- Jan 29, 2015
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MaxED authored
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- Jan 28, 2015
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MaxED authored
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- Jan 27, 2015
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MaxED authored
Visual mode, UDMF: renamed "Scale Texture Up/Down (X/Y)" actions to "Increase/Decrease Horizontal/Vertical Scale". These actions can now be used on things.
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MaxED authored
Fixed, DECORATE parser: "scale", "xscale" and "yscale" properties are now parsed the same way as in ZDoom. Fixed, DECORATE parser: parser was unable to parse negative numeric properties.
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MaxED authored
Fixed, Texture previews: texture size labels were displaying incorrect size or no size at all when showing TEXTURES textures with negative scale. Fixed, Visual mode, UDMF: when several wall parts were selected, only one could be dragged with the mouse. Fixed, Visual mode, Auto-align textures, UDMF: TEXTURES scale is now taken into account when aligning textures. Fixed, Visual mode, Auto-align textures (Y), UDMF: nearest height matching is now applied to non-wrapped middle backsides. Cosmetic changes in ZDoom_ACS.cfg.
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- Jan 26, 2015
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MaxED authored
Linedef/Thing Edit forms: cosmetic changes to named/numbered script drop-down locations.
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MaxED authored
Changed, Edit Sector/Linedef/Thing/Vertex forms: undo is now created either when user changes a value using a real-time control or when applying changes, not when opening a form.
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MaxED authored
Updated ZDoom_DECORATE.cfg.
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- Jan 25, 2015
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MaxED authored
Changed, Sound Environment mode: on second thought, we don't need to scan all map things to find one to highlight...
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MaxED authored
Sound Environment Mode: sound environments can now be picked by editing sound environment things. Sound Environment Mode: detected sound environments names are now used as item names in the tree view. Fixed, Classic modes: incorrect texture was used as unknown floor/ceiling texture (I broke this in r2199). Fixed, MainForm: reverted MainForm.UpdateToolStripSeparators. By making it look simpler I made it work more buggy... Updated ZDoom_DECORATE.cfg.
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- Jan 23, 2015
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MaxED authored
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MaxED authored
Fixed: flats and textures defined in TEXTURES should override regular ones (adding long texture names support broke this). Removed unused references from all projects.
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MaxED authored
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MaxED authored
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https://github.com/biwa/soundpropagationmodeMaxED authored
Changes since 5bf51d0: Large scale cleanup & refactoring. Sound Propagation Mode: you can now click on doublesided linedefs to toggle sound blocking flag. Sound Environment Mode: you can now click on doublesided linedefs to toggle sound zone boundary flag. Sound Propagation Mode: reimplemented the highlighting of non-deaf things. Things are now highlighted using selection color. Removed "Show tooltips" checkbox. Tooltips are now always enabled. Fixed, Sound Environment Mode: thing tooltip about multiple active sound environment things was shown even when there was only one active sound environment thing. Fixed, Sound Environment Mode: "Configure colors" toolbar button was not working because of missing action. Fixed, cosmetic: "Configure colors" toolbar icon was missing a tooltip. Fixed, cosmetic: display was not redrawn after changing colors using "Color configuration" window.
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MaxED authored
Fixed, Thing Browser Control: "Multiple Things" icon was assigned to BackgroundImage instead if Image. Updated ZDoom_DECORATE.cfg.
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- Jan 22, 2015
- Jan 20, 2015
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MaxED authored
Moved stuff around a bit in PK3Reader. Will it fix random crashes? I dunno, a least I was no longer able to trigger them... Recompiled SharpCompress library using VS 2008, so it no longer references .net 4.0 stuff. Will it fix random crashes? See above.
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MaxED authored
Visual mode: "Auto-align textures" actions now align mixed textures when used on a selection (helpful if you want to align several different textures, which can tile into each other). Cosmetic: errors and warnings are now cleared when reloading resources.
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- Jan 19, 2015
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MaxED authored
Script Editor: fixed an exception when a script configuration contained identical keyword and constant. ZDoom_DECORATE.cfg: added a bunch of actor properties.
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- Jan 18, 2015
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MaxED authored
PK3Reader: probably fixed a random sharpcompress crash when trying to access a closed file (totally unsure, need more testing). ZDoom_linedefs.cfg: fixed a typo.
