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  1. Oct 29, 2014
    • MaxED's avatar
      Randomize Sectors form: floor/ceiling height controls now have "Offset mode"... · 3e4fe14f
      MaxED authored
      Randomize Sectors form: floor/ceiling height controls now have "Offset mode" drop-downs. Available modes are "Raise and lower" (default), "Raise only" and "Lower only".
      Consistency, Randomize Sectors form: persistent settings are now saved only when applying changes done in the form (e.g. in the same conditions as in Randomize Things / Vertices forms). 
      3e4fe14f
    • MaxED's avatar
      Fixed: Randomize Sectors / Vertices, UDMF: vertex handles were not updated. · 5e59c38d
      MaxED authored
      Fixed: Randomize Sectors, UDMF: vertex height changes were not undone properly after using the mode (I broke it in r2101).
      Fixed: Randomize Sectors: floor/ceiling textures can not be used as lower/upper textures when "MixTexturesAndFlats" is disabled. In this case the corresponding option is now changed to "Use default texture".
      5e59c38d
  2. Oct 28, 2014
  3. Oct 23, 2014
  4. Oct 22, 2014
    • MaxED's avatar
      Renamed "Save Screenshot (editing area only)" action to "Save Screenshot... · ab7d4b20
      MaxED authored
      Renamed "Save Screenshot (editing area only)" action to "Save Screenshot (active window)". It will now save a screenshot of currently active window, or editing area if no windows are open.
      Added icons for "Save Screenshot" menu items.
      Development: "Save Screenshot (active window)" action will work on a child Form only if it is inherited from DelayedForm.
      ab7d4b20
  5. Oct 20, 2014
    • MaxED's avatar
      General interface: dynamic lights rendering mode and model rendering mode are... · c90d10c0
      MaxED authored
      General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs.
      Renamed "Toggle dynamic lights rendering" action to "Show dynamic lights".
      Changed: "Show dynamic lights" action now toggles between available dynamic light rendering modes.
      Renamed "Toggle models rendering" action to "Show models".
      Changed: "Show models" action now toggles between available model rendering modes.
      Removed "Toggle dynamic lights animation" and "Render selected/all models" actions.
      Fixed, Randomize Sectors form: selection highlight was not updated after applying the changes when the form was shown in Sectors mode.
      Consistency: selection is now cleared after applying changes done in Randomize Things and Randomize Vertices forms.
      Fixed, Classic modes: sprites of things with attached models were not rendered when model rendering was disabled.
      Updated documentation.
      c90d10c0
  6. Oct 17, 2014
    • MaxED's avatar
      Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no... · 558cd6f2
      MaxED authored
      Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened.
      558cd6f2
    • MaxED's avatar
      Sector Edit form, UDMF: added "Slopes" tab. · 50137207
      MaxED authored
      Visual mode: "Lower/Raise Floor/Ceiling" actions now work on surfaces with sector slopes.
      Cosmetic: numeric textboxes, which support relative values, now have differently colored text and a tooltip.
      Internal: renamed Sector.CeilingSlopeOffset to Sector.CeilSlopeOffset, Sector.CeilingSlope to Sector.CeilSlope to match their names with similar sector properties.
      50137207
  7. Oct 13, 2014
  8. Oct 09, 2014
  9. Oct 03, 2014
  10. Sep 30, 2014
  11. Sep 29, 2014
    • MaxED's avatar
      Thing Edit Form: a warning is now displayed when a thing doesn't have any... · b90b7b8a
      MaxED authored
      Thing Edit Form: a warning is now displayed when a thing doesn't have any skill or class or game mode flags.
      Game Configurations: moved "thingflagscompare" from Game to Map format blocks. "Check stuck things" check now works properly in Doom/Boom game configurations.
      Map Analysis: fixed a possible crash during "Check texture alignment" check.
      Map Analysis: ResultStuckThingInLine now highlights both thing and line.
      Map Analysis: ResultStuckThingInThing now highlights both things and allows to delete any of them.
      Internal, Map Analysis: rewritten parts of "Check stuck things" class.
      Internal, Map Analysis: changed the way processed stuff is stored in "Check texture alignment" class.
      Internal: changed CurrentDomainOnUnhandledException, so ExceptionDialog with proper info shows up even if adding exception to the Event Log failed.
      Internal: changed format, in which thingflagscompare info is stored.
      b90b7b8a
    • MaxED's avatar
      Map Analysis: "Check texture alignment" check now works in UDMF map format. · adc2a4af
      MaxED authored
      Fixed incorrect syntax in ZDoom_DECORATE.cfg.
      adc2a4af
    • MaxED's avatar
      Map Analysis form: fixed a crash caused by running analysis, opening another... · 146fc3f4
      MaxED authored
      Map Analysis form: fixed a crash caused by running analysis, opening another map then trying to run analysis again.
      Map Analysis form: error checks are now alphabetically sorted.
      Map Analysis form: added "Toggle All" check box.
      Internal: CheckboxArrayControl now has Sort() method.
      More fixes in ZDoom_DECORATE.cfg
      146fc3f4
  12. Sep 23, 2014
  13. Sep 22, 2014
  14. Sep 19, 2014
  15. Sep 18, 2014
    • MaxED's avatar
      Visual mode: "Select" action with "with the same textures" / "with the same... · 5d8e62f8
      MaxED authored
      Visual mode: "Select" action with "with the same textures" / "with the same height" modifiers (Shift/Ctrl + LMB) now works when used on sides of a 3d floor.
      Visual mode: "Select" action with "with the same textures" modifier (Shift + LMB) now selects adjacent sidedefs only when their height intersects with the height of the current sidedef.
      Visual mode: "Select" action with "with the same textures" modifier (Shift + LMB) was not selecting connected one-sided sidedefs when used on a sidedef without a texture.
      Cosmetic: fixed a couple of action descriptions in BuilderModes' Actions.cfg.
      Cosmetic: MainForm.UpdateToolStripSeparators was working incorrectly in some cases.
      Cosmetic: ErrorChecksForm's title was not updated when no errors were found.
      5d8e62f8
  16. Sep 17, 2014
  17. Sep 16, 2014
  18. Sep 12, 2014
  19. Sep 11, 2014
  20. Sep 08, 2014
    • MaxED's avatar
      Texture Browser Form: some minor logic fixes (no texture groups were selected... · 697069e2
      MaxED authored
      Texture Browser Form: some minor logic fixes (no texture groups were selected when initial texture was empty and no texture group was stored in the program configuration).
      Texture Browser Form: don't save current texture group when the form was canceled.
      Keyboard Shortcut Reference export: generated html will now be saved to program configuration folder if working folder is write-protected.
      Internal: added SupportedMapFormats property to EditModeAttribute. A mode with this property specified will be available only in specified map formats.
      Interface: Ceiling Align Mode and Floor Align Mode are now enabled by default.
      Interface: Ceiling Align Mode and Floor Align Mode are now only available in UDMF map format.
      Interface: Visplane Explorer Mode is now available only in Doom map format.
      697069e2
  21. Sep 04, 2014
  22. Sep 02, 2014
    • MaxED's avatar
      Import .obj as Terrain: created terrain was horizontally flipped when... · 50c136fb
      MaxED authored
      Import .obj as Terrain: created terrain was horizontally flipped when importing a model with up axis set to X or Z.
      Also, I would like to use this opportunity to thank Siberian Tiger from DTD Team for helping me with SVN builds for more than two years. You made my constant wrestling with the code a much less tedious process.
      50c136fb
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