" parameter. It lists directory names to be ignored when loading PK3/PK7/Directory resources. Added, Game configurations: added "ignoredextensions" parameter. It lists file extensions to be ignored when loading PK3/PK7/Directory resources. Updated: sector triangulation logic now works ~20% faster. Changed: a case when a pk3/pk7 archive contains several entries with identical filename is now treated as a warning, not as an error. Fixed, Visual mode: absolute floor/ceiling brightness should not be affected by brightness transfer effects (like 3d floors). Fixed, Draw Lines mode: in some cases unclosed sectors were created when several points were successively drawn at the same location. Updated documentation.
-