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- Jan 17, 2015
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MaxED authored
ZDoom_misc.cfg: added an empty "spawn_projectile" enumeration to prevent warnings when game-specific enums group doesn't contain this enum. Game_Chex.cfg was misplaced.
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- Jan 16, 2015
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MaxED authored
Fixed, Sectors mode, UDMF: surface cache was not updated after applying floor/ceiling brightness gradients. Cosmetic, Sectors mode, UDMF: brightness gradient modes now have more descriptive names. Internal, InterpolationTools: replaced EaseInOutSine equation with one, which actually works.
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MaxED authored
Sectors mode: "Gradient Interpolation Mode" toolbar menu. Internal: extracted easing functions from Bridge Mode into InterpolationTools class. +a couple of cosmetic changes.
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MaxED authored
Fixed: texture coordinates interpolation during linedef splitting was failing in UDMF map format when target sidedef's texture was in a sub-folder of a PK3 or Folder resource.
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- Jan 15, 2015
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MaxED authored
Visual mode, "Raise/Lower Sector to Nearest" actions: both floor and ceiling heights of adjacent sectors are now taken into account.
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MaxED authored
Fixed (DB2 bug): the first texture of every TEXTURE1 lump should be ignored, not the first texture loaded from the first map resource. Also, said texture(s) are no longer shown in the Textures browser. Cosmetic update in ZDoom_DECORATE.cfg.
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- Jan 14, 2015
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MaxED authored
+a couple of cosmetic changes.
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- Jan 12, 2015
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MaxED authored
Fixed, Fit Textures action: sidedefs were not sorted properly when trying to use the action on several disconnected sidedef strips with the same texture. Fixed, Fit Textures action: update was not triggered when toggling "Fit across connected surfaces" check-box.
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MaxED authored
Map Analysis mode: selection color is now used when rendering affected things. Fixed, Map Analysis mode, "Check unused things" check: checker returned false-positive results when used in Doom map format.
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- Jan 11, 2015
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MaxED authored
Nodes Viewer mode: added more boilerplate to classic nodes reader. Thing Filters Form: program configuration was not marked as changed when saving thing filters. Cosmetic layout fixes in Thing/Linedef/Sector Info panels. Cosmetic text fixes in several Map Analysis results. Internal: debug console is now cleared when creating a new map. Updated ZDoom_DECORATE.cfg.
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- Jan 10, 2015
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MaxED authored
Changed, "Snap selected map elements to grid" action: the action now works on any selected map element type. Fixed, Sectors mode: holding Alt to (de)select things inside of sectors worked only in band selection mode. Now it also works when selecting individual sectors and when using paint selection mode. Fixed, Statistics Control: forgot to remove some test code in r2176... Internal: removed several unused icons.
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MaxED authored
Statistics control: relevant labels now turn red when current number of given map elements exceeds current map format's maximum. Statistics control: things count was not updated when adding or deleting things. Map Analysis mode: "Check texture alignment" is now disabled by default. Updated Inno Setup script and images. Added DirectX web installer to Builder\Setup. Updated MakeRelease.bat. Updated ZDoom_DECORATE.cfg.
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- Jan 09, 2015
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MaxED authored
Fixed, Linedef Edit form (classic): it was impossible to enable disabled front/back sides, because corresponding check-boxes were inside of corresponding groups. Fixed, Nodes Viewer Mode: the mode was unable to handle missing node lumps properly. Fixed, Nodes Viewer Mode: the mode no longer builds nodes when unable to find both classic nodes and ZNODES at the same time. Removed SlimDX installer, because it's no longer required. Internal: debug console is now cleared when opening a map.
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MaxED authored
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MaxED authored
High-Dpi: redesigned Docker control's Pin button. Now it is rendered properly when using high-dpi display settings.
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- Jan 08, 2015
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MaxED authored
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MaxED authored
DECORATE parser: added multiple actions per frame (http://zdoom.org/Changelog/7d0faa5bd5f39f1b5c721e8287f94dc04811a355/files) support.
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- Jan 07, 2015
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MaxED authored
Fixed, Visual mode, "Move Texture Up/Down/Left/Right" actions: sidedef textures were moved several units at once when several sidedef parts were selected in Doom and Hexen map formats.
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